diff --git a/dat/opthelp b/dat/opthelp index eb9aeeb84..7d328d4a9 100644 --- a/dat/opthelp +++ b/dat/opthelp @@ -2,6 +2,7 @@ Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) +acoustics can your character hear anything [TRUE] autodescribe describe the terrain under cursor [FALSE] autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] @@ -9,23 +10,31 @@ autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some [FALSE] suitable inventory weapon to fill the quiver BIOS allow the use of IBM ROM BIOS calls [FALSE] +blind your character is permanently blind [FALSE] +bones allow loading bones files [TRUE] +clicklook look at map by clicking right mouse button [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] -DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] +dark_room show floor not in sight in different color [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] +force_invmenu commands asking for inventory item show a menu [FALSE] goldX when filtering objects by bless/curse state, [FALSE] whether to classify gold as X (unknown) or U (uncursed) help print all available info when using the / command [TRUE] -IBMgraphics use IBM extended characters for the dungeon [FALSE] +herecmd_menu show menu of some possible commands when clicking + on yourself or next to you with mouse [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] -menu_overlay overlay menus on the screen and align to right [TRUE] mail enable the mail daemon [TRUE] +mention_walls give feedback when walking against a wall [FALSE] +menu_objsyms show object symbols in menus if it is selectable [FALSE] +menu_overlay overlay menus on the screen and align to right [TRUE] +nudist start your character without armor [FALSE] null allow nulls to be sent to your terminal [TRUE] try turning this option off (forcing NetHack to use its own delay code) if moving objects seem to teleport across rooms @@ -36,16 +45,15 @@ pushweapon when wielding a new weapon, put your previously [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] +sanity_check perform data sanity checks [FALSE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] -sound enable messages about what your character hears [TRUE] - (note: this has nothing to do with your computer's audio - capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE] attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] +status_updates update the status lines [TRUE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] @@ -54,6 +62,8 @@ travel enable the command to travel to a map location via [TRUE] use_darkgray use bold black instead of blue for black glyphs. [TRUE] use_inverse display detected monsters in highlighted manner [FALSE] verbose print more commentary during the game [TRUE] +whatis_menu show menu when getting a map location [FALSE] +whatis_moveskip skip same glyphs when getting a map location [FALSE] There are further boolean options controlled by compilation flags. @@ -74,6 +84,7 @@ showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] +hilite_pile display item piles in a highlighted manner [FALSE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE] @@ -92,6 +103,9 @@ preload_tiles control whether tiles get pre-loaded into RAM at [TRUE] the start of the game. Doing so enhances performance of the tile graphics, but uses more memory. +Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only): +vt_tiledata insert extra data escae code markers into output [FALSE] + Any Boolean option can be negated by prefixing it with a '!' or 'no'.