Allow creating unhidden traps in special levels
des.trap({ type = "rust", seen = true });
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@@ -519,6 +519,7 @@ enum bodypart_types {
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#define MKTRAP_NOFLAGS 0x0
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#define MKTRAP_MAZEFLAG 0x1 /* trap placed on coords as if in maze */
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#define MKTRAP_NOSPIDERONWEB 0x2 /* web will not generate a spider */
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#define MKTRAP_SEEN 0x4 /* trap is seen */
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#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
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#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
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