Modify the window interface for print_glyph
Changes to be committed: modified: doc/window.doc modified: include/qt_win.h modified: include/trampoli.h modified: include/winX.h modified: include/wingem.h modified: include/winprocs.h modified: include/wintty.h modified: src/display.c modified: src/windows.c modified: sys/amiga/winami.p modified: sys/amiga/winfuncs.c modified: sys/amiga/winproto.h modified: sys/wince/mswproc.c modified: sys/wince/winMS.h modified: win/Qt/qt_win.cpp modified: win/X11/winmap.c modified: win/chain/wc_chainin.c modified: win/chain/wc_chainout.c modified: win/chain/wc_trace.c modified: win/gem/wingem.c modified: win/gem/wingem1.c modified: win/gnome/gnbind.c modified: win/tty/wintty.c modified: win/win32/mswproc.c modified: win/win32/winMS.h print_glyph now takes a second parameter. Tiles on tiled ports always looked odd on places like the plane of air where the background color of the tile didn't match the general background of the surrounding area. 3.6 made that even worse and more glaringly noticeable with the introduction of darkened room tiles. The code to actually send something useful through the new parameter for window ports to take advantage if they want will follow.
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@@ -4832,7 +4832,7 @@ void NetHackQtBind::qt_cliparound_window(winid wid, int x, int y)
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NetHackQtWindow* window=id_to_window[wid];
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window->ClipAround(x,y);
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}
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void NetHackQtBind::qt_print_glyph(winid wid,XCHAR_P x,XCHAR_P y,int glyph)
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void NetHackQtBind::qt_print_glyph(winid wid,XCHAR_P x,XCHAR_P y,int glyph, int bkglyph)
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{
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NetHackQtWindow* window=id_to_window[wid];
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window->PrintGlyph(x,y,glyph);
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