dowhatdoes ('&') vs prefix characters

I noticed that the & command was claiming that ^A is an unknown
command.  Unlike the old static version, or the replaced-before-
ever-released conditional version, the fully dynamic variation
of '&' didn't know about any of the special commands:  prefix
letters, ESC, and ^A.
This commit is contained in:
PatR
2021-01-08 12:44:45 -08:00
parent 2f76d0e701
commit c2989be3fc
2 changed files with 49 additions and 37 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.424 $ $NHDT-Date: 1610098651 2021/01/08 09:37:31 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.425 $ $NHDT-Date: 1610138674 2021/01/08 20:44:34 $
General Fixes and Modified Features
-----------------------------------
@@ -359,6 +359,8 @@ when telepathically sensed pet ate a mimic corpse and temporarily took on
overrides mimic hiding); give a different message in that case
when a pet ate a mimic corpse and tried to temporarily look like a sink it
ended up looking like a throne (terrain type SINK == symbol S_throne)
have dowhatdoes ('&') catch up with '?i' to describe ^A, ESC, and movement
prefix keystrokes correctly instead of reporting "no such command"
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository