'quick_farsight' option

Bite the bullet and add a special purpose boolean option to control
game behavior for random clairvoyance.  When objects or monsters are
discovered, it normally issues "you sense your surroundings" and
performs a getpos() operation which allows the player to browse the
map by moving the cursor around and getting 'autodescribe' feedback.
But there have been complaints that once the hero has the Amulet
(which triggers random clairvoyance even though hero isn't flagged
as having that attribute) the message and pause-to-browse become too
intrusive.

This was initially combined with the 'timed clairvoyance' fix because
they both bump EDITLEVEL to invalidate existing save files, but their
details don't interact so I separated them.
This commit is contained in:
PatR
2019-12-22 13:40:59 -08:00
parent 48a82fea8c
commit c3fb94104b
8 changed files with 59 additions and 22 deletions

View File

@@ -3760,7 +3760,16 @@ Using the `w' (wield) command when already wielding
something pushes the old item into your alternate weapon slot (default off).
Likewise for the `a' (apply) command if it causes the applied item to
become wielded. Persistent.
%.Ip
%.lp
\item[\ib(quick\verb+_+farsight}
When set, usually prevents the ``you sense your surroundings'' message
where play pauses to allow you to browse the map whenever clairvoyance
randomly activates.
Some situations, such as being underwater or engulfed, ignore this option.
It does not affect the clairvoyance spell where pausing to examine revealed
objects or monsters is less intrusive.
Default is off. Persistent.
%.lp
\item[\ib{race}]
Selects your race (for example, ``{\tt race:human}''). Default is random.
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will