mon->mhp manipulation

I've hunted for other instances where monster hit points were set
to zero or less without calling the routine that kills off the
monster (see recent mon_unslime() vs zhitm()) and didn't find any
for mhp subtraction.  I haven't checked for direct assignment yet.

For a while I thought I'd found several cases where a monster was
intended to be killed but got left with positive hit points, but
it turned out that lifesaved_monster(), of all places, was setting
them to zero.  I've moved that to its callers so that it isn't so
well hidden.  And changed several ''if ((mon->mhp -= dmg) <= 0)''
into separate subtraction and 'if' just so the mhp manipulation is
a bit more visible.

I think the only actual change here is the message for monster
being killed by lava, where glass golems now melt instead of burn.
This commit is contained in:
PatR
2016-05-21 18:25:16 -07:00
parent 29e9179ca5
commit c1bfa1360f
7 changed files with 49 additions and 28 deletions

View File

@@ -1604,7 +1604,9 @@ register struct attack *mattk;
pline("%s suddenly seems weaker!", Monnam(mdef));
mdef->mhpmax -= xtmp;
if ((mdef->mhp -= xtmp) <= 0 || !mdef->m_lev) {
mdef->mhp -= xtmp;
/* !m_lev: level 0 monster is killed rather than drop to -1 */
if (mdef->mhp <= 0 && !mdef->m_lev) {
pline("%s dies!", Monnam(mdef));
xkilled(mdef, XKILL_NOMSG);
} else
@@ -1767,7 +1769,8 @@ register struct attack *mattk;
}
mdef->mstrategy &= ~STRAT_WAITFORU; /* in case player is very fast */
if ((mdef->mhp -= tmp) < 1) {
mdef->mhp -= tmp;
if (mdef->mhp < 1) {
if (mdef->mtame && !cansee(mdef->mx, mdef->my)) {
You_feel("embarrassed for a moment.");
if (tmp)
@@ -2043,7 +2046,8 @@ register struct attack *mattk;
break;
}
end_engulf();
if ((mdef->mhp -= dam) <= 0) {
mdef->mhp -= dam;
if (mdef->mhp <= 0) {
killed(mdef);
if (mdef->mhp <= 0) /* not lifesaved */
return 2;
@@ -2690,7 +2694,8 @@ int dmg;
{
pline("%s %s!", Monnam(mon),
(dmg > mon->mhp / 2) ? "wails in agony" : "cries out in pain");
if ((mon->mhp -= dmg) <= 0) {
mon->mhp -= dmg;
if (mon->mhp <= 0) {
if (context.mon_moving)
monkilled(mon, (char *) 0, AD_BLND);
else