Allow binding mouse buttons
Instead of hardcoding mouse button actions, allow the user to bind mouse buttons to extended commands. For example the new defaults are: BIND=mouse1:therecmdmenu BIND=mouse2:clicklook Currently a bit rudimentary; the defaults should be OK, but documentation is bit lacking, and in-game binding and option saving are missing. Allowed commands to bind are "nothing", "therecmdmenu", "clicklook", and "mouseaction". Clicklook replaces the "clicklook" boolean option, and mouseaction does what mouse 1 button used to do - a context sensitive action.
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@@ -279,6 +279,7 @@ extern void rhack(char *);
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extern int doextlist(void);
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extern int extcmd_via_menu(void);
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extern int enter_explore_mode(void);
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extern boolean bind_mousebtn(int, const char *);
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extern boolean bind_key(uchar, const char *);
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extern void dokeylist(void);
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extern coordxy xytod(coordxy, coordxy);
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@@ -291,7 +292,7 @@ extern const char *directionname(int);
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extern int isok(coordxy, coordxy);
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extern int get_adjacent_loc(const char *, const char *, coordxy, coordxy,
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coord *);
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extern const char *click_to_cmd(coordxy, coordxy, int);
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extern void click_to_cmd(coordxy, coordxy, int);
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extern char get_count(const char *, char, long, cmdcount_nht *, unsigned);
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#ifdef HANGUPHANDLING
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extern void hangup(int);
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