source reformatting
Fixup some of the inconsistently formatted code that has been introduced recently or been building up for a while. Done manually. I wasn't systematic except for looking for lines ending in '&' or '|' (which wouldn't find such things if they're followed by a comment) so there might be lots more. I changed a bunch of C++-style //... comments to old style C /*...*/ so that they'll match the rest of the core's code rather than because they shouldn't be used.
This commit is contained in:
20
src/mon.c
20
src/mon.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.7 mon.c $NHDT-Date: 1693292534 2023/08/29 07:02:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.517 $ */
|
||||
/* NetHack 3.7 mon.c $NHDT-Date: 1702023272 2023/12/08 08:14:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.532 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Derek S. Ray, 2015. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -157,13 +157,13 @@ sanity_check_single_mon(
|
||||
if (ceiling_hider(mptr)
|
||||
/* normally !accessible would be overridable with passes_walls,
|
||||
but not for hiding on the ceiling */
|
||||
&& (!has_ceiling(&u.uz) ||
|
||||
!(levl[mx][my].typ == POOL
|
||||
|| levl[mx][my].typ == MOAT
|
||||
|| levl[mx][my].typ == WATER
|
||||
|| levl[mx][my].typ == LAVAPOOL
|
||||
|| levl[mx][my].typ == LAVAWALL
|
||||
|| accessible(mx, my))))
|
||||
&& (!has_ceiling(&u.uz)
|
||||
|| !(levl[mx][my].typ == POOL
|
||||
|| levl[mx][my].typ == MOAT
|
||||
|| levl[mx][my].typ == WATER
|
||||
|| levl[mx][my].typ == LAVAPOOL
|
||||
|| levl[mx][my].typ == LAVAWALL
|
||||
|| accessible(mx, my))))
|
||||
impossible("ceiling hider hiding %s (%s)",
|
||||
!has_ceiling(&u.uz) ? "without ceiling"
|
||||
: "in solid stone",
|
||||
@@ -3286,8 +3286,8 @@ xkilled(
|
||||
otmp = mkobj(RANDOM_CLASS, TRUE);
|
||||
/* don't create large objects from small monsters */
|
||||
otyp = otmp->otyp;
|
||||
if (otmp->oclass == FOOD_CLASS && !(mdat->mflags2 & M2_COLLECT) &&
|
||||
!otmp->oartifact) {
|
||||
if (otmp->oclass == FOOD_CLASS && !(mdat->mflags2 & M2_COLLECT)
|
||||
&& !otmp->oartifact) {
|
||||
/* don't drop newly created permafood from kills, unless
|
||||
the monster collects food; it creates too much nutrition
|
||||
in the late game and encourages grinding in the early
|
||||
|
||||
Reference in New Issue
Block a user