hitting and mhurtle
Fix part of the buglist entry regarding hitting and mhurtle. Flag if mhurtle already killed the monster, and don't call killed again in this case. One of the new checks for this already_killed flag is just futureproofing.
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@@ -223,6 +223,7 @@ don't let monster end up with more current HP than max HP after life drain
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make sure that missing file trickery in wizard mode which is discovered during
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level change doesn't try to keep going after discarding current level
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contribution by Adam Wozniak adds several const & changes some char* to char[]
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fix impossible when hitting/jousting a monster causes it to be killed twice
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Platform- and/or Interface-Specific Fixes
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