github PR #1052 - levltyp[] re-synchronization
Pull request from entrez: the legend for wizard mode #terrain wasn't updated to include terrain type "lava wall", so the entries for it and everything that followed were inaccurate. I've expanded the comment about level type codes in rm.h. Closes #1052
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@@ -1214,6 +1214,11 @@ make potion of water become discovered if dipping a carried container into an
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a monster which was temporarily asleep wouldn't be affected by taming (either
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food or magic), but one that was indefinitely asleep would be; when
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tamable via food, it even caught and ate the food without waking up
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in wizard mode, #terrain has offers to view all map locations as single-
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letter codes corresponding to the levl[][].typ numbers and to view
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a legend showing letter-to-type correspondence; adding new type
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"lava wall" didn't update that legend and misdescribed all the types
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which have higher values
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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