'quick_farsight' option
Bite the bullet and add a special purpose boolean option to control game behavior for random clairvoyance. When objects or monsters are discovered, it normally issues "you sense your surroundings" and performs a getpos() operation which allows the player to browse the map by moving the cursor around and getting 'autodescribe' feedback. But there have been complaints that once the hero has the Amulet (which triggers random clairvoyance even though hero isn't flagged as having that attribute) the message and pause-to-browse become too intrusive. This was initially combined with the 'timed clairvoyance' fix because they both bump EDITLEVEL to invalidate existing save files, but their details don't interact so I separated them.
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.337 $ $NHDT-Date: 1576431522 2019/12/15 17:38:42 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.345 $ $NHDT-Date: 1577050469 2019/12/22 21:34:29 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -3422,6 +3422,14 @@ something pushes the old item into your alternate weapon slot (default off).
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Likewise for the \(oqa\(cq (apply) command if it causes the applied item to
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become wielded.
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Persistent.
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.lp quick_farsight
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When set, usually prevents the \(lqyou sense your surroundings\(rq message
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where play pauses to allow you to browse the map whenever clairvoyance
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randomly activates.
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Some situations, such as being underwater or engulfed, ignore this option.
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It does not affect the clairvoyance spell where pausing to examine revealed
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objects or monsters is less intrusive.
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Default is off. Persistent.
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.lp "race "
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Selects your race (for example, \(lqrace:human\(rq).
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Default is random.
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