NO_NONNULLS -> NO_NNARGS
I find:
extern char *an(const char *) NONNULL NO_NNARGS;
slightly better than this:
extern char *an(const char *) NONNULL NO_NONNULLS;
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@@ -23,10 +23,10 @@ static void save_bubbles(NHFILE *, xint8);
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static void save_stairs(NHFILE *);
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static void save_bc(NHFILE *);
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static void saveobj(NHFILE *, struct obj *);
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static void saveobjchn(NHFILE *, struct obj **) NO_NONNULLS;
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static void saveobjchn(NHFILE *, struct obj **) NO_NNARGS;
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static void savemon(NHFILE *, struct monst *);
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static void savemonchn(NHFILE *, struct monst *) NO_NONNULLS;
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static void savetrapchn(NHFILE *, struct trap *) NO_NONNULLS;
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static void savemonchn(NHFILE *, struct monst *) NO_NNARGS;
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static void savetrapchn(NHFILE *, struct trap *) NO_NNARGS;
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static void save_gamelog(NHFILE *);
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static void savegamestate(NHFILE *);
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static void savelev_core(NHFILE *, xint8);
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