Allow binding mouse buttons
Instead of hardcoding mouse button actions, allow the user to bind mouse buttons to extended commands. For example the new defaults are: BIND=mouse1:therecmdmenu BIND=mouse2:clicklook Currently a bit rudimentary; the defaults should be OK, but documentation is bit lacking, and in-game binding and option saving are missing. Allowed commands to bind are "nothing", "therecmdmenu", "clicklook", and "mouseaction". Clicklook replaces the "clicklook" boolean option, and mouseaction does what mouse 1 button used to do - a context sensitive action.
This commit is contained in:
@@ -135,6 +135,7 @@ typedef struct gi {
|
||||
/* nh_poskey() modifier types */
|
||||
#define CLICK_1 1
|
||||
#define CLICK_2 2
|
||||
#define NUM_MOUSE_BUTTONS 2
|
||||
|
||||
/* invalid winid */
|
||||
#define WIN_ERR ((winid) -1)
|
||||
|
||||
Reference in New Issue
Block a user