dowhatdoes ('&') vs prefix characters
I noticed that the & command was claiming that ^A is an unknown command. Unlike the old static version, or the replaced-before- ever-released conditional version, the fully dynamic variation of '&' didn't know about any of the special commands: prefix letters, ESC, and ^A.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.424 $ $NHDT-Date: 1610098651 2021/01/08 09:37:31 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.425 $ $NHDT-Date: 1610138674 2021/01/08 20:44:34 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -359,6 +359,8 @@ when telepathically sensed pet ate a mimic corpse and temporarily took on
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overrides mimic hiding); give a different message in that case
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when a pet ate a mimic corpse and tried to temporarily look like a sink it
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ended up looking like a throne (terrain type SINK == symbol S_throne)
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have dowhatdoes ('&') catch up with '?i' to describe ^A, ESC, and movement
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prefix keystrokes correctly instead of reporting "no such command"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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