'quick_farsight' option
Bite the bullet and add a special purpose boolean option to control game behavior for random clairvoyance. When objects or monsters are discovered, it normally issues "you sense your surroundings" and performs a getpos() operation which allows the player to browse the map by moving the cursor around and getting 'autodescribe' feedback. But there have been complaints that once the hero has the Amulet (which triggers random clairvoyance even though hero isn't flagged as having that attribute) the message and pause-to-browse become too intrusive. This was initially combined with the 'timed clairvoyance' fix because they both bump EDITLEVEL to invalidate existing save files, but their details don't interact so I separated them.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1577050214 2019/12/22 21:30:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.141 $ */
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/* NetHack 3.7 patchlevel.h $NHDT-Date: 1577050471 2019/12/22 21:34:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.142 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 4
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#define EDITLEVEL 5
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2019"
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#define COPYRIGHT_BANNER_B \
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