From c3dc625957488455ad07d0855e17e581ebf80fd0 Mon Sep 17 00:00:00 2001 From: jwalz Date: Mon, 18 Mar 2002 15:24:31 +0000 Subject: [PATCH] Fix most of the errors found. The perpetrator of the "Rush commands" will need to either straighten it out themselves or let people assume it's the capitalized ones. --- doc/Guidebook.mn | 6 +++--- doc/Guidebook.tex | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 7d72bf7dc..8ddc0ee95 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -370,7 +370,7 @@ of the Mazes of Menace. Watch out, they can be nasty and vicious. Sometimes, however, they can be helpful. .lp I This marks the last known location of an invisible or otherwise unseen -monster. Note that the monster could have moved. The 'f' and 'm' commands +monster. Note that the monster could have moved. The 'F' and 'm' commands may be useful here. .pg You need not memorize all these symbols; you can ask the game what any @@ -896,7 +896,7 @@ a monster that you can see; of course, if the monster has moved, you will attack empty air. If you guess that the monster has moved and you don't wish to fight, you can use the `m' command to move without fighting; likewise, if you don't remember a monster -but want to try fighting anyway, you can use the `f' command. +but want to try fighting anyway, you can use the `F' command. .hn 2 Your pet .pg @@ -1100,7 +1100,7 @@ also an option, which has NetHack choose another item to automatically fill your quiver when the inventory slot used for `Q' runs out. .pg -Some characters have the ability fire a volley of multiple items in a +Some characters have the ability to fire a volley of multiple items in a single turn. Knowing how to load several rounds of ammunition at once -- or hold several missiles in your hand -- and still hit a target is not an easy task. Rangers are among those who are adept diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 5c459a5db..eea3bba8c 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -509,7 +509,7 @@ Sometimes, however, they can be helpful. %.lp \item[\tb{I}] This marks the last known location of an invisible or otherwise unseen -monster. Note that the monster could have moved. The `f' and `m' commands +monster. Note that the monster could have moved. The `F' and `m' commands may be useful here. \elist @@ -1190,7 +1190,7 @@ a monster that you can see; of course, if the monster has moved, you will attack empty air. If you guess that the monster has moved and you don't wish to fight, you can use the `m' command to move without fighting; likewise, if you don't remember a monster -but want to try fighting anyway, you can use the `f' command. +but want to try fighting anyway, you can use the `F' command. %.hn 2 \subsection*{Your pet} @@ -1424,7 +1424,7 @@ which has {\it NetHack\/} choose another item to automatically fill your quiver when the inventory slot used for `{\tt Q}' runs out. %.pg -Some characters have the ability fire a volley of multiple items in a +Some characters have the ability to fire a volley of multiple items in a single turn. Knowing how to load several rounds of ammunition at once---or hold several missiles in your hand---and still hit a target is not an easy task. Rangers are among those who are adept