source reformatting

Fixup some of the inconsistently formatted code that has been
introduced recently or been building up for a while.  Done manually.
I wasn't systematic except for looking for lines ending in '&' or '|'
(which wouldn't find such things if they're followed by a comment)
so there might be lots more.  I changed a bunch of C++-style //...
comments to old style C /*...*/ so that they'll match the rest of
the core's code rather than because they shouldn't be used.
This commit is contained in:
PatR
2023-12-08 00:30:10 -08:00
parent 2bd967fe8a
commit c41cb1a7fa
9 changed files with 165 additions and 124 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 zap.c $NHDT-Date: 1698264791 2023/10/25 20:13:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.481 $ */
/* NetHack 3.7 zap.c $NHDT-Date: 1702023277 2023/12/08 08:14:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.498 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -5394,8 +5394,7 @@ adtyp_to_prop(int dmgtyp)
}
/* Is hero wearing or wielding an object with resistance to attack
damage type? Returns the percentage protection that the object
gives. */
damage type? Returns the percentage protection that the object gives. */
int
u_adtyp_resistance_obj(int dmgtyp)
{
@@ -5409,10 +5408,9 @@ u_adtyp_resistance_obj(int dmgtyp)
if ((u.uprops[prop].extrinsic & (W_ARMOR | W_ACCESSORY | W_WEP)) != 0)
return 99;
/* Dwarvish cloaks give a 90% protection to items against heat and
cold */
if (uarmc && uarmc->otyp == DWARVISH_CLOAK &&
(dmgtyp == AD_COLD || dmgtyp == AD_FIRE))
/* Dwarvish cloaks give a 90% protection to items against heat and cold */
if (uarmc && uarmc->otyp == DWARVISH_CLOAK
&& (dmgtyp == AD_COLD || dmgtyp == AD_FIRE))
return 90;
return 0;