'quick_farsight' option
Bite the bullet and add a special purpose boolean option to control game behavior for random clairvoyance. When objects or monsters are discovered, it normally issues "you sense your surroundings" and performs a getpos() operation which allows the player to browse the map by moving the cursor around and getting 'autodescribe' feedback. But there have been complaints that once the hero has the Amulet (which triggers random clairvoyance even though hero isn't flagged as having that attribute) the message and pause-to-browse become too intrusive. This was initially combined with the 'timed clairvoyance' fix because they both bump EDITLEVEL to invalidate existing save files, but their details don't interact so I separated them.
This commit is contained in:
@@ -43,6 +43,8 @@ perm_invent keep inventory in a permanent window [FALSE]
|
||||
pickup_thrown override pickup_types for thrown objects [TRUE]
|
||||
pushweapon when wielding a new weapon, put your previously [FALSE]
|
||||
wielded weapon into the secondary weapon slot
|
||||
quick_farsight usually skip the chance to browse the map when [FALSE]
|
||||
randomly triggered clairvoyance takes place
|
||||
rawio allow the use of raw I/O [FALSE]
|
||||
rest_on_space count the space bar as a rest character [FALSE]
|
||||
safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
|
||||
|
||||
Reference in New Issue
Block a user