Modify the window interface for print_glyph

Changes to be committed:
	modified:   doc/window.doc
	modified:   include/qt_win.h
	modified:   include/trampoli.h
	modified:   include/winX.h
	modified:   include/wingem.h
	modified:   include/winprocs.h
	modified:   include/wintty.h
	modified:   src/display.c
	modified:   src/windows.c
	modified:   sys/amiga/winami.p
	modified:   sys/amiga/winfuncs.c
	modified:   sys/amiga/winproto.h
	modified:   sys/wince/mswproc.c
	modified:   sys/wince/winMS.h
	modified:   win/Qt/qt_win.cpp
	modified:   win/X11/winmap.c
	modified:   win/chain/wc_chainin.c
	modified:   win/chain/wc_chainout.c
	modified:   win/chain/wc_trace.c
	modified:   win/gem/wingem.c
	modified:   win/gem/wingem1.c
	modified:   win/gnome/gnbind.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mswproc.c
	modified:   win/win32/winMS.h

print_glyph now takes a second parameter.

Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.

3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.

The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
This commit is contained in:
nhmall
2015-06-08 19:37:26 -04:00
parent 9070d129de
commit c3a77914a9
25 changed files with 84 additions and 73 deletions

View File

@@ -4832,7 +4832,7 @@ void NetHackQtBind::qt_cliparound_window(winid wid, int x, int y)
NetHackQtWindow* window=id_to_window[wid];
window->ClipAround(x,y);
}
void NetHackQtBind::qt_print_glyph(winid wid,XCHAR_P x,XCHAR_P y,int glyph)
void NetHackQtBind::qt_print_glyph(winid wid,XCHAR_P x,XCHAR_P y,int glyph, int bkglyph)
{
NetHackQtWindow* window=id_to_window[wid];
window->PrintGlyph(x,y,glyph);