Merge branch 'master' into nhmall-booktribute

Conflicts:
	include/context.h
This commit is contained in:
nhmall
2015-04-02 19:19:50 -04:00
148 changed files with 24895 additions and 13655 deletions

6
dat/.gitattributes vendored
View File

@@ -1,3 +1,3 @@
*.def filter=NHtext merge=NHsubst
*.des filter=NHtext merge=NHsubst
*.txt filter=NHtext merge=NHsubst
*.def NHSUBST
*.des NHSUBST
*.txt NHSUBST

1
dat/.gitignore vendored
View File

@@ -20,3 +20,4 @@ nhdat
dlb.lst
guioptions
porthelp
NetHack.ad

View File

@@ -70,25 +70,25 @@ DOOR:locked,(24,14)
DOOR:closed,(31,14)
DOOR:locked,(49,14)
# Lord Carnarvon
MONSTER:'@',"Lord Carnarvon",(25,10)
MONSTER:('@',"Lord Carnarvon"),(25,10)
# The treasure of Lord Carnarvon
OBJECT:'(',"chest",(25,10)
OBJECT:('(',"chest"),(25,10)
# student guards for the audience chamber
MONSTER:'@',"student",(26,09)
MONSTER:'@',"student",(27,09)
MONSTER:'@',"student",(28,09)
MONSTER:'@',"student",(26,10)
MONSTER:'@',"student",(28,10)
MONSTER:'@',"student",(26,11)
MONSTER:'@',"student",(27,11)
MONSTER:'@',"student",(28,11)
MONSTER:('@',"student"),(26,09)
MONSTER:('@',"student"),(27,09)
MONSTER:('@',"student"),(28,09)
MONSTER:('@',"student"),(26,10)
MONSTER:('@',"student"),(28,10)
MONSTER:('@',"student"),(26,11)
MONSTER:('@',"student"),(27,11)
MONSTER:('@',"student"),(28,11)
# city watch guards in the antechambers
MONSTER:'@',"watchman",(50,06)
MONSTER:'@',"watchman",(50,14)
MONSTER:('@',"watchman"),(50,06)
MONSTER:('@',"watchman"),(50,14)
# Eels in the moat
MONSTER:';',"giant eel",(20,10)
MONSTER:';',"giant eel",(45,04)
MONSTER:';',"giant eel",(33,16)
MONSTER:(';',"giant eel"),(20,10)
MONSTER:(';',"giant eel"),(45,04)
MONSTER:(';',"giant eel"),(33,16)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -99,18 +99,18 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'S',random,(60,09)
MONSTER: 'M',random,(60,10)
MONSTER: 'S',random,(60,11)
MONSTER: 'S',random,(60,12)
MONSTER: 'M',random,(60,13)
MONSTER: 'S',random,(61,10)
MONSTER: 'S',random,(61,11)
MONSTER: 'S',random,(61,12)
MONSTER: 'S',random,(30,03)
MONSTER: 'M',random,(20,17)
MONSTER: 'S',random,(67,02)
MONSTER: 'S',random,(10,19)
MONSTER: 'S',(60,09)
MONSTER: 'M',(60,10)
MONSTER: 'S',(60,11)
MONSTER: 'S',(60,12)
MONSTER: 'M',(60,13)
MONSTER: 'S',(61,10)
MONSTER: 'S',(61,11)
MONSTER: 'S',(61,12)
MONSTER: 'S',(30,03)
MONSTER: 'M',(20,17)
MONSTER: 'S',(67,02)
MONSTER: 'S',(10,19)
#
# The "locate" level for the quest.
@@ -151,13 +151,13 @@ REGION:(25,09,28,11),unlit,"temple"
REGION:(25,13,28,16),lit,"temple"
REGION:(30,04,30,16),lit,"ordinary"
REGION:(32,04,32,16),unlit,"ordinary"
REGION:(33,04,53,04),unlit,"ordinary",unfilled,true
REGION:(33,04,53,04),unlit,"ordinary",unfilled,irregular
REGION:(36,10,37,10),unlit,"ordinary"
REGION:(39,09,39,11),unlit,"ordinary"
REGION:(36,06,42,08),unlit,"ordinary",unfilled,true
REGION:(36,12,42,14),unlit,"ordinary",unfilled,true
REGION:(36,06,42,08),unlit,"ordinary",unfilled,irregular
REGION:(36,12,42,14),unlit,"ordinary",unfilled,irregular
REGION:(46,06,51,09),unlit,"ordinary"
REGION:(46,11,49,11),unlit,"ordinary",unfilled,true
REGION:(46,11,49,11),unlit,"ordinary",unfilled,irregular
REGION:(48,13,51,14),unlit,"ordinary"
# Doors
DOOR:closed,(31,04)
@@ -186,21 +186,21 @@ ALTAR:(26,15),align[2],altar
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Treasure?
ENGRAVING:random,engrave,"X marks the spot."
ENGRAVING:random,engrave,"X marks the spot."
@@ -231,33 +231,33 @@ TRAP:"dart",random
TRAP:"rolling boulder",(32,10)
TRAP:"rolling boulder",(40,16)
# Random monsters.
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'M',random,random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',random,random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'M',random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:'M',random
#
# The "goal" level for the quest.
@@ -323,21 +323,21 @@ NON_DIGGABLE:(00,00,75,19)
# The altar of Huhetotl. Unattended.
ALTAR:(50,14),chaos,altar
# Objects
OBJECT:'(',"crystal ball",(50,14),blessed,5,"The Orb of Detection"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"crystal ball"),(50,14),blessed,5,name:"The Orb of Detection"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -347,34 +347,34 @@ TRAP:random,random
TRAP:random,random
TRAP:"rolling boulder",(46,14)
# Random monsters.
MONSTER:'&',"Minion of Huhetotl",(50,14)
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'S',random,random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',random,random
MONSTER:('&',"Minion of Huhetotl"),(50,14)
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:'S',random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:('M',"human mummy"),random
MONSTER:'M',random
#
# The "fill" levels for the quest.
@@ -387,76 +387,88 @@ MONSTER:'M',random,random
LEVEL: "Arc-fila"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'S', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'S', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'S', random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
MONSTER: 'M', "human mummy", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
MONSTER: ('M', "human mummy"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
}
RANDOM_CORRIDORS
LEVEL: "Arc-filb"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'M', random, random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'M', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'M', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'M', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'M', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'M', random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
MONSTER: 'M', "human mummy", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
MONSTER: ('M', "human mummy"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'S', random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: 'S', random
}
RANDOM_CORRIDORS

View File

@@ -60,38 +60,38 @@ DOOR:open,(23,13)
DOOR:open,(25,10)
DOOR:open,(28,05)
# Elder
MONSTER:'@',"Pelias",(10,07)
MONSTER:('@',"Pelias"),(10,07)
# The treasure of Pelias
OBJECT:'(',"chest",(09,05)
OBJECT:('(',"chest"),(09,05)
# chieftain guards for the audience chamber
MONSTER:'@',"chieftain",(10,05)
MONSTER:'@',"chieftain",(10,09)
MONSTER:'@',"chieftain",(11,05)
MONSTER:'@',"chieftain",(11,09)
MONSTER:'@',"chieftain",(14,05)
MONSTER:'@',"chieftain",(14,09)
MONSTER:'@',"chieftain",(16,05)
MONSTER:'@',"chieftain",(16,09)
MONSTER:('@',"chieftain"),(10,05)
MONSTER:('@',"chieftain"),(10,09)
MONSTER:('@',"chieftain"),(11,05)
MONSTER:('@',"chieftain"),(11,09)
MONSTER:('@',"chieftain"),(14,05)
MONSTER:('@',"chieftain"),(14,09)
MONSTER:('@',"chieftain"),(16,05)
MONSTER:('@',"chieftain"),(16,09)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# One trap to keep the ogres at bay.
TRAP:"spiked pit",(37,07)
# Eels in the river
MONSTER:';',"giant eel",(36,01)
MONSTER:';',"giant eel",(37,09)
MONSTER:';',"giant eel",(39,15)
MONSTER:(';',"giant eel"),(36,01)
MONSTER:(';',"giant eel"),(37,09)
MONSTER:(';',"giant eel"),(39,15)
# Monsters on siege duty.
MONSTER:'O',"ogre",(40,08),hostile
MONSTER:'O',"ogre",(41,06),hostile
MONSTER:'O',"ogre",(41,07),hostile
MONSTER:'O',"ogre",(41,08),hostile
MONSTER:'O',"ogre",(41,09),hostile
MONSTER:'O',"ogre",(41,10),hostile
MONSTER:'O',"ogre",(42,06),hostile
MONSTER:'O',"ogre",(42,07),hostile
MONSTER:'O',"ogre",(42,08),hostile
MONSTER:'O',"ogre",(42,09),hostile
MONSTER:'O',"ogre",(42,10),hostile
MONSTER:('O',"ogre"),(40,08),hostile
MONSTER:('O',"ogre"),(41,06),hostile
MONSTER:('O',"ogre"),(41,07),hostile
MONSTER:('O',"ogre"),(41,08),hostile
MONSTER:('O',"ogre"),(41,09),hostile
MONSTER:('O',"ogre"),(41,10),hostile
MONSTER:('O',"ogre"),(42,06),hostile
MONSTER:('O',"ogre"),(42,07),hostile
MONSTER:('O',"ogre"),(42,08),hostile
MONSTER:('O',"ogre"),(42,09),hostile
MONSTER:('O',"ogre"),(42,10),hostile
#
# The "locate" level for the quest.
@@ -148,21 +148,21 @@ DOOR:locked,(55,06)
STAIR:(05,02),up
STAIR:(70,13),down
# Objects
OBJECT:random,random,(42,03)
OBJECT:random,random,(42,03)
OBJECT:random,random,(42,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,08)
OBJECT:random,random,(41,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(71,13)
OBJECT:random,random,(71,13)
OBJECT:random,random,(71,13)
OBJECT:random,(42,03)
OBJECT:random,(42,03)
OBJECT:random,(42,03)
OBJECT:random,(41,03)
OBJECT:random,(41,03)
OBJECT:random,(41,03)
OBJECT:random,(41,03)
OBJECT:random,(41,08)
OBJECT:random,(41,08)
OBJECT:random,(42,08)
OBJECT:random,(42,08)
OBJECT:random,(42,08)
OBJECT:random,(71,13)
OBJECT:random,(71,13)
OBJECT:random,(71,13)
# Random traps
TRAP:"spiked pit",(10,13)
TRAP:"spiked pit",(21,07)
@@ -173,33 +173,33 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'O',"ogre",(12,09),hostile
MONSTER:'O',"ogre",(18,11),hostile
MONSTER:'O',"ogre",(45,05),hostile
MONSTER:'O',"ogre",(45,06),hostile
MONSTER:'O',"ogre",(47,05),hostile
MONSTER:'O',"ogre",(46,05),hostile
MONSTER:'O',"ogre",(56,03),hostile
MONSTER:'O',"ogre",(56,04),hostile
MONSTER:'O',"ogre",(56,05),hostile
MONSTER:'O',"ogre",(56,06),hostile
MONSTER:'O',"ogre",(57,03),hostile
MONSTER:'O',"ogre",(57,04),hostile
MONSTER:'O',"ogre",(57,05),hostile
MONSTER:'O',"ogre",(57,06),hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'T',random,random,hostile
MONSTER:'T',"rock troll",(46,06),hostile
MONSTER:'T',"rock troll",(47,06),hostile
MONSTER:'T',"rock troll",(56,07),hostile
MONSTER:'T',"rock troll",(57,07),hostile
MONSTER:'T',"rock troll",(70,13),hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',random,random,hostile
MONSTER:('O',"ogre"),(12,09),hostile
MONSTER:('O',"ogre"),(18,11),hostile
MONSTER:('O',"ogre"),(45,05),hostile
MONSTER:('O',"ogre"),(45,06),hostile
MONSTER:('O',"ogre"),(47,05),hostile
MONSTER:('O',"ogre"),(46,05),hostile
MONSTER:('O',"ogre"),(56,03),hostile
MONSTER:('O',"ogre"),(56,04),hostile
MONSTER:('O',"ogre"),(56,05),hostile
MONSTER:('O',"ogre"),(56,06),hostile
MONSTER:('O',"ogre"),(57,03),hostile
MONSTER:('O',"ogre"),(57,04),hostile
MONSTER:('O',"ogre"),(57,05),hostile
MONSTER:('O',"ogre"),(57,06),hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:'O',random,hostile
MONSTER:'T',random,hostile
MONSTER:('T',"rock troll"),(46,06),hostile
MONSTER:('T',"rock troll"),(47,06),hostile
MONSTER:('T',"rock troll"),(56,07),hostile
MONSTER:('T',"rock troll"),(57,07),hostile
MONSTER:('T',"rock troll"),(70,13),hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:'T',random,hostile
#
# The "goal" level for the quest.
@@ -244,21 +244,21 @@ STAIR:(36,05),up
ALTAR:(63,04),noncoaligned,altar
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'*',"luckstone",(63,04),blessed,0,"The Heart of Ahriman"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('*',"luckstone"),(63,04),blessed,0,name:"The Heart of Ahriman"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -267,34 +267,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Thoth Amon",(63,04),hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',random,random,hostile
MONSTER:('@',"Thoth Amon"),(63,04),hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:('O',"ogre"),random,hostile
MONSTER:'O',random,hostile
MONSTER:'O',random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:('T',"rock troll"),random,hostile
MONSTER:'T',random,hostile
WALLIFY
#
@@ -307,64 +307,64 @@ WALLIFY
#
MAZE: "Bar-fila" , ' '
INIT_MAP: '.' , '.' , true , true , unlit , false
INIT_MAP: mines, '.' , '.' , true , true , unlit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', random, random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: 'O', random, hostile
MONSTER: ('T', "rock troll"), random, hostile
MAZE: "Bar-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , unlit , true
INIT_MAP: mines, '.' , ' ' , true , true , unlit , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', random , random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', random , random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: ('O', "ogre"), random, hostile
MONSTER: 'O' , random, hostile
MONSTER: ('T', "rock troll"), random, hostile
MONSTER: ('T', "rock troll"), random, hostile
MONSTER: ('T', "rock troll"), random, hostile
MONSTER: 'T' , random, hostile

View File

@@ -37,14 +37,14 @@ MAP
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
REGION:(13,01,40,05),lit,"temple",unfilled,true
REGION:(13,01,40,05),lit,"temple",unfilled,irregular
# The occupied rooms.
REGION:(02,01,08,03),lit,"ordinary",unfilled,true
REGION:(01,11,06,14),lit,"ordinary",unfilled,true
REGION:(13,08,18,10),lit,"ordinary",unfilled,true
REGION:(05,17,14,18),lit,"ordinary",unfilled,true
REGION:(17,16,23,18),lit,"ordinary",unfilled,true
REGION:(35,16,44,18),lit,"ordinary",unfilled,true
REGION:(02,01,08,03),lit,"ordinary",unfilled,irregular
REGION:(01,11,06,14),lit,"ordinary",unfilled,irregular
REGION:(13,08,18,10),lit,"ordinary",unfilled,irregular
REGION:(05,17,14,18),lit,"ordinary",unfilled,irregular
REGION:(17,16,23,18),lit,"ordinary",unfilled,irregular
REGION:(35,16,44,18),lit,"ordinary",unfilled,irregular
# Stairs
STAIR:(02,03),down
# Portal arrival point
@@ -54,18 +54,18 @@ DOOR:locked,(19,06)
# The temple altar (this will force a priest(ess) to be created)
ALTAR:(36,02),coaligned,shrine
# Shaman Karnov
MONSTER:'@',"Shaman Karnov",(35,02)
MONSTER:('@',"Shaman Karnov"),(35,02)
# The treasure of Shaman Karnov
OBJECT:'(',"chest",(34,02)
OBJECT:('(',"chest"),(34,02)
# neanderthal guards for the audience chamber
MONSTER:'@',"neanderthal",(20,03)
MONSTER:'@',"neanderthal",(20,02)
MONSTER:'@',"neanderthal",(20,01)
MONSTER:'@',"neanderthal",(21,03)
MONSTER:'@',"neanderthal",(21,02)
MONSTER:'@',"neanderthal",(21,01)
MONSTER:'@',"neanderthal",(22,01)
MONSTER:'@',"neanderthal",(26,09)
MONSTER:('@',"neanderthal"),(20,03)
MONSTER:('@',"neanderthal"),(20,02)
MONSTER:('@',"neanderthal"),(20,01)
MONSTER:('@',"neanderthal"),(21,03)
MONSTER:('@',"neanderthal"),(21,02)
MONSTER:('@',"neanderthal"),(21,01)
MONSTER:('@',"neanderthal"),(22,01)
MONSTER:('@',"neanderthal"),(26,09)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -76,18 +76,18 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty (in the outer caves).
MONSTER: 'h',"bugbear",(47,02),hostile
MONSTER: 'h',"bugbear",(48,03),hostile
MONSTER: 'h',"bugbear",(49,04),hostile
MONSTER: 'h',"bugbear",(67,03),hostile
MONSTER: 'h',"bugbear",(69,04),hostile
MONSTER: 'h',"bugbear",(51,13),hostile
MONSTER: 'h',"bugbear",(53,14),hostile
MONSTER: 'h',"bugbear",(55,15),hostile
MONSTER: 'h',"bugbear",(63,10),hostile
MONSTER: 'h',"bugbear",(65,09),hostile
MONSTER: 'h',"bugbear",(67,10),hostile
MONSTER: 'h',"bugbear",(69,11),hostile
MONSTER: ('h',"bugbear"),(47,02),hostile
MONSTER: ('h',"bugbear"),(48,03),hostile
MONSTER: ('h',"bugbear"),(49,04),hostile
MONSTER: ('h',"bugbear"),(67,03),hostile
MONSTER: ('h',"bugbear"),(69,04),hostile
MONSTER: ('h',"bugbear"),(51,13),hostile
MONSTER: ('h',"bugbear"),(53,14),hostile
MONSTER: ('h',"bugbear"),(55,15),hostile
MONSTER: ('h',"bugbear"),(63,10),hostile
MONSTER: ('h',"bugbear"),(65,09),hostile
MONSTER: ('h',"bugbear"),(67,10),hostile
MONSTER: ('h',"bugbear"),(69,11),hostile
WALLIFY
#
@@ -124,7 +124,7 @@ MAP
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
REGION:(52,06,73,15),lit,"ordinary",unfilled,true
REGION:(52,06,73,15),lit,"ordinary",unfilled,irregular
# Doors
DOOR:locked,(28,11)
# Stairs
@@ -133,21 +133,21 @@ STAIR:(73,10),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -156,33 +156,33 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'h',"bugbear",(02,10),hostile
MONSTER:'h',"bugbear",(03,11),hostile
MONSTER:'h',"bugbear",(04,12),hostile
MONSTER:'h',"bugbear",(02,11),hostile
MONSTER:'h',"bugbear",(16,16),hostile
MONSTER:'h',"bugbear",(17,17),hostile
MONSTER:'h',"bugbear",(18,18),hostile
MONSTER:'h',"bugbear",(19,16),hostile
MONSTER:'h',"bugbear",(30,06),hostile
MONSTER:'h',"bugbear",(31,07),hostile
MONSTER:'h',"bugbear",(32,08),hostile
MONSTER:'h',"bugbear",(33,06),hostile
MONSTER:'h',"bugbear",(34,07),hostile
MONSTER:'h',"bugbear",random,hostile
MONSTER:'h',"bugbear",random,hostile
MONSTER:'h',"bugbear",random,hostile
MONSTER:'h',"bugbear",random,hostile
MONSTER:'h',random,random,hostile
MONSTER:'H',random,random,hostile
MONSTER:'H',"hill giant",(03,12),hostile
MONSTER:'H',"hill giant",(20,17),hostile
MONSTER:'H',"hill giant",(35,08),hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',random,random,hostile
MONSTER:('h',"bugbear"),(02,10),hostile
MONSTER:('h',"bugbear"),(03,11),hostile
MONSTER:('h',"bugbear"),(04,12),hostile
MONSTER:('h',"bugbear"),(02,11),hostile
MONSTER:('h',"bugbear"),(16,16),hostile
MONSTER:('h',"bugbear"),(17,17),hostile
MONSTER:('h',"bugbear"),(18,18),hostile
MONSTER:('h',"bugbear"),(19,16),hostile
MONSTER:('h',"bugbear"),(30,06),hostile
MONSTER:('h',"bugbear"),(31,07),hostile
MONSTER:('h',"bugbear"),(32,08),hostile
MONSTER:('h',"bugbear"),(33,06),hostile
MONSTER:('h',"bugbear"),(34,07),hostile
MONSTER:('h',"bugbear"),random,hostile
MONSTER:('h',"bugbear"),random,hostile
MONSTER:('h',"bugbear"),random,hostile
MONSTER:('h',"bugbear"),random,hostile
MONSTER:'h',random,hostile
MONSTER:'H',random,hostile
MONSTER:('H',"hill giant"),(03,12),hostile
MONSTER:('H',"hill giant"),(20,17),hostile
MONSTER:('H',"hill giant"),(35,08),hostile
MONSTER:('H',"hill giant"),random,hostile
MONSTER:('H',"hill giant"),random,hostile
MONSTER:('H',"hill giant"),random,hostile
MONSTER:('H',"hill giant"),random,hostile
MONSTER:'H',random,hostile
WALLIFY
#
@@ -224,26 +224,26 @@ STAIR:random,up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:')',"mace",(23,10),blessed,0,"The Sceptre of Might"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:(')',"mace"),(23,10),blessed,0,name:"The Sceptre of Might"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# monsters.
MONSTER:'D',"Chromatic Dragon",(23,10),asleep
MONSTER:'F',"shrieker",(26,13)
MONSTER:'F',"shrieker",(25,8)
MONSTER:'F',"shrieker",(45,11)
MONSTER:('D',"Chromatic Dragon"),(23,10),asleep
MONSTER:('F',"shrieker"),(26,13)
MONSTER:('F',"shrieker"),(25,8)
MONSTER:('F',"shrieker"),(45,11)
WALLIFY
#
@@ -256,63 +256,63 @@ WALLIFY
#
MAZE: "Cav-fila" , ' '
INIT_MAP: '.' , ' ' , true , true , random , true
INIT_MAP: mines, '.' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', random, random, hostile
MONSTER: 'H', "hill giant", random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: 'h', random, hostile
MONSTER: ('H', "hill giant"), random, hostile
MAZE: "Cav-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , random , true
INIT_MAP: mines, '.' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', "bugbear", random, hostile
MONSTER: 'h', random, random, hostile
MONSTER: 'h', random, random, hostile
MONSTER: 'H', "hill giant", random, hostile
MONSTER: 'H', "hill giant", random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: ('h', "bugbear"), random, hostile
MONSTER: 'h', random, hostile
MONSTER: 'h', random, hostile
MONSTER: ('H', "hill giant"), random, hostile
MONSTER: ('H', "hill giant"), random, hostile

View File

@@ -57,18 +57,18 @@ DOOR:closed,(47,08)
DOOR:closed,(48,12)
DOOR:locked,(50,10)
# Hippocrates
MONSTER:'@',"Hippocrates",(37,10)
MONSTER:('@',"Hippocrates"),(37,10)
# The treasure of Hippocrates
OBJECT:'(',"chest",(37,10)
OBJECT:('(',"chest"),(37,10)
# intern guards for the audience chamber
MONSTER:'@',"attendant",(29,08)
MONSTER:'@',"attendant",(29,09)
MONSTER:'@',"attendant",(29,10)
MONSTER:'@',"attendant",(29,11)
MONSTER:'@',"attendant",(40,09)
MONSTER:'@',"attendant",(40,10)
MONSTER:'@',"attendant",(40,11)
MONSTER:'@',"attendant",(40,13)
MONSTER:('@',"attendant"),(29,08)
MONSTER:('@',"attendant"),(29,09)
MONSTER:('@',"attendant"),(29,10)
MONSTER:('@',"attendant"),(29,11)
MONSTER:('@',"attendant"),(40,09)
MONSTER:('@',"attendant"),(40,10)
MONSTER:('@',"attendant"),(40,11)
MONSTER:('@',"attendant"),(40,13)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -79,29 +79,29 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: ';',"giant eel",random
MONSTER: ';',"shark",random
MONSTER: ';', random, random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: ('r',"rabid rat"),random
MONSTER: (';',"giant eel"),random
MONSTER: (';',"shark"),random
MONSTER: ';', random
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
#
# The "locate" level for the quest.
#
@@ -112,7 +112,7 @@ MONSTER: 'S',random,random,hostile
MAZE: "Hea-loca",' '
FLAGS: hardfloor
#
INIT_MAP: '.' , 'P', true , true , lit , false
INIT_MAP: mines, '.' , 'P', true , true , lit , false
GEOMETRY:center,center
MAP
PPPPPPPPPPPPP.......PPPPPPPPPPP
@@ -142,21 +142,21 @@ NON_DIGGABLE:(11,02,21,07)
# Altar in the temple.
ALTAR:(13,05), chaos, shrine
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -165,41 +165,41 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"kraken",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',random, random,hostile
MONSTER:';',random, random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:'r',random,hostile
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"shark"),random
MONSTER:';', random,hostile
MONSTER:';', random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
#
# The "goal" level for the quest.
@@ -211,7 +211,7 @@ MONSTER: 'S',random,random,hostile
MAZE: "Hea-goal", 'P'
#
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
GEOMETRY:center,center
MAP
.P....................................PP.
@@ -234,22 +234,22 @@ STAIR:(39,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,40,11)
# Objects
OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius"
OBJECT:'/',"lightning",(20,06)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:(')',"quarterstaff"),(20,06),blessed,0,name:"The Staff of Aesculapius"
OBJECT:('/',"lightning"),(20,06)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -258,38 +258,38 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'H',"Cyclops",(20,06),hostile
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER:('H',"Cyclops"),(20,06),hostile
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:('r',"rabid rat"),random
MONSTER:'r',random,hostile
MONSTER:'r',random,hostile
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"shark"),random
MONSTER:';',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
#
# The "fill" levels for the quest.
@@ -301,34 +301,34 @@ MONSTER: 'S',random,random,hostile
#
MAZE: "Hea-fila" , 'P'
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "electric eel", random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: ('r', "rabid rat"), random
MONSTER: 'r', random,hostile
MONSTER: 'r', random,hostile
MONSTER: (';', "giant eel"), random
MONSTER: (';', "giant eel"), random
MONSTER: (';', "electric eel"), random
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
#
TRAP: random, random
TRAP: random, random
@@ -336,42 +336,42 @@ TRAP: random, random
TRAP: random, random
MAZE: "Hea-filb" , 'P'
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "electric eel", random
MONSTER: ';', "electric eel", random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: ('r', "rabid rat"), random
MONSTER: ('r', "rabid rat"), random
MONSTER: 'r', random,hostile
MONSTER: 'r', random,hostile
MONSTER: (';', "giant eel"), random
MONSTER: (';', "giant eel"), random
MONSTER: (';', "giant eel"), random
MONSTER: (';', "giant eel"), random
MONSTER: (';', "giant eel"), random
MONSTER: (';', "electric eel"), random
MONSTER: (';', "electric eel"), random
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'D',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
MONSTER: 'S',random,hostile
#
TRAP: random, random
TRAP: random, random

View File

@@ -13,7 +13,7 @@
MAZE: "Kni-strt",'.'
FLAGS: noteleport,hardfloor
# This is a kludge to init the level as a lit field.
INIT_MAP: '.' , '.' , false , false , lit , false
INIT_MAP: mines, '.' , '.' , false , false , lit , false
GEOMETRY:center,center
MAP
..................................................
@@ -62,21 +62,21 @@ DOOR:closed,(45,03)
DOOR:closed,(04,12)
DOOR:closed,(45,12)
# King Arthur
MONSTER:'@',"King Arthur",(09,07)
MONSTER:('@',"King Arthur"),(09,07)
# The treasure of King Arthur
OBJECT:'(',"chest",(09,07)
OBJECT:('(',"chest"),(09,07)
# knight guards for the watchrooms
MONSTER:'@',"knight",(04,02),peaceful
MONSTER:'@',"knight",(04,13),peaceful
MONSTER:'@',"knight",(45,02),peaceful
MONSTER:'@',"knight",(45,13),peaceful
MONSTER:('@',"knight"),(04,02),peaceful
MONSTER:('@',"knight"),(04,13),peaceful
MONSTER:('@',"knight"),(45,02),peaceful
MONSTER:('@',"knight"),(45,13),peaceful
# page guards for the audience chamber
MONSTER:'@',"page",(16,06)
MONSTER:'@',"page",(18,06)
MONSTER:'@',"page",(20,06)
MONSTER:'@',"page",(16,09)
MONSTER:'@',"page",(18,09)
MONSTER:'@',"page",(20,09)
MONSTER:('@',"page"),(16,06)
MONSTER:('@',"page"),(18,06)
MONSTER:('@',"page"),(20,06)
MONSTER:('@',"page"),(16,09)
MONSTER:('@',"page"),(18,09)
MONSTER:('@',"page"),(20,09)
# Non diggable walls
NON_DIGGABLE:(00,00,49,15)
# Random traps
@@ -87,18 +87,18 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'i',"quasit",(14,00),hostile
MONSTER: 'i',"quasit",(16,00),hostile
MONSTER: 'i',"quasit",(18,00),hostile
MONSTER: 'i',"quasit",(20,00),hostile
MONSTER: 'i',"quasit",(22,00),hostile
MONSTER: 'i',"quasit",(24,00),hostile
MONSTER: 'i',"quasit",(26,00),hostile
MONSTER: 'i',"quasit",(28,00),hostile
MONSTER: 'i',"quasit",(30,00),hostile
MONSTER: 'i',"quasit",(32,00),hostile
MONSTER: 'i',"quasit",(34,00),hostile
MONSTER: 'i',"quasit",(36,00),hostile
MONSTER: ('i',"quasit"),(14,00),hostile
MONSTER: ('i',"quasit"),(16,00),hostile
MONSTER: ('i',"quasit"),(18,00),hostile
MONSTER: ('i',"quasit"),(20,00),hostile
MONSTER: ('i',"quasit"),(22,00),hostile
MONSTER: ('i',"quasit"),(24,00),hostile
MONSTER: ('i',"quasit"),(26,00),hostile
MONSTER: ('i',"quasit"),(28,00),hostile
MONSTER: ('i',"quasit"),(30,00),hostile
MONSTER: ('i',"quasit"),(32,00),hostile
MONSTER: ('i',"quasit"),(34,00),hostile
MONSTER: ('i',"quasit"),(36,00),hostile
#
# The "locate" level for the quest.
@@ -109,7 +109,7 @@ MONSTER: 'i',"quasit",(36,00),hostile
MAZE: "Kni-loca",' '
FLAGS: hardfloor
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
GEOMETRY:center,center
MAP
...PPP.........PPPP..............PPPP...
@@ -136,21 +136,21 @@ STAIR:(18,05),down
# The altar atop the Tor and its attendant (creating altar makes the priest).
ALTAR:(17,05),neutral,shrine
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
# All of the avenues are guarded by magic except for the East.
# South
@@ -210,33 +210,33 @@ TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
# Random monsters.
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'j',random,random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',random,random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:'i',random,hostile
MONSTER:'j',random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:'j',random,hostile
#
# The "goal" level for the quest.
@@ -278,28 +278,28 @@ STAIR:(03,08),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'(',"mirror",(50,06),blessed,0,"The Magic Mirror of Merlin"
OBJECT:random,random,(33,01)
OBJECT:random,random,(33,02)
OBJECT:random,random,(33,03)
OBJECT:random,random,(33,04)
OBJECT:random,random,(33,05)
OBJECT:random,random,(34,01)
OBJECT:random,random,(34,02)
OBJECT:random,random,(34,03)
OBJECT:random,random,(34,04)
OBJECT:random,random,(34,05)
OBJECT:random,random,(35,01)
OBJECT:random,random,(35,02)
OBJECT:random,random,(35,03)
OBJECT:random,random,(35,04)
OBJECT:random,random,(35,05)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"mirror"),(50,06),blessed,0,name:"The Magic Mirror of Merlin"
OBJECT:random,(33,01)
OBJECT:random,(33,02)
OBJECT:random,(33,03)
OBJECT:random,(33,04)
OBJECT:random,(33,05)
OBJECT:random,(34,01)
OBJECT:random,(34,02)
OBJECT:random,(34,03)
OBJECT:random,(34,04)
OBJECT:random,(34,05)
OBJECT:random,(35,01)
OBJECT:random,(35,02)
OBJECT:random,(35,03)
OBJECT:random,(35,04)
OBJECT:random,(35,05)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"spiked pit",(13,07)
TRAP:"spiked pit",(12,08)
@@ -310,34 +310,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'D',"Ixoth",(50,06),hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',random,random,hostile
MONSTER:('D',"Ixoth"),(50,06),hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:('i',"quasit"),random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:('j',"ochre jelly"),random,hostile
MONSTER:'j',random,hostile
#
# The "fill" levels for the quest.
@@ -349,27 +349,27 @@ MONSTER:'j',random,random,hostile
#
MAZE: "Kni-fila" , '.'
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', random, random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: 'i', random, hostile
MONSTER: ('j', "ochre jelly"), random, hostile
#
TRAP: random, random
TRAP: random, random
@@ -377,32 +377,32 @@ TRAP: random, random
TRAP: random, random
MAZE: "Kni-filb" , '.'
INIT_MAP: '.' , 'P' , false , true , lit , false
INIT_MAP: mines, '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', random, random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: ('i', "quasit"), random, hostile
MONSTER: 'i', random, hostile
MONSTER: ('j', "ochre jelly"), random, hostile
MONSTER: ('j', "ochre jelly"), random, hostile
MONSTER: ('j', "ochre jelly"), random, hostile
#
TRAP: random, random
TRAP: random, random

View File

@@ -64,17 +64,17 @@ DOOR:closed,(52,14)
# Unattended Altar - unaligned due to conflict - player must align it.
ALTAR:(28,09),noalign,altar
# The Grand Master
MONSTER:'@',"Grand Master",(28,10)
MONSTER:('@',"Grand Master"),(28,10)
# No treasure chest!
# guards for the audience chamber
MONSTER:'@',"abbot",(32,07)
MONSTER:'@',"abbot",(32,08)
MONSTER:'@',"abbot",(32,11)
MONSTER:'@',"abbot",(32,12)
MONSTER:'@',"abbot",(33,07)
MONSTER:'@',"abbot",(33,08)
MONSTER:'@',"abbot",(33,11)
MONSTER:'@',"abbot",(33,12)
MONSTER:('@',"abbot"),(32,07)
MONSTER:('@',"abbot"),(32,08)
MONSTER:('@',"abbot"),(32,11)
MONSTER:('@',"abbot"),(32,12)
MONSTER:('@',"abbot"),(33,07)
MONSTER:('@',"abbot"),(33,08)
MONSTER:('@',"abbot"),(33,11)
MONSTER:('@',"abbot"),(33,12)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -85,18 +85,18 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'E',"earth elemental",(37,01)
MONSTER: 'E',"earth elemental",(37,18)
MONSTER: 'E',"earth elemental",(03,03)
MONSTER: 'E',"earth elemental",(65,04)
MONSTER: 'E',"earth elemental",(12,11)
MONSTER: 'E',"earth elemental",(60,12)
MONSTER: 'E',"earth elemental",(14,08)
MONSTER: 'E',"earth elemental",(55,00)
MONSTER: 'X',"xorn",(18,18)
MONSTER: 'X',"xorn",(59,10)
MONSTER: 'X',"xorn",(13,09)
MONSTER: 'X',"xorn",(01,17)
MONSTER: ('E',"earth elemental"),(37,01)
MONSTER: ('E',"earth elemental"),(37,18)
MONSTER: ('E',"earth elemental"),(03,03)
MONSTER: ('E',"earth elemental"),(65,04)
MONSTER: ('E',"earth elemental"),(12,11)
MONSTER: ('E',"earth elemental"),(60,12)
MONSTER: ('E',"earth elemental"),(14,08)
MONSTER: ('E',"earth elemental"),(55,00)
MONSTER: ('X',"xorn"),(18,18)
MONSTER: ('X',"xorn"),(59,10)
MONSTER: ('X',"xorn"),(13,09)
MONSTER: ('X',"xorn"),(01,17)
#
# The "locate" level for the quest.
@@ -133,7 +133,9 @@ MAP
------------------------------------------ ------
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
@@ -142,21 +144,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -165,29 +167,29 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
#
# The "goal" level for the quest.
@@ -198,7 +200,7 @@ MONSTER: 'X',"xorn",random
#
MAZE: "Mon-goal", ' '
INIT_MAP: 'L' , '.' , false , false , unlit , false
INIT_MAP: mines, 'L' , '.' , false , false , unlit , false
GEOMETRY:center,center
MAP
.L......L.LLL.......LL....
@@ -214,26 +216,28 @@ LL........................
.........LLL.........L....
ENDMAP
# Dungeon Description
RANDOM_PLACES:(14,04),(13,07)
$place = { (14,04),(13,07) }
SHUFFLE: $place
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"lenses"),$place[0],blessed,0,name:"The Eyes of the Overworld"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
@@ -242,26 +246,26 @@ TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master Kaen",place[0]
ALTAR:place[0],noalign,altar
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'E',"earth elemental",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER: 'X',"xorn",random
MONSTER:('@',"Master Kaen"),$place[0]
ALTAR:$place[0],noalign,altar
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
#
# The "fill" levels for the quest.
@@ -274,82 +278,98 @@ MONSTER: 'X',"xorn",random
LEVEL: "Mon-fila"
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'X', "xorn", random
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('X', "xorn"), random
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', random, random, hostile
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'E', random, hostile
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('E', "earth elemental"), random
}
RANDOM_CORRIDORS
LEVEL: "Mon-filb"
# Random Monsters
RANDOM_MONSTERS: 'E', 'X'
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'E', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', random, random, hostile
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'E', random, hostile
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'E', "earth elemental", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('E', "earth elemental"), random
}
RANDOM_CORRIDORS

View File

@@ -64,18 +64,18 @@ DOOR:closed,(52,14)
# Unattended Altar - unaligned due to conflict - player must align it.
ALTAR:(28,09),noalign,altar
# High Priest
MONSTER:'@',"Arch Priest",(28,10)
MONSTER:('@',"Arch Priest"),(28,10)
# The treasure of High Priest
OBJECT:'(',"chest",(27,10)
OBJECT:('(',"chest"),(27,10)
# knight guards for the audience chamber
MONSTER:'@',"acolyte",(32,07)
MONSTER:'@',"acolyte",(32,08)
MONSTER:'@',"acolyte",(32,11)
MONSTER:'@',"acolyte",(32,12)
MONSTER:'@',"acolyte",(33,07)
MONSTER:'@',"acolyte",(33,08)
MONSTER:'@',"acolyte",(33,11)
MONSTER:'@',"acolyte",(33,12)
MONSTER:('@',"acolyte"),(32,07)
MONSTER:('@',"acolyte"),(32,08)
MONSTER:('@',"acolyte"),(32,11)
MONSTER:('@',"acolyte"),(32,12)
MONSTER:('@',"acolyte"),(33,07)
MONSTER:('@',"acolyte"),(33,08)
MONSTER:('@',"acolyte"),(33,11)
MONSTER:('@',"acolyte"),(33,12)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -86,18 +86,18 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'Z',"human zombie",(37,01)
MONSTER: 'Z',"human zombie",(37,18)
MONSTER: 'Z',"human zombie",(03,03)
MONSTER: 'Z',"human zombie",(65,04)
MONSTER: 'Z',"human zombie",(12,11)
MONSTER: 'Z',"human zombie",(60,12)
MONSTER: 'Z',"human zombie",(14,08)
MONSTER: 'Z',"human zombie",(55,00)
MONSTER: 'Z',"human zombie",(18,18)
MONSTER: 'Z',"human zombie",(59,10)
MONSTER: 'Z',"human zombie",(13,09)
MONSTER: 'Z',"human zombie",(01,17)
MONSTER: ('Z',"human zombie"),(37,01)
MONSTER: ('Z',"human zombie"),(37,18)
MONSTER: ('Z',"human zombie"),(03,03)
MONSTER: ('Z',"human zombie"),(65,04)
MONSTER: ('Z',"human zombie"),(12,11)
MONSTER: ('Z',"human zombie"),(60,12)
MONSTER: ('Z',"human zombie"),(14,08)
MONSTER: ('Z',"human zombie"),(55,00)
MONSTER: ('Z',"human zombie"),(18,18)
MONSTER: ('Z',"human zombie"),(59,10)
MONSTER: ('Z',"human zombie"),(13,09)
MONSTER: ('Z',"human zombie"),(01,17)
#
# The "locate" level for the quest.
@@ -109,7 +109,7 @@ MONSTER: 'Z',"human zombie",(01,17)
MAZE: "Pri-loca",' '
FLAGS: hardfloor
# This is a kludge to init the level as a lit field.
INIT_MAP: '.' , '.' , false , false , lit , false
INIT_MAP: mines, '.' , '.' , false , false , lit , false
GEOMETRY:center,center
MAP
........................................
@@ -132,10 +132,10 @@ REGION:(00,00,09,13),unlit,"morgue"
REGION:(09,00,30,01),unlit,"morgue"
REGION:(09,12,30,13),unlit,"morgue"
REGION:(31,00,39,13),unlit,"morgue"
REGION:(11,03,29,10),lit,"temple",filled,true
REGION:(11,03,29,10),lit,"temple",filled,irregular
# The altar inside the temple
ALTAR:(20,07),noalign,shrine
MONSTER:'@',"aligned priest",(20,07),noalign,hostile
MONSTER:('@',"aligned priest"),(20,07),noalign,hostile
# Doors
DOOR:locked,(10,06)
DOOR:locked,(10,07)
@@ -150,21 +150,21 @@ STAIR:(20,06),down
# Non diggable walls
NON_DIGGABLE:(10,02,30,13)
# Objects (inside the antechambers).
OBJECT:random,random,(14,03)
OBJECT:random,random,(15,03)
OBJECT:random,random,(16,03)
OBJECT:random,random,(14,10)
OBJECT:random,random,(15,10)
OBJECT:random,random,(16,10)
OBJECT:random,random,(17,10)
OBJECT:random,random,(24,03)
OBJECT:random,random,(25,03)
OBJECT:random,random,(26,03)
OBJECT:random,random,(27,03)
OBJECT:random,random,(24,10)
OBJECT:random,random,(25,10)
OBJECT:random,random,(26,10)
OBJECT:random,random,(27,10)
OBJECT:random,(14,03)
OBJECT:random,(15,03)
OBJECT:random,(16,03)
OBJECT:random,(14,10)
OBJECT:random,(15,10)
OBJECT:random,(16,10)
OBJECT:random,(17,10)
OBJECT:random,(24,03)
OBJECT:random,(25,03)
OBJECT:random,(26,03)
OBJECT:random,(27,03)
OBJECT:random,(24,10)
OBJECT:random,(25,10)
OBJECT:random,(26,10)
OBJECT:random,(27,10)
# Random traps
TRAP:random,(15,04)
TRAP:random,(25,04)
@@ -183,7 +183,7 @@ TRAP:random,random
#
MAZE: "Pri-goal", ' '
INIT_MAP: 'L' , '.' , false , false , unlit , false
INIT_MAP: mines, 'L' , '.' , false , false , unlit , false
GEOMETRY:center,center
MAP
.L......L.LLL.......LL....
@@ -199,26 +199,28 @@ LL........................
.........LLL.........L....
ENDMAP
# Dungeon Description
RANDOM_PLACES:(14,04),(13,07)
$place = { (14,04),(13,07) }
SHUFFLE: $place
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:'[',"helm of brilliance",place[0],blessed,0,"The Mitre of Holiness"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('[',"helm of brilliance"),$place[0],blessed,0,name:"The Mitre of Holiness"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
@@ -227,34 +229,34 @@ TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'&',"Nalzok",place[0]
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',"wraith",random
MONSTER:'W',random,random
MONSTER:('&',"Nalzok"),$place[0]
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:'Z',random
MONSTER:'Z',random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:('W',"wraith"),random
MONSTER:'W',random
#
# The "fill" levels for the quest.
@@ -267,73 +269,85 @@ MONSTER:'W',random,random
LEVEL: "Pri-fila"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'Z', "human zombie", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: ('Z', "human zombie"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'Z', "human zombie", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('Z', "human zombie"), random
}
ROOM: "morgue" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
ROOM: "morgue" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'W', "wraith", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: ('W', "wraith"), random
}
ROOM: "morgue" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
ROOM: "morgue" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
}
RANDOM_CORRIDORS
LEVEL: "Pri-filb"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'Z', "human zombie", random
MONSTER: 'W', "wraith", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: ('Z', "human zombie"), random
MONSTER: ('W', "wraith"), random
}
ROOM: "morgue" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
ROOM: "morgue" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
OBJECT: random,random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'Z', "human zombie", random
MONSTER: 'W', "wraith", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('Z', "human zombie"), random
MONSTER: ('W', "wraith"), random
}
ROOM: "morgue" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
ROOM: "morgue" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'Z', "human zombie", random
MONSTER: 'W', "wraith", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: ('Z', "human zombie"), random
MONSTER: ('W', "wraith"), random
}
ROOM: "morgue" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
ROOM: "morgue" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
}
RANDOM_CORRIDORS

View File

@@ -12,7 +12,7 @@
#
MAZE: "Ran-strt",'.'
FLAGS: noteleport,hardfloor,arboreal
INIT_MAP:'.','.',true,true,lit,false
INIT_MAP:mines,'.','.',true,true,lit,false
GEOMETRY:left,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
@@ -45,18 +45,18 @@ STAIR:(10,10),down
# Portal arrival point; just about anywhere on the right hand side of the map
BRANCH:levregion(51,2,77,18),(0,0,40,20)
# Orion
MONSTER:'@',"Orion",(20,10)
MONSTER:('@',"Orion"),(20,10)
# The treasure of Orion
OBJECT:'(',"chest",(20,10)
OBJECT:('(',"chest"),(20,10)
# Guards for the audience chamber
MONSTER:'@',"hunter",(19,09)
MONSTER:'@',"hunter",(20,09)
MONSTER:'@',"hunter",(21,09)
MONSTER:'@',"hunter",(19,10)
MONSTER:'@',"hunter",(21,10)
MONSTER:'@',"hunter",(19,11)
MONSTER:'@',"hunter",(20,11)
MONSTER:'@',"hunter",(21,11)
MONSTER:('@',"hunter"),(19,09)
MONSTER:('@',"hunter"),(20,09)
MONSTER:('@',"hunter"),(21,09)
MONSTER:('@',"hunter"),(19,10)
MONSTER:('@',"hunter"),(21,10)
MONSTER:('@',"hunter"),(19,11)
MONSTER:('@',"hunter"),(20,11)
MONSTER:('@',"hunter"),(21,11)
# Non diggable walls
NON_DIGGABLE:(00,00,40,20)
# Traps
@@ -67,33 +67,33 @@ TRAP:"spiked pit",random
TRAP:"bear",random
TRAP:"bear",random
# Monsters on siege duty.
MONSTER: 'H',"minotaur",(33,09),hostile,asleep
MONSTER: 'C',"forest centaur",(19,03),hostile
MONSTER: 'C',"forest centaur",(19,04),hostile
MONSTER: 'C',"forest centaur",(19,05),hostile
MONSTER: 'C',"forest centaur",(21,03),hostile
MONSTER: 'C',"forest centaur",(21,04),hostile
MONSTER: 'C',"forest centaur",(21,05),hostile
MONSTER: 'C',"forest centaur",(01,09),hostile
MONSTER: 'C',"forest centaur",(02,09),hostile
MONSTER: 'C',"forest centaur",(03,09),hostile
MONSTER: 'C',"forest centaur",(01,11),hostile
MONSTER: 'C',"forest centaur",(02,11),hostile
MONSTER: 'C',"forest centaur",(03,11),hostile
MONSTER: 'C',"forest centaur",(19,15),hostile
MONSTER: 'C',"forest centaur",(19,16),hostile
MONSTER: 'C',"forest centaur",(19,17),hostile
MONSTER: 'C',"forest centaur",(21,15),hostile
MONSTER: 'C',"forest centaur",(21,16),hostile
MONSTER: 'C',"forest centaur",(21,17),hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 's',"scorpion",random,hostile
MONSTER: 's',"scorpion",random,hostile
MONSTER: ('H',"minotaur"),(33,09),hostile,asleep
MONSTER: ('C',"forest centaur"),(19,03),hostile
MONSTER: ('C',"forest centaur"),(19,04),hostile
MONSTER: ('C',"forest centaur"),(19,05),hostile
MONSTER: ('C',"forest centaur"),(21,03),hostile
MONSTER: ('C',"forest centaur"),(21,04),hostile
MONSTER: ('C',"forest centaur"),(21,05),hostile
MONSTER: ('C',"forest centaur"),(01,09),hostile
MONSTER: ('C',"forest centaur"),(02,09),hostile
MONSTER: ('C',"forest centaur"),(03,09),hostile
MONSTER: ('C',"forest centaur"),(01,11),hostile
MONSTER: ('C',"forest centaur"),(02,11),hostile
MONSTER: ('C',"forest centaur"),(03,11),hostile
MONSTER: ('C',"forest centaur"),(19,15),hostile
MONSTER: ('C',"forest centaur"),(19,16),hostile
MONSTER: ('C',"forest centaur"),(19,17),hostile
MONSTER: ('C',"forest centaur"),(21,15),hostile
MONSTER: ('C',"forest centaur"),(21,16),hostile
MONSTER: ('C',"forest centaur"),(21,17),hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('C',"plains centaur"),random,hostile
MONSTER: ('s',"scorpion"),random,hostile
MONSTER: ('s',"scorpion"),random,hostile
#
@@ -137,14 +137,14 @@ STAIR:(27,18),down
# Non diggable walls
NON_DIGGABLE:(00,00,54,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
@@ -153,29 +153,29 @@ TRAP:"teleport",random
TRAP:"arrow",random
TRAP:"arrow",random
# Random monsters.
MONSTER:'q',"wumpus",(27,18),hostile,asleep
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',random,random,hostile
MONSTER:'s',random,random,hostile
MONSTER:('q',"wumpus"),(27,18),hostile,asleep
MONSTER:('B',"giant bat"),random,hostile
MONSTER:('B',"giant bat"),random,hostile
MONSTER:('B',"giant bat"),random,hostile
MONSTER:('B',"giant bat"),random,hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:'s',random,hostile
MONSTER:'s',random,hostile
#
@@ -217,21 +217,21 @@ STAIR:(19,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:')',"bow",(37,10),blessed,0,"The Longbow of Diana"
OBJECT:'(',"chest",(37,10)
OBJECT:random,random,(36,09)
OBJECT:random,random,(36,10)
OBJECT:random,random,(36,11)
OBJECT:random,random,(37,09)
OBJECT:random,random,(37,11)
OBJECT:random,random,(38,09)
OBJECT:random,random,(38,10)
OBJECT:random,random,(38,11)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:(')',"bow"),(37,10),blessed,0,name:"The Longbow of Diana"
OBJECT:('(',"chest"),(37,10)
OBJECT:random,(36,09)
OBJECT:random,(36,10)
OBJECT:random,(36,11)
OBJECT:random,(37,09)
OBJECT:random,(37,11)
OBJECT:random,(38,09)
OBJECT:random,(38,10)
OBJECT:random,(38,11)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -255,34 +255,34 @@ DOOR:closed,(51,10)
DOOR:locked,(53,08)
DOOR:closed,(65,05)
# Random monsters.
MONSTER:'s',"Scorpius",(37,10),hostile
MONSTER:'C',"forest centaur",(36,09),hostile
MONSTER:'C',"forest centaur",(36,10),hostile
MONSTER:'C',"forest centaur",(36,11),hostile
MONSTER:'C',"forest centaur",(37,09),hostile
MONSTER:'C',"forest centaur",(37,11),hostile
MONSTER:'C',"forest centaur",(38,09),hostile
MONSTER:'C',"mountain centaur",(38,10),hostile
MONSTER:'C',"mountain centaur",(38,11),hostile
MONSTER:'C',"mountain centaur",(02,02),hostile
MONSTER:'C',"mountain centaur",(71,02),hostile
MONSTER:'C',"mountain centaur",(02,16),hostile
MONSTER:'C',"mountain centaur",(71,16),hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',random,random,hostile
MONSTER:'C',random,random,hostile
MONSTER:'s',"scorpion",(03,02),hostile
MONSTER:'s',"scorpion",(72,02),hostile
MONSTER:'s',"scorpion",(03,17),hostile
MONSTER:'s',"scorpion",(72,17),hostile
MONSTER:'s',"scorpion",(41,10),hostile
MONSTER:'s',"scorpion",(33,09),hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',random,random,hostile
MONSTER:('s',"Scorpius"),(37,10),hostile
MONSTER:('C',"forest centaur"),(36,09),hostile
MONSTER:('C',"forest centaur"),(36,10),hostile
MONSTER:('C',"forest centaur"),(36,11),hostile
MONSTER:('C',"forest centaur"),(37,09),hostile
MONSTER:('C',"forest centaur"),(37,11),hostile
MONSTER:('C',"forest centaur"),(38,09),hostile
MONSTER:('C',"mountain centaur"),(38,10),hostile
MONSTER:('C',"mountain centaur"),(38,11),hostile
MONSTER:('C',"mountain centaur"),(02,02),hostile
MONSTER:('C',"mountain centaur"),(71,02),hostile
MONSTER:('C',"mountain centaur"),(02,16),hostile
MONSTER:('C',"mountain centaur"),(71,16),hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"forest centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:('C',"mountain centaur"),random,hostile
MONSTER:'C',random,hostile
MONSTER:'C',random,hostile
MONSTER:('s',"scorpion"),(03,02),hostile
MONSTER:('s',"scorpion"),(72,02),hostile
MONSTER:('s',"scorpion"),(03,17),hostile
MONSTER:('s',"scorpion"),(72,17),hostile
MONSTER:('s',"scorpion"),(41,10),hostile
MONSTER:('s',"scorpion"),(33,09),hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:('s',"scorpion"),random,hostile
MONSTER:'s',random,hostile
WALLIFY
@@ -296,62 +296,62 @@ WALLIFY
#
MAZE: "Ran-fila" , ' '
INIT_MAP: '.' , 'T', true, true, random, true
INIT_MAP: mines, '.' , 'T', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: 's', "scorpion", random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: ('C', "forest centaur"), random, hostile
MONSTER: ('C', "forest centaur"), random, hostile
MONSTER: ('C', "forest centaur"), random, hostile
MONSTER: 'C', random, hostile
MONSTER: ('s', "scorpion"), random, hostile
MAZE: "Ran-filb" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
INIT_MAP: mines, '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: 's', "scorpion", random, hostile
MONSTER: 's', "scorpion", random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: ('C', "mountain centaur"), random, hostile
MONSTER: 'C', random, hostile
MONSTER: ('s', "scorpion"), random, hostile
MONSTER: ('s', "scorpion"), random, hostile

View File

@@ -41,11 +41,13 @@ ENDMAP
#REGION:(00,00,75,20),lit,"ordinary"
# The down stairs is at one of the 4 "exits". The others are mimics,
# mimicing stairwells.
RANDOM_PLACES: (33,0), (0,12), (25,20), (75,05)
STAIR:place[0],down
MONSTER:'m',"giant mimic", place[1], m_feature "staircase down"
MONSTER:'m',"large mimic", place[2], m_feature "staircase down"
MONSTER:'m',"small mimic", place[3], m_feature "staircase down"
$place = { (33,0), (0,12), (25,20), (75,05) }
SHUFFLE: $place
STAIR:$place[0],down
MONSTER:('m',"giant mimic"), $place[1], m_feature "staircase down"
MONSTER:('m',"large mimic"), $place[2], m_feature "staircase down"
MONSTER:('m',"small mimic"), $place[3], m_feature "staircase down"
# Portal arrival point
BRANCH:(19,09,19,09),(0,0,0,0)
# Doors (secret)
@@ -98,21 +100,21 @@ DOOR: closed, ( 6,18)
DOOR: closed, (65,18)
DOOR: closed, (68,18)
# Master of Thieves
MONSTER:'@',"Master of Thieves",(36,11)
MONSTER:('@',"Master of Thieves"),(36,11)
# The treasure of Master of Thieves
OBJECT:'(',"chest",(36,11)
OBJECT:('(',"chest"),(36,11)
# thug guards, room #1
MONSTER:'@',"thug",(28,10)
MONSTER:'@',"thug",(29,11)
MONSTER:'@',"thug",(30,09)
MONSTER:'@',"thug",(31,07)
MONSTER:('@',"thug"),(28,10)
MONSTER:('@',"thug"),(29,11)
MONSTER:('@',"thug"),(30,09)
MONSTER:('@',"thug"),(31,07)
# thug guards, room #2
MONSTER:'@',"thug",(31,13)
MONSTER:'@',"thug",(33,14)
MONSTER:'@',"thug",(30,15)
MONSTER:('@',"thug"),(31,13)
MONSTER:('@',"thug"),(33,14)
MONSTER:('@',"thug"),(30,15)
#thug guards, room #3
MONSTER:'@',"thug",(35,09)
MONSTER:'@',"thug",(36,13)
MONSTER:('@',"thug"),(35,09)
MONSTER:('@',"thug"),(36,13)
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Random traps
@@ -136,37 +138,37 @@ TRAP:random,random
# Monsters to get in the way.
#
# West exit
MONSTER: 'l',"leprechaun",(01,12),hostile
MONSTER: 'n',"water nymph",(02,12),hostile
MONSTER: ('l',"leprechaun"),(01,12),hostile
MONSTER: ('n',"water nymph"),(02,12),hostile
# North exit
MONSTER: 'n',"water nymph",(33,01),hostile
MONSTER: 'l',"leprechaun",(33,02),hostile
MONSTER: ('n',"water nymph"),(33,01),hostile
MONSTER: ('l',"leprechaun"),(33,02),hostile
# East exit
MONSTER: 'n',"water nymph",(74,05),hostile
MONSTER: 'l',"leprechaun",(74,04),hostile
MONSTER: ('n',"water nymph"),(74,05),hostile
MONSTER: ('l',"leprechaun"),(74,04),hostile
# South exit
MONSTER: 'l',"leprechaun",(25,19),hostile
MONSTER: 'n',"water nymph",(25,18),hostile
MONSTER: ('l',"leprechaun"),(25,19),hostile
MONSTER: ('n',"water nymph"),(25,18),hostile
# Wandering the streets. What I'd really like for this is a random
# location, but make sure we're on a given type, e.g. street (if they
# existed, of course).
MONSTER: 'n',"water nymph",(07,05),hostile
MONSTER: 'l',"leprechaun",(28,06),hostile
MONSTER: 'n',"water nymph",(38,07),hostile
MONSTER: 'l',"leprechaun",(45,01),hostile
MONSTER: 'n',"water nymph",(59,07),hostile
MONSTER: 'l',"leprechaun",(62,14),hostile
MONSTER: 'n',"water nymph",(71,14),hostile
MONSTER: 'l',"leprechaun",(39,13),hostile
MONSTER: 'n',"water nymph",(18,14),hostile
MONSTER: ':',"chameleon",(19,08),hostile
MONSTER: ':',"chameleon",(22,08),hostile
MONSTER: ':',"chameleon",(16,08),hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ('n',"water nymph"),(07,05),hostile
MONSTER: ('l',"leprechaun"),(28,06),hostile
MONSTER: ('n',"water nymph"),(38,07),hostile
MONSTER: ('l',"leprechaun"),(45,01),hostile
MONSTER: ('n',"water nymph"),(59,07),hostile
MONSTER: ('l',"leprechaun"),(62,14),hostile
MONSTER: ('n',"water nymph"),(71,14),hostile
MONSTER: ('l',"leprechaun"),(39,13),hostile
MONSTER: ('n',"water nymph"),(18,14),hostile
MONSTER: (':',"chameleon"),(19,08),hostile
MONSTER: (':',"chameleon"),(22,08),hostile
MONSTER: (':',"chameleon"),(16,08),hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
#
# The "locate" level for the quest.
@@ -212,21 +214,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:'?',"teleportation",(11,18),cursed,0
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('?',"teleportation"),(11,18),cursed,0
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -235,39 +237,39 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:'l',random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:'N',random,hostile
MONSTER:'N',random,hostile
MONSTER:'N',random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
#
# The "goal" level for the quest. Teleportation and digging are
@@ -315,21 +317,21 @@ NON_DIGGABLE:(00,00,75,20)
# One trap to keep the gnomes at bay.
TRAP:"spiked pit",(37,07)
# Objects
OBJECT:'(',"skeleton key",(38,10),blessed,0,"The Master Key of Thievery"
OBJECT:'%',"tin",(26,12),"chameleon",0
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"skeleton key"),(38,10),blessed,0,name:"The Master Key of Thievery"
OBJECT:('%',"tin"),(26,12),montype:"chameleon"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -343,45 +345,45 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master Assassin",(38,10),hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER:';',"shark",(51,14),hostile
MONSTER:';',"shark",(53,09),hostile
MONSTER:';',"shark",(55,15),hostile
MONSTER:';',"shark",(58,10),hostile
MONSTER:('@',"Master Assassin"),(38,10),hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:('l',"leprechaun"),random,hostile
MONSTER:'l',random,hostile
MONSTER:'l',random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:('N',"guardian naga"),random,hostile
MONSTER:'N',random,hostile
MONSTER:'N',random,hostile
MONSTER:'N',random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER: (':',"chameleon"),random,hostile
MONSTER:(';',"shark"),(51,14),hostile
MONSTER:(';',"shark"),(53,09),hostile
MONSTER:(';',"shark"),(55,15),hostile
MONSTER:(';',"shark"),(58,10),hostile
#
# The "fill" level for the quest.
@@ -391,45 +393,51 @@ MONSTER:';',"shark",(58,10),hostile
#
LEVEL: "Rog-fila"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: ('l', "leprechaun"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'N', "guardian naga", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: ('l', "leprechaun"), random, hostile
MONSTER: ('N', "guardian naga"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'n', "water nymph", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('n', "water nymph"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, random, hostile
MONSTER: 'N', "guardian naga", random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, hostile
MONSTER: ('N', "guardian naga"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: ('l', "leprechaun"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'n', "water nymph", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: ('l', "leprechaun"), random, hostile
MONSTER: ('n', "water nymph"), random, hostile
}
RANDOM_CORRIDORS
@@ -438,44 +446,50 @@ RANDOM_CORRIDORS
#
LEVEL: "Rog-filb"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: ('l', "leprechaun"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'N', "guardian naga", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: ('l', "leprechaun"), random, hostile
MONSTER: ('N', "guardian naga"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'n', "water nymph", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('n', "water nymph"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, random, hostile
MONSTER: 'N', "guardian naga", random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, hostile
MONSTER: ('N', "guardian naga"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: ('l', "leprechaun"), random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'n', "water nymph", random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
TRAP: random, random
MONSTER: ('l', "leprechaun"), random, hostile
MONSTER: ('n', "water nymph"), random, hostile
}
RANDOM_CORRIDORS

View File

@@ -54,18 +54,18 @@ DOOR:locked,(39,08)
DOOR:closed,(50,04)
DOOR:closed,(50,06)
# Lord Sato
MONSTER:'@',"Lord Sato",(20,04)
MONSTER:('@',"Lord Sato"),(20,04)
# The treasure of Lord Sato
OBJECT:'(',"chest",(20,04)
OBJECT:('(',"chest"),(20,04)
# roshi guards for the audience chamber
MONSTER:'@',"roshi",(18,04)
MONSTER:'@',"roshi",(18,05)
MONSTER:'@',"roshi",(18,06)
MONSTER:'@',"roshi",(18,07)
MONSTER:'@',"roshi",(26,04)
MONSTER:'@',"roshi",(26,05)
MONSTER:'@',"roshi",(26,06)
MONSTER:'@',"roshi",(26,07)
MONSTER:('@',"roshi"),(18,04)
MONSTER:('@',"roshi"),(18,05)
MONSTER:('@',"roshi"),(18,06)
MONSTER:('@',"roshi"),(18,07)
MONSTER:('@',"roshi"),(26,04)
MONSTER:('@',"roshi"),(26,05)
MONSTER:('@',"roshi"),(26,06)
MONSTER:('@',"roshi"),(26,07)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -76,19 +76,19 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: '@',"ninja",(64,00),hostile
MONSTER: 'd',"wolf",(65,01)
MONSTER: '@',"ninja",(67,02),hostile
MONSTER: '@',"ninja",(69,05),hostile
MONSTER: '@',"ninja",(69,06),hostile
MONSTER: 'd',"wolf",(69,07)
MONSTER: '@',"ninja",(70,06),hostile
MONSTER: '@',"ninja",(70,07),hostile
MONSTER: '@',"ninja",(72,01),hostile
MONSTER: 'd',"wolf",(75,09)
MONSTER: '@',"ninja",(73,05),hostile
MONSTER: '@',"ninja",(68,02),hostile
MONSTER:'E',"stalker",random
MONSTER: ('@',"ninja"),(64,00),hostile
MONSTER: ('d',"wolf"),(65,01)
MONSTER: ('@',"ninja"),(67,02),hostile
MONSTER: ('@',"ninja"),(69,05),hostile
MONSTER: ('@',"ninja"),(69,06),hostile
MONSTER: ('d',"wolf"),(69,07)
MONSTER: ('@',"ninja"),(70,06),hostile
MONSTER: ('@',"ninja"),(70,07),hostile
MONSTER: ('@',"ninja"),(72,01),hostile
MONSTER: ('d',"wolf"),(75,09)
MONSTER: ('@',"ninja"),(73,05),hostile
MONSTER: ('@',"ninja"),(68,02),hostile
MONSTER:('E',"stalker"),random
#
# The "locate" level for the quest.
@@ -155,41 +155,41 @@ STAIR:(25,14),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'*',random,(25,05)
OBJECT:'*',random,(26,05)
OBJECT:'*',random,(27,05)
OBJECT:'*',random,(28,05)
OBJECT:'*',random,(25,06)
OBJECT:'*',random,(26,06)
OBJECT:'*',random,(27,06)
OBJECT:'*',random,(28,06)
OBJECT:'*',(25,05)
OBJECT:'*',(26,05)
OBJECT:'*',(27,05)
OBJECT:'*',(28,05)
OBJECT:'*',(25,06)
OBJECT:'*',(26,06)
OBJECT:'*',(27,06)
OBJECT:'*',(28,06)
#
OBJECT:'[',random,(40,05)
OBJECT:'[',random,(41,05)
OBJECT:'[',random,(42,05)
OBJECT:'[',random,(43,05)
OBJECT:'[',random,(40,06)
OBJECT:'[',random,(41,06)
OBJECT:'[',random,(42,06)
OBJECT:'[',random,(43,06)
OBJECT:'[',(40,05)
OBJECT:'[',(41,05)
OBJECT:'[',(42,05)
OBJECT:'[',(43,05)
OBJECT:'[',(40,06)
OBJECT:'[',(41,06)
OBJECT:'[',(42,06)
OBJECT:'[',(43,06)
#
OBJECT:')',random,(27,13)
OBJECT:')',random,(28,13)
OBJECT:')',random,(29,13)
OBJECT:')',random,(30,13)
OBJECT:')',random,(27,14)
OBJECT:')',random,(28,14)
OBJECT:')',random,(29,14)
OBJECT:')',random,(30,14)
OBJECT:')',(27,13)
OBJECT:')',(28,13)
OBJECT:')',(29,13)
OBJECT:')',(30,13)
OBJECT:')',(27,14)
OBJECT:')',(28,14)
OBJECT:')',(29,14)
OBJECT:')',(30,14)
#
OBJECT:'(',random,(37,13)
OBJECT:'(',random,(38,13)
OBJECT:'(',random,(39,13)
OBJECT:'(',random,(40,13)
OBJECT:'(',random,(37,14)
OBJECT:'(',random,(38,14)
OBJECT:'(',random,(39,14)
OBJECT:'(',random,(40,14)
OBJECT:'(',(37,13)
OBJECT:'(',(38,13)
OBJECT:'(',(39,13)
OBJECT:'(',(40,13)
OBJECT:'(',(37,14)
OBJECT:'(',(38,14)
OBJECT:'(',(39,14)
OBJECT:'(',(40,14)
# Random traps
TRAP:random,random
TRAP:random,random
@@ -198,40 +198,40 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"ninja",(15,05),hostile
MONSTER:'@',"ninja",(16,05),hostile
MONSTER:'d',"wolf",(17,05)
MONSTER:'d',"wolf",(18,05)
MONSTER:'@',"ninja",(19,05),hostile
MONSTER:'d',"wolf",(15,14)
MONSTER:'d',"wolf",(16,14)
MONSTER:'@',"ninja",(17,14),hostile
MONSTER:'@',"ninja",(18,14),hostile
MONSTER:'d',"wolf",(56,05)
MONSTER:'@',"ninja",(57,05),hostile
MONSTER:'d',"wolf",(58,05)
MONSTER:'d',"wolf",(59,05)
MONSTER:'@',"ninja",(56,14),hostile
MONSTER:'d',"wolf",(57,14)
MONSTER:'@',"ninja",(58,14),hostile
MONSTER:'d',random,(59,14)
MONSTER:'d',"wolf",(60,14)
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:('@',"ninja"),(15,05),hostile
MONSTER:('@',"ninja"),(16,05),hostile
MONSTER:('d',"wolf"),(17,05)
MONSTER:('d',"wolf"),(18,05)
MONSTER:('@',"ninja"),(19,05),hostile
MONSTER:('d',"wolf"),(15,14)
MONSTER:('d',"wolf"),(16,14)
MONSTER:('@',"ninja"),(17,14),hostile
MONSTER:('@',"ninja"),(18,14),hostile
MONSTER:('d',"wolf"),(56,05)
MONSTER:('@',"ninja"),(57,05),hostile
MONSTER:('d',"wolf"),(58,05)
MONSTER:('d',"wolf"),(59,05)
MONSTER:('@',"ninja"),(56,14),hostile
MONSTER:('d',"wolf"),(57,14)
MONSTER:('@',"ninja"),(58,14),hostile
MONSTER:'d',(59,14)
MONSTER:('d',"wolf"),(60,14)
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
# "guards" for the central courtyard.
MONSTER:'@',"samurai",(30,05),hostile
MONSTER:'@',"samurai",(31,05),hostile
MONSTER:'@',"samurai",(32,05),hostile
MONSTER:'@',"samurai",(32,14),hostile
MONSTER:'@',"samurai",(33,14),hostile
MONSTER:'@',"samurai",(34,14),hostile
MONSTER:('@',"samurai"),(30,05),hostile
MONSTER:('@',"samurai"),(31,05),hostile
MONSTER:('@',"samurai"),(32,05),hostile
MONSTER:('@',"samurai"),(32,14),hostile
MONSTER:('@',"samurai"),(33,14),hostile
MONSTER:('@',"samurai"),(34,14),hostile
#
# The "goal" level for the quest.
@@ -267,7 +267,9 @@ MAP
.......................
ENDMAP
# Dungeon Description
RANDOM_PLACES:(02,11),(42,09)
$place = { (02,11),(42,09) }
SHUFFLE: $place
REGION:(00,00,44,19),unlit,"ordinary"
# Doors
DOOR:closed,(19,10)
@@ -275,25 +277,25 @@ DOOR:closed,(22,08)
DOOR:closed,(22,12)
DOOR:closed,(25,10)
# Stairs
STAIR:place[0],up
STAIR:$place[0],up
# Non diggable walls
NON_DIGGABLE:(00,00,44,19)
# Objects
OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:(')',"tsurugi"),(22,10),blessed,0,name:"The Tsurugi of Muramasa"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
#
TRAP:"board",(22,09)
TRAP:"board",(24,10)
@@ -306,32 +308,32 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Ashikaga Takauji",(22,10)
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',random,random
MONSTER:'d',random,random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:'E',"stalker",random
MONSTER:('@',"Ashikaga Takauji"),(22,10)
MONSTER:('@',"samurai"),random,hostile
MONSTER:('@',"samurai"),random,hostile
MONSTER:('@',"samurai"),random,hostile
MONSTER:('@',"samurai"),random,hostile
MONSTER:('@',"samurai"),random,hostile
MONSTER:('@',"ninja"),random,hostile
MONSTER:('@',"ninja"),random,hostile
MONSTER:('@',"ninja"),random,hostile
MONSTER:('@',"ninja"),random,hostile
MONSTER:('@',"ninja"),random,hostile
MONSTER:('d',"wolf"),random
MONSTER:('d',"wolf"),random
MONSTER:('d',"wolf"),random
MONSTER:('d',"wolf"),random
MONSTER:'d',random
MONSTER:'d',random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
MONSTER:('E',"stalker"),random
#
@@ -344,29 +346,29 @@ MONSTER:'E',"stalker",random
#
MAZE: "Sam-fila", ' '
INIT_MAP: '.' , 'P', true, true, random, true
INIT_MAP: mines, '.' , 'P', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'd', random, random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'E', "stalker", random
MONSTER: 'd', random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('E', "stalker"), random
#
TRAP: random, random
TRAP: random, random
@@ -403,24 +405,24 @@ DOOR:closed,(43,08)
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'd', random, random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'E', "stalker", random
MONSTER: 'E', "stalker", random
MONSTER: 'E', "stalker", random
MONSTER: 'd', random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('d', "wolf"), random
MONSTER: ('E', "stalker"), random
MONSTER: ('E', "stalker"), random
MONSTER: ('E', "stalker"), random
#
TRAP: random, random
TRAP: random, random

View File

@@ -72,54 +72,54 @@ DOOR:open,(16,17)
DOOR:locked,(35,07)
DOOR:locked,(36,07)
# Monsters on siege duty.
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',"giant spider",random
MONSTER: 's',random,random
MONSTER: 's',random,random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',"forest centaur",random
MONSTER: 'C',random,random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: 's',random
MONSTER: 's',random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: 'C',random
# Twoflower
MONSTER:'@',"Twoflower",(64,03)
MONSTER:('@',"Twoflower"),(64,03)
# The treasure of Twoflower
OBJECT:'(',"chest",(64,03)
OBJECT:('(',"chest"),(64,03)
# guides for the audience chamber
MONSTER:'@',"guide",(29,03)
MONSTER:'@',"guide",(32,04)
MONSTER:'@',"guide",(35,02)
MONSTER:'@',"guide",(38,03)
MONSTER:'@',"guide",(45,03)
MONSTER:'@',"guide",(48,02)
MONSTER:'@',"guide",(49,04)
MONSTER:'@',"guide",(51,03)
MONSTER:'@',"guide",(57,03)
MONSTER:'@',"guide",(62,04)
MONSTER:'@',"guide",(66,04)
MONSTER:('@',"guide"),(29,03)
MONSTER:('@',"guide"),(32,04)
MONSTER:('@',"guide"),(35,02)
MONSTER:('@',"guide"),(38,03)
MONSTER:('@',"guide"),(45,03)
MONSTER:('@',"guide"),(48,02)
MONSTER:('@',"guide"),(49,04)
MONSTER:('@',"guide"),(51,03)
MONSTER:('@',"guide"),(57,03)
MONSTER:('@',"guide"),(62,04)
MONSTER:('@',"guide"),(66,04)
# path guards
MONSTER:'@',"watchman",(35,08)
MONSTER:'@',"watchman",(36,08)
MONSTER:('@',"watchman"),(35,08)
MONSTER:('@',"watchman"),(36,08)
# river monsters
MONSTER:';',"giant eel",(62,12)
MONSTER:';',"piranha",(47,10)
MONSTER:';',"piranha",(29,11)
MONSTER:';',"kraken",(34,09)
MONSTER:';',"kraken",(37,09)
MONSTER:(';',"giant eel"),(62,12)
MONSTER:(';',"piranha"),(47,10)
MONSTER:(';',"piranha"),(29,11)
MONSTER:(';',"kraken"),(34,09)
MONSTER:(';',"kraken"),(37,09)
# Random traps
TRAP:random,random
TRAP:random,random
@@ -244,23 +244,23 @@ DOOR:closed,(60,16)
DOOR:closed,(73,16)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Toilet paper
OBJECT:'?',"blank paper",(71,12)
OBJECT:'?',"blank paper",(71,12)
OBJECT:('?',"blank paper"),(71,12)
OBJECT:('?',"blank paper"),(71,12)
# Random traps
TRAP:random,random
TRAP:random,random
@@ -272,24 +272,24 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',random,random
MONSTER:'s',random,random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:'s',random
MONSTER:'s',random
#
# The "goal" level for the quest.
@@ -386,21 +386,21 @@ DOOR:random,(51,15)
DOOR:open,(59,14)
DOOR:open,(59,17)
# Objects
OBJECT:'(',"credit card",(04,01),blessed,0,"The Platinum Yendorian Express Card"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"credit card"),(04,01),blessed,0,name:"The Platinum Yendorian Express Card"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -409,47 +409,47 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master of Thieves",(04,01),hostile
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',"giant spider",random
MONSTER:'s',random,random
MONSTER:'s',random,random
MONSTER:('@',"Master of Thieves"),(04,01),hostile
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:'s',random
MONSTER:'s',random
# ladies of the evening
MONSTER:'&',"succubus",(02,08)
MONSTER:'&',"succubus",(08,08)
MONSTER:'&',"incubus",(02,14)
MONSTER:'&',"incubus",(08,14)
MONSTER:'&',"incubus",(02,17)
MONSTER:'&',"incubus",(08,17)
MONSTER:('&',"succubus"),(02,08)
MONSTER:('&',"succubus"),(08,08)
MONSTER:('&',"incubus"),(02,14)
MONSTER:('&',"incubus"),(08,14)
MONSTER:('&',"incubus"),(02,17)
MONSTER:('&',"incubus"),(08,17)
# Police station (with drunken prisoners)
MONSTER:'K',"Kop Kaptain",(24,09),hostile
MONSTER:'K',"Kop Lieutenant",(20,09),hostile
MONSTER:'K',"Kop Lieutenant",(22,11),hostile
MONSTER:'K',"Kop Lieutenant",(22,07),hostile
MONSTER:'K',"Keystone Kop",(19,07),hostile
MONSTER:'K',"Keystone Kop",(19,08),hostile
MONSTER:'K',"Keystone Kop",(22,09),hostile
MONSTER:'K',"Keystone Kop",(24,11),hostile
MONSTER:'K',"Keystone Kop",(19,11),hostile
MONSTER:'@',"prisoner",(19,13)
MONSTER:'@',"prisoner",(21,13)
MONSTER:'@',"prisoner",(24,13)
MONSTER:('K',"Kop Kaptain"),(24,09),hostile
MONSTER:('K',"Kop Lieutenant"),(20,09),hostile
MONSTER:('K',"Kop Lieutenant"),(22,11),hostile
MONSTER:('K',"Kop Lieutenant"),(22,07),hostile
MONSTER:('K',"Keystone Kop"),(19,07),hostile
MONSTER:('K',"Keystone Kop"),(19,08),hostile
MONSTER:('K',"Keystone Kop"),(22,09),hostile
MONSTER:('K',"Keystone Kop"),(24,11),hostile
MONSTER:('K',"Keystone Kop"),(19,11),hostile
MONSTER:('@',"prisoner"),(19,13)
MONSTER:('@',"prisoner"),(21,13)
MONSTER:('@',"prisoner"),(24,13)
#
MONSTER:'@',"watchman",(33,10),hostile
MONSTER:('@',"watchman"),(33,10),hostile
WALLIFY
@@ -461,61 +461,61 @@ WALLIFY
#
MAZE: "Tou-fila" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
INIT_MAP: mines, '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: '@', "soldier", random, hostile
MONSTER: '@', "soldier", random, hostile
MONSTER: '@', "soldier", random, hostile
MONSTER: '@', "soldier", random, hostile
MONSTER: '@', "soldier", random, hostile
MONSTER: 'H', random, random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'C', random, hostile
MAZE: "Tou-filb" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
INIT_MAP: mines, '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: '@', "soldier", random, hostile
MONSTER: '@', "captain", random, hostile
MONSTER: '@', "captain", random, hostile
MONSTER: 'H', random, random, hostile
MONSTER: 'H', random, random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: 's', random, random
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "captain"), random, hostile
MONSTER: ('@', "captain"), random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'C', random, hostile
MONSTER: 's', random

View File

@@ -11,8 +11,7 @@
# and receive your quest assignment.
#
MAZE: "Val-strt",' '
FLAGS: noteleport,hardfloor
INIT_MAP: '.', 'I', true, true, lit, false, true
FLAGS: noteleport,hardfloor,icedpools
GEOMETRY:center,center
MAP
IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
@@ -48,18 +47,18 @@ FOUNTAIN:(53,02)
DOOR:locked,(26,10)
DOOR:locked,(43,10)
# Norn
MONSTER:'@',"Norn",(35,10)
MONSTER:('@',"Norn"),(35,10)
# The treasure of the Norn
OBJECT:'(',"chest",(36,10)
OBJECT:('(',"chest"),(36,10)
# valkyrie guards for the audience chamber
MONSTER:'@',"warrior",(27,08)
MONSTER:'@',"warrior",(27,09)
MONSTER:'@',"warrior",(27,11)
MONSTER:'@',"warrior",(27,12)
MONSTER:'@',"warrior",(42,08)
MONSTER:'@',"warrior",(42,09)
MONSTER:'@',"warrior",(42,11)
MONSTER:'@',"warrior",(42,12)
MONSTER:('@',"warrior"),(27,08)
MONSTER:('@',"warrior"),(27,09)
MONSTER:('@',"warrior"),(27,11)
MONSTER:('@',"warrior"),(27,12)
MONSTER:('@',"warrior"),(42,08)
MONSTER:('@',"warrior"),(42,09)
MONSTER:('@',"warrior"),(42,11)
MONSTER:('@',"warrior"),(42,12)
# Non diggable walls
NON_DIGGABLE:(26,07,43,13)
# Random traps
@@ -70,18 +69,18 @@ TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
# Monsters on siege duty.
MONSTER: 'a',"fire ant",(04,12)
MONSTER: 'a',"fire ant",(08,08)
MONSTER: 'a',"fire ant",(14,04)
MONSTER: 'a',"fire ant",(17,11)
MONSTER: 'a',"fire ant",(24,10)
MONSTER: 'a',"fire ant",(45,10)
MONSTER: 'a',"fire ant",(54,02)
MONSTER: 'a',"fire ant",(55,07)
MONSTER: 'a',"fire ant",(58,14)
MONSTER: 'a',"fire ant",(63,17)
MONSTER: 'H',"fire giant",(18,01),hostile
MONSTER: 'H',"fire giant",(10,16),hostile
MONSTER: ('a',"fire ant"),(04,12)
MONSTER: ('a',"fire ant"),(08,08)
MONSTER: ('a',"fire ant"),(14,04)
MONSTER: ('a',"fire ant"),(17,11)
MONSTER: ('a',"fire ant"),(24,10)
MONSTER: ('a',"fire ant"),(45,10)
MONSTER: ('a',"fire ant"),(54,02)
MONSTER: ('a',"fire ant"),(55,07)
MONSTER: ('a',"fire ant"),(58,14)
MONSTER: ('a',"fire ant"),(63,17)
MONSTER: ('H',"fire giant"),(18,01),hostile
MONSTER: ('H',"fire giant"),(10,16),hostile
#
# The "locate" level for the quest.
@@ -91,8 +90,8 @@ MONSTER: 'H',"fire giant",(10,16),hostile
#
MAZE: "Val-loca",' '
FLAGS: hardfloor
INIT_MAP: '.', 'I', true, true, lit, false, true
FLAGS: hardfloor,icedpools
INIT_MAP: mines, '.', 'I', true, true, lit, false
GEOMETRY:center,center
MAP
PPPP.... ....PPPPP.
@@ -117,21 +116,21 @@ STAIR:(20,06),down
# Non diggable walls
NON_DIGGABLE:(00,00,39,12)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
@@ -140,33 +139,33 @@ TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'H',random,random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:'a',random
MONSTER:'H',random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:'H',random,hostile
#
# The "goal" level for the quest.
@@ -177,7 +176,8 @@ MONSTER:'H',random,random,hostile
#
MAZE: "Val-goal", 'L'
INIT_MAP: '.', 'L', true, true, lit, false, true
FLAGS: icedpools
INIT_MAP: mines, '.', 'L', true, true, lit, false
GEOMETRY:center,center
MAP
.L............................LLLLL
@@ -209,21 +209,21 @@ NON_DIGGABLE:(00,00,34,16)
DRAWBRIDGE:(17,02),south,random
DRAWBRIDGE:(17,14),north,open
# Objects
OBJECT:'(',"crystal ball",(17,08),blessed,5,"The Orb of Fate"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('(',"crystal ball"),(17,08),blessed,5,name:"The Orb of Fate"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Traps
TRAP:"board",(13,08)
TRAP:"board",(21,08)
@@ -236,26 +236,26 @@ TRAP:"board",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'H',"Lord Surtur",(17,08)
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'a',random,random
MONSTER:'H',"fire giant",(10,06),hostile
MONSTER:'H',"fire giant",(10,07),hostile
MONSTER:'H',"fire giant",(10,08),hostile
MONSTER:'H',"fire giant",(10,09),hostile
MONSTER:'H',"fire giant",(10,10),hostile
MONSTER:'H',"fire giant",(24,06),hostile
MONSTER:'H',"fire giant",(24,07),hostile
MONSTER:'H',"fire giant",(24,08),hostile
MONSTER:'H',"fire giant",(24,09),hostile
MONSTER:'H',"fire giant",(24,10),hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
MONSTER:('H',"Lord Surtur"),(17,08)
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:'a',random
MONSTER:'a',random
MONSTER:('H',"fire giant"),(10,06),hostile
MONSTER:('H',"fire giant"),(10,07),hostile
MONSTER:('H',"fire giant"),(10,08),hostile
MONSTER:('H',"fire giant"),(10,09),hostile
MONSTER:('H',"fire giant"),(10,10),hostile
MONSTER:('H',"fire giant"),(24,06),hostile
MONSTER:('H',"fire giant"),(24,07),hostile
MONSTER:('H',"fire giant"),(24,08),hostile
MONSTER:('H',"fire giant"),(24,09),hostile
MONSTER:('H',"fire giant"),(24,10),hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:'H',random,hostile
#
# The "fill" levels for the quest.
@@ -267,29 +267,30 @@ MONSTER:'H',random,random,hostile
#
MAZE: "Val-fila" , 'I'
INIT_MAP: '.', 'I', true, true, lit, false, true
FLAGS: icedpools
INIT_MAP: mines, '.', 'I', true, true, lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: 'a', random
MONSTER: ('H', "fire giant"), random, hostile
#
TRAP: random, random
TRAP: random, random
@@ -300,31 +301,32 @@ TRAP: random, random
TRAP: random, random
MAZE: "Val-filb" , 'L'
INIT_MAP: '.', 'L', true, true, lit, false, true
FLAGS: icedpools
INIT_MAP: mines, '.', 'L', true, true, lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: 'a', random
MONSTER: ('H', "fire giant"), random, hostile
MONSTER: ('H', "fire giant"), random, hostile
MONSTER: ('H', "fire giant"), random, hostile
#
TRAP: "fire", random
TRAP: "fire", random

View File

@@ -38,7 +38,7 @@ ENDMAP
REGION:(00,00,75,19),lit,"ordinary"
REGION:(35,00,49,03),unlit,"ordinary"
REGION:(43,12,49,16),unlit,"ordinary"
REGION:(19,11,33,15),unlit,"ordinary",unfilled,true
REGION:(19,11,33,15),unlit,"ordinary",unfilled,irregular
REGION:(30,10,31,10),unlit,"ordinary"
# Stairs
STAIR:(30,10),down
@@ -54,22 +54,22 @@ DOOR:closed,(15,10)
DOOR:locked,(19,10)
DOOR:locked,(20,10)
# Neferet the Green, the quest leader
MONSTER:'@',"Neferet the Green",(23,05)
MONSTER:('@',"Neferet the Green"),(23,05)
# The treasure of the quest leader
OBJECT:'(',"chest",(24,05)
OBJECT:('(',"chest"),(24,05)
# apprentice guards for the audience chamber
MONSTER:'@',"apprentice",(30,07)
MONSTER:'@',"apprentice",(24,06)
MONSTER:'@',"apprentice",(15,06)
MONSTER:'@',"apprentice",(15,12)
MONSTER:'@',"apprentice",(26,11)
MONSTER:'@',"apprentice",(27,11)
MONSTER:'@',"apprentice",(19,09)
MONSTER:'@',"apprentice",(20,09)
MONSTER:('@',"apprentice"),(30,07)
MONSTER:('@',"apprentice"),(24,06)
MONSTER:('@',"apprentice"),(15,06)
MONSTER:('@',"apprentice"),(15,12)
MONSTER:('@',"apprentice"),(26,11)
MONSTER:('@',"apprentice"),(27,11)
MONSTER:('@',"apprentice"),(19,09)
MONSTER:('@',"apprentice"),(20,09)
# Eels in the pond
MONSTER:';',"giant eel",(62,14)
MONSTER:';',"giant eel",(69,15)
MONSTER:';',"giant eel",(67,17)
MONSTER:(';',"giant eel"),(62,14)
MONSTER:(';',"giant eel"),(69,15)
MONSTER:(';',"giant eel"),(67,17)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
@@ -80,21 +80,21 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'B',random,(60,09),hostile
MONSTER: 'W',random,(60,10),hostile
MONSTER: 'B',random,(60,11),hostile
MONSTER: 'B',random,(60,12),hostile
MONSTER: 'i',random,(60,13),hostile
MONSTER: 'B',random,(61,10),hostile
MONSTER: 'B',random,(61,11),hostile
MONSTER: 'B',random,(61,12),hostile
MONSTER: 'B',random,(35,03),hostile
MONSTER: 'i',random,(35,17),hostile
MONSTER: 'B',random,(36,17),hostile
MONSTER: 'B',random,(34,16),hostile
MONSTER: 'i',random,(34,17),hostile
MONSTER: 'W',random,(67,02),hostile
MONSTER: 'B',random,(10,19),hostile
MONSTER: 'B',(60,09),hostile
MONSTER: 'W',(60,10),hostile
MONSTER: 'B',(60,11),hostile
MONSTER: 'B',(60,12),hostile
MONSTER: 'i',(60,13),hostile
MONSTER: 'B',(61,10),hostile
MONSTER: 'B',(61,11),hostile
MONSTER: 'B',(61,12),hostile
MONSTER: 'B',(35,03),hostile
MONSTER: 'i',(35,17),hostile
MONSTER: 'B',(36,17),hostile
MONSTER: 'B',(34,16),hostile
MONSTER: 'i',(34,17),hostile
MONSTER: 'W',(67,02),hostile
MONSTER: 'B',(10,19),hostile
#
# The "locate" level for the quest.
@@ -153,21 +153,21 @@ STAIR:(48,10),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"spiked pit",(24,02)
TRAP:"spiked pit",(07,10)
@@ -191,33 +191,33 @@ TRAP:"dart",random
TRAP:"dart",random
TRAP:"dart",random
# Random monsters.
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'i',random,random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:'i',random,hostile
#
# The "goal" level for the quest.
@@ -293,21 +293,21 @@ NON_DIGGABLE:(00,00,75,19)
# The altar. This is not a shrine.
ALTAR:(16,11),noncoaligned,altar
# Objects
OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:('"',"amulet of ESP"),(16,11),blessed,0,name:"The Eye of the Aethiopica"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -316,43 +316,43 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Dark One",(16,11)
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'i',random,random,hostile
MONSTER:('@',"Dark One"),(16,11)
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:'i',random,hostile
# Captive Monsters in the dungeon
MONSTER:'@',"rogue",(35,06),peaceful,"Pug"
MONSTER:'Y',"owlbear",(47,06),peaceful,asleep
MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt"
MONSTER:'@',"Grey-elf",(44,11),peaceful
MONSTER:'H',"hill giant",(47,11),peaceful,asleep
MONSTER:'G',"gnomish wizard",(38,06),peaceful
MONSTER:'@',"prisoner",(35,11),peaceful
MONSTER:'@',"prisoner",(41,11),peaceful,asleep
MONSTER:('@',"rogue"),(35,06),peaceful,"Pug"
MONSTER:('Y',"owlbear"),(47,06),peaceful,asleep
MONSTER:('@',"wizard"),(32,11),peaceful,asleep,"Newt"
MONSTER:('@',"Grey-elf"),(44,11),peaceful
MONSTER:('H',"hill giant"),(47,11),peaceful,asleep
MONSTER:('G',"gnomish wizard"),(38,06),peaceful
MONSTER:('@',"prisoner"),(35,11),peaceful
MONSTER:('@',"prisoner"),(41,11),peaceful,asleep
#
# The "fill" levels for the quest.
@@ -365,77 +365,89 @@ MONSTER:'@',"prisoner",(41,11),peaceful,asleep
LEVEL: "Wiz-fila"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'B', "vampire bat", random
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('B', "vampire bat"), random
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('B', "vampire bat"), random
}
RANDOM_CORRIDORS
LEVEL: "Wiz-filb"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('B', "vampire bat"), random
}
RANDOM_CORRIDORS

View File

@@ -38,21 +38,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,74,17)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -61,34 +61,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
# Here, just play with the lighting...
@@ -130,21 +130,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,74,17)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -153,34 +153,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
# Now, let's get fancy...
@@ -214,21 +214,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,74,17)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -237,34 +237,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:random,random,(01,01)
MONSTER:random,random,(13,01)
MONSTER:random,random,(25,01)
MONSTER:random,random,(37,01)
MONSTER:random,random,(49,01)
MONSTER:random,random,(61,01)
MONSTER:random,random,(73,01)
MONSTER:random,random,(07,07)
MONSTER:random,random,(13,07)
MONSTER:random,random,(25,07)
MONSTER:random,random,(37,07)
MONSTER:random,random,(49,07)
MONSTER:random,random,(61,07)
MONSTER:random,random,(67,07)
MONSTER:random,random,(07,09)
MONSTER:random,random,(13,09)
MONSTER:random,random,(25,09)
MONSTER:random,random,(37,09)
MONSTER:random,random,(49,09)
MONSTER:random,random,(61,09)
MONSTER:random,random,(67,09)
MONSTER:random,random,(01,16)
MONSTER:random,random,(13,16)
MONSTER:random,random,(25,16)
MONSTER:random,random,(37,16)
MONSTER:random,random,(49,16)
MONSTER:random,random,(61,16)
MONSTER:random,random,(73,16)
MONSTER:random,(01,01)
MONSTER:random,(13,01)
MONSTER:random,(25,01)
MONSTER:random,(37,01)
MONSTER:random,(49,01)
MONSTER:random,(61,01)
MONSTER:random,(73,01)
MONSTER:random,(07,07)
MONSTER:random,(13,07)
MONSTER:random,(25,07)
MONSTER:random,(37,07)
MONSTER:random,(49,07)
MONSTER:random,(61,07)
MONSTER:random,(67,07)
MONSTER:random,(07,09)
MONSTER:random,(13,09)
MONSTER:random,(25,09)
MONSTER:random,(37,09)
MONSTER:random,(49,09)
MONSTER:random,(61,09)
MONSTER:random,(67,09)
MONSTER:random,(01,16)
MONSTER:random,(13,16)
MONSTER:random,(25,16)
MONSTER:random,(37,16)
MONSTER:random,(49,16)
MONSTER:random,(61,16)
MONSTER:random,(73,16)
MAZE:"bigrm-4",' '
GEOMETRY:center,center
MAP
@@ -300,21 +300,21 @@ FOUNTAIN:(05,15)
FOUNTAIN:(69,02)
FOUNTAIN:(69,15)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -323,34 +323,34 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
# Try an oval room...
@@ -385,21 +385,21 @@ STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,72,18)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -408,31 +408,31 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random

View File

@@ -245,6 +245,9 @@ flying pig
hippocampus
hippogriff
kelpie
catoblepas
phoenix
amphisbaena
# Unusually animate body parts
bouncing eye

View File

@@ -42,9 +42,15 @@ MAP
ENDMAP
# Random registers initialisation
RANDOM_OBJECTS:'[',')','*','%'
RANDOM_PLACES:(04,02),(58,02),(04,14),(58,14)
RANDOM_MONSTERS:'L','N','E','H','M','O','R','T','X','Z'
$object = object: { '[',')','*','%' }
SHUFFLE: $object
$place = { (04,02),(58,02),(04,14),(58,14) }
SHUFFLE: $place
$monster = monster: { 'L','N','E','H','M','O','R','T','X','Z' }
SHUFFLE: $monster
TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down
TELEPORT_REGION:levregion(69,00,79,20),(1,1,61,15),up
@@ -72,72 +78,73 @@ DOOR:closed,(55,13)
# The drawbridge
DRAWBRIDGE:(05,08),east,closed
# Storeroom number 1
OBJECT:object[0],random,(39,05)
OBJECT:object[0],random,(40,05)
OBJECT:object[0],random,(41,05)
OBJECT:object[0],random,(42,05)
OBJECT:object[0],random,(43,05)
OBJECT:object[0],random,(44,05)
OBJECT:object[0],random,(45,05)
OBJECT:object[0],random,(39,06)
OBJECT:object[0],random,(40,06)
OBJECT:object[0],random,(41,06)
OBJECT:object[0],random,(42,06)
OBJECT:object[0],random,(43,06)
OBJECT:object[0],random,(44,06)
OBJECT:object[0],random,(45,06)
OBJECT:$object[0],(39,05)
OBJECT:$object[0],(40,05)
OBJECT:$object[0],(41,05)
OBJECT:$object[0],(42,05)
OBJECT:$object[0],(43,05)
OBJECT:$object[0],(44,05)
OBJECT:$object[0],(45,05)
OBJECT:$object[0],(39,06)
OBJECT:$object[0],(40,06)
OBJECT:$object[0],(41,06)
OBJECT:$object[0],(42,06)
OBJECT:$object[0],(43,06)
OBJECT:$object[0],(44,06)
OBJECT:$object[0],(45,06)
# Storeroom number 2
OBJECT:object[1],random,(49,05)
OBJECT:object[1],random,(50,05)
OBJECT:object[1],random,(51,05)
OBJECT:object[1],random,(52,05)
OBJECT:object[1],random,(53,05)
OBJECT:object[1],random,(54,05)
OBJECT:object[1],random,(55,05)
OBJECT:object[1],random,(49,06)
OBJECT:object[1],random,(50,06)
OBJECT:object[1],random,(51,06)
OBJECT:object[1],random,(52,06)
OBJECT:object[1],random,(53,06)
OBJECT:object[1],random,(54,06)
OBJECT:object[1],random,(55,06)
OBJECT:$object[1],(49,05)
OBJECT:$object[1],(50,05)
OBJECT:$object[1],(51,05)
OBJECT:$object[1],(52,05)
OBJECT:$object[1],(53,05)
OBJECT:$object[1],(54,05)
OBJECT:$object[1],(55,05)
OBJECT:$object[1],(49,06)
OBJECT:$object[1],(50,06)
OBJECT:$object[1],(51,06)
OBJECT:$object[1],(52,06)
OBJECT:$object[1],(53,06)
OBJECT:$object[1],(54,06)
OBJECT:$object[1],(55,06)
# Storeroom number 3
OBJECT:object[2],random,(39,10)
OBJECT:object[2],random,(40,10)
OBJECT:object[2],random,(41,10)
OBJECT:object[2],random,(42,10)
OBJECT:object[2],random,(43,10)
OBJECT:object[2],random,(44,10)
OBJECT:object[2],random,(45,10)
OBJECT:object[2],random,(39,11)
OBJECT:object[2],random,(40,11)
OBJECT:object[2],random,(41,11)
OBJECT:object[2],random,(42,11)
OBJECT:object[2],random,(43,11)
OBJECT:object[2],random,(44,11)
OBJECT:object[2],random,(45,11)
OBJECT:$object[2],(39,10)
OBJECT:$object[2],(40,10)
OBJECT:$object[2],(41,10)
OBJECT:$object[2],(42,10)
OBJECT:$object[2],(43,10)
OBJECT:$object[2],(44,10)
OBJECT:$object[2],(45,10)
OBJECT:$object[2],(39,11)
OBJECT:$object[2],(40,11)
OBJECT:$object[2],(41,11)
OBJECT:$object[2],(42,11)
OBJECT:$object[2],(43,11)
OBJECT:$object[2],(44,11)
OBJECT:$object[2],(45,11)
# Storeroom number 4
OBJECT:object[3],random,(49,10)
OBJECT:object[3],random,(50,10)
OBJECT:object[3],random,(51,10)
OBJECT:object[3],random,(52,10)
OBJECT:object[3],random,(53,10)
OBJECT:object[3],random,(54,10)
OBJECT:object[3],random,(55,10)
OBJECT:object[3],random,(49,11)
OBJECT:object[3],random,(50,11)
OBJECT:object[3],random,(51,11)
OBJECT:object[3],random,(52,11)
OBJECT:object[3],random,(53,11)
OBJECT:object[3],random,(54,11)
OBJECT:object[3],random,(55,11)
OBJECT:$object[3],(49,10)
OBJECT:$object[3],(50,10)
OBJECT:$object[3],(51,10)
OBJECT:$object[3],(52,10)
OBJECT:$object[3],(53,10)
OBJECT:$object[3],(54,10)
OBJECT:$object[3],(55,10)
OBJECT:$object[3],(49,11)
OBJECT:$object[3],(50,11)
OBJECT:$object[3],(51,11)
OBJECT:$object[3],(52,11)
OBJECT:$object[3],(53,11)
OBJECT:$object[3],(54,11)
OBJECT:$object[3],(55,11)
# THE WAND OF WISHING in 1 of the 4 towers
CONTAINER:'(',"chest",place[0]
OBJECT:'/',"wishing",contained
CONTAINER:('(',"chest"),$place[0] {
OBJECT:('/',"wishing")
}
# Prevent monsters from eating it. (@'s never eat objects)
ENGRAVING:place[0],burn,"Elbereth"
ENGRAVING:$place[0],burn,"Elbereth"
# The treasure of the lord
OBJECT:'(',"chest",(37,08)
OBJECT:('(',"chest"),(37,08)
# Traps
TRAP:"trap door",(40,08)
TRAP:"trap door",(44,08)
@@ -145,66 +152,66 @@ TRAP:"trap door",(48,08)
TRAP:"trap door",(52,08)
TRAP:"trap door",(55,08)
# Soldiers guarding the entry hall
MONSTER:'@',"soldier",(08,06)
MONSTER:'@',"soldier",(09,05)
MONSTER:'@',"soldier",(11,05)
MONSTER:'@',"soldier",(12,06)
MONSTER:'@',"soldier",(08,10)
MONSTER:'@',"soldier",(09,11)
MONSTER:'@',"soldier",(11,11)
MONSTER:'@',"soldier",(12,10)
MONSTER:'@',"lieutenant",(09,08)
MONSTER:('@',"soldier"),(08,06)
MONSTER:('@',"soldier"),(09,05)
MONSTER:('@',"soldier"),(11,05)
MONSTER:('@',"soldier"),(12,06)
MONSTER:('@',"soldier"),(08,10)
MONSTER:('@',"soldier"),(09,11)
MONSTER:('@',"soldier"),(11,11)
MONSTER:('@',"soldier"),(12,10)
MONSTER:('@',"lieutenant"),(09,08)
# Soldiers guarding the towers
MONSTER:'@',"soldier",(03,02)
MONSTER:'@',"soldier",(05,02)
MONSTER:'@',"soldier",(57,02)
MONSTER:'@',"soldier",(59,02)
MONSTER:'@',"soldier",(03,14)
MONSTER:'@',"soldier",(05,14)
MONSTER:'@',"soldier",(57,14)
MONSTER:'@',"soldier",(59,14)
MONSTER:('@',"soldier"),(03,02)
MONSTER:('@',"soldier"),(05,02)
MONSTER:('@',"soldier"),(57,02)
MONSTER:('@',"soldier"),(59,02)
MONSTER:('@',"soldier"),(03,14)
MONSTER:('@',"soldier"),(05,14)
MONSTER:('@',"soldier"),(57,14)
MONSTER:('@',"soldier"),(59,14)
# The four dragons that are guarding the storerooms
MONSTER:'D',random,(47,05)
MONSTER:'D',random,(47,06)
MONSTER:'D',random,(47,10)
MONSTER:'D',random,(47,11)
MONSTER:'D',(47,05)
MONSTER:'D',(47,06)
MONSTER:'D',(47,10)
MONSTER:'D',(47,11)
# Sea monsters in the moat
MONSTER:';',"giant eel",(05,07)
MONSTER:';',"giant eel",(05,09)
MONSTER:';',"giant eel",(57,07)
MONSTER:';',"giant eel",(57,09)
MONSTER:';',"shark",(05,00)
MONSTER:';',"shark",(05,16)
MONSTER:';',"shark",(57,00)
MONSTER:';',"shark",(57,16)
MONSTER:(';',"giant eel"),(05,07)
MONSTER:(';',"giant eel"),(05,09)
MONSTER:(';',"giant eel"),(57,07)
MONSTER:(';',"giant eel"),(57,09)
MONSTER:(';',"shark"),(05,00)
MONSTER:(';',"shark"),(05,16)
MONSTER:(';',"shark"),(57,00)
MONSTER:(';',"shark"),(57,16)
# The throne room and the court monsters
MONSTER:monster[0],random,(27,05)
MONSTER:monster[1],random,(30,05)
MONSTER:monster[2],random,(33,05)
MONSTER:monster[3],random,(36,05)
MONSTER:monster[4],random,(28,06)
MONSTER:monster[5],random,(31,06)
MONSTER:monster[6],random,(34,06)
MONSTER:monster[7],random,(37,06)
MONSTER:monster[8],random,(27,07)
MONSTER:monster[9],random,(30,07)
MONSTER:monster[0],random,(33,07)
MONSTER:monster[1],random,(36,07)
MONSTER:monster[2],random,(28,08)
MONSTER:monster[3],random,(31,08)
MONSTER:monster[4],random,(34,08)
MONSTER:monster[5],random,(27,09)
MONSTER:monster[6],random,(30,09)
MONSTER:monster[7],random,(33,09)
MONSTER:monster[8],random,(36,09)
MONSTER:monster[9],random,(28,10)
MONSTER:monster[0],random,(31,10)
MONSTER:monster[1],random,(34,10)
MONSTER:monster[2],random,(37,10)
MONSTER:monster[3],random,(27,11)
MONSTER:monster[4],random,(30,11)
MONSTER:monster[5],random,(33,11)
MONSTER:monster[6],random,(36,11)
MONSTER:$monster[0],(27,05)
MONSTER:$monster[1],(30,05)
MONSTER:$monster[2],(33,05)
MONSTER:$monster[3],(36,05)
MONSTER:$monster[4],(28,06)
MONSTER:$monster[5],(31,06)
MONSTER:$monster[6],(34,06)
MONSTER:$monster[7],(37,06)
MONSTER:$monster[8],(27,07)
MONSTER:$monster[9],(30,07)
MONSTER:$monster[0],(33,07)
MONSTER:$monster[1],(36,07)
MONSTER:$monster[2],(28,08)
MONSTER:$monster[3],(31,08)
MONSTER:$monster[4],(34,08)
MONSTER:$monster[5],(27,09)
MONSTER:$monster[6],(30,09)
MONSTER:$monster[7],(33,09)
MONSTER:$monster[8],(36,09)
MONSTER:$monster[9],(28,10)
MONSTER:$monster[0],(31,10)
MONSTER:$monster[1],(34,10)
MONSTER:$monster[2],(37,10)
MONSTER:$monster[3],(27,11)
MONSTER:$monster[4],(30,11)
MONSTER:$monster[5],(33,11)
MONSTER:$monster[6],(36,11)
# MazeWalks
MAZEWALK:(00,10),west
MAZEWALK:(62,06),east

View File

@@ -5321,6 +5321,22 @@ web
Oh what a tangled web we weave,
When first we practise to deceive!
[ Marmion, by Sir Walter Scott ]
whistle
There were legends both on the front and on the back of the
whistle. The one read thus:
FLA FUR BIS FLE The other: QUIS EST ISTE QUI VENIT
'I ought to be able to make it out,' he thought;
'but I suppose I am a little rusty in my Latin.
When I come to think of it, I don't believe I even
know the word for a whistle. The long one does seem
simple enough. It ought to mean, "Who is this who is coming?"
Well, the best way to find out is evidently to whistle
for him.'
[Ghost Stories of an Antiquary, by Montague Rhodes James
'Oh, Whistle, and I'll Come to You My Lad']
# werecritter -- see "lycanthrope"
*wight
When he came to himself again, for a moment he could recall

View File

@@ -51,79 +51,79 @@ PORTAL:(0,0,75,19),(65,13,75,19),"air"
# Some helpful monsters. Making sure a
# pick axe and at least one wand of digging
# are available.
MONSTER:'@',"Elvenking",(67,16)
MONSTER:'H',"minotaur",(67,14)
MONSTER:('@',"Elvenking"),(67,16)
MONSTER:('H',"minotaur"),(67,14)
# An assortment of earth-appropriate nasties
# in each cavern.
MONSTER:'E',"earth elemental",(52,13),hostile
MONSTER:'E',"earth elemental",(53,13),hostile
MONSTER:'T',"rock troll",(53,12)
MONSTER:'H',"stone giant",(54,12)
MONSTER:('E',"earth elemental"),(52,13),hostile
MONSTER:('E',"earth elemental"),(53,13),hostile
MONSTER:('T',"rock troll"),(53,12)
MONSTER:('H',"stone giant"),(54,12)
#
MONSTER:'S',"pit viper",(70,05)
MONSTER:'&',"barbed devil",(69,06)
MONSTER:'H',"stone giant",(69,08)
MONSTER:''',"stone golem",(71,08)
MONSTER:'&',"pit fiend",(70,09)
MONSTER:'E',"earth elemental",(70,08),hostile
MONSTER:('S',"pit viper"),(70,05)
MONSTER:('&',"barbed devil"),(69,06)
MONSTER:('H',"stone giant"),(69,08)
MONSTER:(''',"stone golem"),(71,08)
MONSTER:('&',"pit fiend"),(70,09)
MONSTER:('E',"earth elemental"),(70,08),hostile
#
MONSTER:'E',"earth elemental",(60,03),hostile
MONSTER:'H',"stone giant",(61,04)
MONSTER:'E',"earth elemental",(62,04),hostile
MONSTER:'E',"earth elemental",(61,05),hostile
MONSTER:'s',"scorpion",(62,05)
MONSTER:'p',"rock piercer",(63,05)
MONSTER:('E',"earth elemental"),(60,03),hostile
MONSTER:('H',"stone giant"),(61,04)
MONSTER:('E',"earth elemental"),(62,04),hostile
MONSTER:('E',"earth elemental"),(61,05),hostile
MONSTER:('s',"scorpion"),(62,05)
MONSTER:('p',"rock piercer"),(63,05)
#
MONSTER:'U',"umber hulk",(40,05)
MONSTER:'v',"dust vortex",(42,05)
MONSTER:'T',"rock troll",(38,06)
MONSTER:'E',"earth elemental",(39,06),hostile
MONSTER:'E',"earth elemental",(41,06),hostile
MONSTER:'E',"earth elemental",(38,07),hostile
MONSTER:'H',"stone giant",(39,07)
MONSTER:'E',"earth elemental",(43,07),hostile
MONSTER:''',"stone golem",(37,08)
MONSTER:'S',"pit viper",(43,08)
MONSTER:'S',"pit viper",(43,09)
MONSTER:'T',"rock troll",(44,10)
MONSTER:('U',"umber hulk"),(40,05)
MONSTER:('v',"dust vortex"),(42,05)
MONSTER:('T',"rock troll"),(38,06)
MONSTER:('E',"earth elemental"),(39,06),hostile
MONSTER:('E',"earth elemental"),(41,06),hostile
MONSTER:('E',"earth elemental"),(38,07),hostile
MONSTER:('H',"stone giant"),(39,07)
MONSTER:('E',"earth elemental"),(43,07),hostile
MONSTER:(''',"stone golem"),(37,08)
MONSTER:('S',"pit viper"),(43,08)
MONSTER:('S',"pit viper"),(43,09)
MONSTER:('T',"rock troll"),(44,10)
#
MONSTER:'E',"earth elemental",(02,01),hostile
MONSTER:'E',"earth elemental",(03,01),hostile
MONSTER:''',"stone golem",(01,02)
MONSTER:'E',"earth elemental",(02,02),hostile
MONSTER:'T',"rock troll",(04,03)
MONSTER:'T',"rock troll",(03,03)
MONSTER:'&',"pit fiend",(03,04)
MONSTER:'E',"earth elemental",(04,05),hostile
MONSTER:'S',"pit viper",(05,06)
MONSTER:('E',"earth elemental"),(02,01),hostile
MONSTER:('E',"earth elemental"),(03,01),hostile
MONSTER:(''',"stone golem"),(01,02)
MONSTER:('E',"earth elemental"),(02,02),hostile
MONSTER:('T',"rock troll"),(04,03)
MONSTER:('T',"rock troll"),(03,03)
MONSTER:('&',"pit fiend"),(03,04)
MONSTER:('E',"earth elemental"),(04,05),hostile
MONSTER:('S',"pit viper"),(05,06)
#
MONSTER:'E',"earth elemental",(21,02),hostile
MONSTER:'E',"earth elemental",(21,03),hostile
MONSTER:'H',"minotaur",(21,04)
MONSTER:'E',"earth elemental",(21,05),hostile
MONSTER:'T',"rock troll",(22,05)
MONSTER:'E',"earth elemental",(22,06),hostile
MONSTER:'E',"earth elemental",(23,06),hostile
MONSTER:('E',"earth elemental"),(21,02),hostile
MONSTER:('E',"earth elemental"),(21,03),hostile
MONSTER:('H',"minotaur"),(21,04)
MONSTER:('E',"earth elemental"),(21,05),hostile
MONSTER:('T',"rock troll"),(22,05)
MONSTER:('E',"earth elemental"),(22,06),hostile
MONSTER:('E',"earth elemental"),(23,06),hostile
#
MONSTER:'S',"pit viper",(14,08)
MONSTER:'&',"barbed devil",(14,09)
MONSTER:'E',"earth elemental",(13,10),hostile
MONSTER:'T',"rock troll",(12,11)
MONSTER:'E',"earth elemental",(14,12),hostile
MONSTER:'E',"earth elemental",(15,13),hostile
MONSTER:'H',"stone giant",(17,13)
MONSTER:''',"stone golem",(18,13)
MONSTER:'&',"pit fiend",(18,12)
MONSTER:'E',"earth elemental",(18,11),hostile
MONSTER:'E',"earth elemental",(18,10),hostile
MONSTER:('S',"pit viper"),(14,08)
MONSTER:('&',"barbed devil"),(14,09)
MONSTER:('E',"earth elemental"),(13,10),hostile
MONSTER:('T',"rock troll"),(12,11)
MONSTER:('E',"earth elemental"),(14,12),hostile
MONSTER:('E',"earth elemental"),(15,13),hostile
MONSTER:('H',"stone giant"),(17,13)
MONSTER:(''',"stone golem"),(18,13)
MONSTER:('&',"pit fiend"),(18,12)
MONSTER:('E',"earth elemental"),(18,11),hostile
MONSTER:('E',"earth elemental"),(18,10),hostile
#
MONSTER:'&',"barbed devil",(02,16)
MONSTER:'E',"earth elemental",(03,16),hostile
MONSTER:'T',"rock troll",(02,17)
MONSTER:'E',"earth elemental",(04,17),hostile
MONSTER:'E',"earth elemental",(04,18),hostile
MONSTER:('&',"barbed devil"),(02,16)
MONSTER:('E',"earth elemental"),(03,16),hostile
MONSTER:('T',"rock troll"),(02,17)
MONSTER:('E',"earth elemental"),(04,17),hostile
MONSTER:('E',"earth elemental"),(04,18),hostile
OBJECT:'`',"boulder",random
OBJECT:('`',"boulder"),random
MAZE:"air",' '
@@ -139,26 +139,26 @@ GEOMETRY:center,center
# This map has no visible outer boundary, and
# is all "air".
MAP
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ENDMAP
# Use up and down regions to partition the level into three parts;
# teleportation can't cross from one part into another.
@@ -168,63 +168,63 @@ TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
REGION:(00,00,75,19),lit,"ordinary"
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:('E',"air elemental"),random,hostile
MONSTER:'e',"floating eye",random,hostile
MONSTER:'e',"floating eye",random,hostile
MONSTER:'e',"floating eye",random,hostile
MONSTER:('e',"floating eye"),random,hostile
MONSTER:('e',"floating eye"),random,hostile
MONSTER:('e',"floating eye"),random,hostile
MONSTER:'y',"yellow light",random,hostile
MONSTER:'y',"yellow light",random,hostile
MONSTER:'y',"yellow light",random,hostile
MONSTER:('y',"yellow light"),random,hostile
MONSTER:('y',"yellow light"),random,hostile
MONSTER:('y',"yellow light"),random,hostile
MONSTER:'A',"couatl",random
MONSTER:('A',"couatl"),random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random
MONSTER:'D',random
MONSTER:'D',random
MONSTER:'D',random
MONSTER:'D',random
MONSTER:'E',random,random
MONSTER:'E',random,random
MONSTER:'E',random,random
MONSTER:'J',random,random
MONSTER:'J',random,random
MONSTER:'E',random
MONSTER:'E',random
MONSTER:'E',random
MONSTER:'J',random
MONSTER:'J',random
MONSTER:'&',"djinni",random,hostile
MONSTER:'&',"djinni",random,hostile
MONSTER:'&',"djinni",random,hostile
MONSTER:('&',"djinni"),random,hostile
MONSTER:('&',"djinni"),random,hostile
MONSTER:('&',"djinni"),random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"fog cloud"),random,hostile
MONSTER:('v',"energy vortex"),random,hostile
MONSTER:('v',"energy vortex"),random,hostile
MONSTER:('v',"energy vortex"),random,hostile
MONSTER:('v',"energy vortex"),random,hostile
MONSTER:('v',"energy vortex"),random,hostile
MONSTER:('v',"steam vortex"),random,hostile
MONSTER:('v',"steam vortex"),random,hostile
MONSTER:('v',"steam vortex"),random,hostile
MONSTER:('v',"steam vortex"),random,hostile
MONSTER:('v',"steam vortex"),random,hostile
MAZE:"fire",' '
@@ -301,81 +301,81 @@ TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
# An assortment of fire-appropriate nasties
MONSTER:'D',"red dragon",random
MONSTER:'&',"balrog",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'d',"hell hound",random
MONSTER:('D',"red dragon"),random
MONSTER:('&',"balrog"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('v',"fire vortex"),random
MONSTER:('d',"hell hound"),random
#
MONSTER:'H',"fire giant",random
MONSTER:'&',"barbed devil",random
MONSTER:'d',"hell hound",random
MONSTER:''',"stone golem",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:('H',"fire giant"),random
MONSTER:('&',"barbed devil"),random
MONSTER:('d',"hell hound"),random
MONSTER:(''',"stone golem"),random
MONSTER:('&',"pit fiend"),random
MONSTER:('E',"fire elemental"),random,hostile
#
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'s',"scorpion",random
MONSTER:'H',"fire giant",random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('d',"hell hound"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('s',"scorpion"),random
MONSTER:('H',"fire giant"),random
#
MONSTER:'d',"hell hound",random
MONSTER:'v',"dust vortex",random
MONSTER:'v',"fire vortex",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:''',"stone golem",random
MONSTER:'S',"pit viper",random
MONSTER:'S',"pit viper",random
MONSTER:'v',"fire vortex",random
MONSTER:('d',"hell hound"),random
MONSTER:('v',"dust vortex"),random
MONSTER:('v',"fire vortex"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('d',"hell hound"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:(''',"stone golem"),random
MONSTER:('S',"pit viper"),random
MONSTER:('S',"pit viper"),random
MONSTER:('v',"fire vortex"),random
#
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'H',"fire giant",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'v',"fire vortex",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'S',"pit viper",random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('H',"fire giant"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('v',"fire vortex"),random
MONSTER:('v',"fire vortex"),random
MONSTER:('&',"pit fiend"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('S',"pit viper"),random
#
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile
MONSTER:'H',"minotaur",random
MONSTER:':',"salamander",random,hostile
MONSTER:'v',"steam vortex",random
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile
MONSTER:(':',"salamander"),random,hostile
MONSTER:(':',"salamander"),random,hostile
MONSTER:('H',"minotaur"),random
MONSTER:(':',"salamander"),random,hostile
MONSTER:('v',"steam vortex"),random
MONSTER:(':',"salamander"),random,hostile
MONSTER:(':',"salamander"),random,hostile
#
MONSTER:'H',"fire giant",random
MONSTER:'&',"barbed devil",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'H',"fire giant",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:('H',"fire giant"),random
MONSTER:('&',"barbed devil"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('v',"fire vortex"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('d',"hell hound"),random
MONSTER:('H',"fire giant"),random
MONSTER:('&',"pit fiend"),random
MONSTER:('E',"fire elemental"),random,hostile
MONSTER:('E',"fire elemental"),random,hostile
#
MONSTER:'&',"barbed devil",random
MONSTER:':',"salamander",random,hostile
MONSTER:'v',"steam vortex",random
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile
MONSTER:('&',"barbed devil"),random
MONSTER:(':',"salamander"),random,hostile
MONSTER:('v',"steam vortex"),random
MONSTER:(':',"salamander"),random,hostile
MONSTER:(':',"salamander"),random,hostile
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:('`',"boulder"),random
OBJECT:('`',"boulder"),random
OBJECT:('`',"boulder"),random
OBJECT:('`',"boulder"),random
OBJECT:('`',"boulder"),random
MAZE:"water",' '
@@ -412,67 +412,67 @@ ENDMAP
TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
PORTAL:(51,0,75,19),(0,0,0,0),"astral"
# A fisherman's dream...
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"electric eel"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"kraken"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"shark"),random
MONSTER:(';',"piranha"),random
MONSTER:(';',"piranha"),random
MONSTER:(';',"piranha"),random
MONSTER:(';',"piranha"),random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
MONSTER:';',random
MONSTER:';',random
MONSTER:';',random
MONSTER:';',random
# These guys feel like home here
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MONSTER:('E',"water elemental"),random,hostile
MAZE:"astral",' '
@@ -504,13 +504,15 @@ MAP
-----------------
ENDMAP
# Rider locations
RANDOM_PLACES:(23,9),(37,14),(51,9)
$place = { (23,9),(37,14),(51,9) }
SHUFFLE: $place
# Where the player will land on arrival
TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
# Lit courts
REGION:(01,05,16,14),lit,"ordinary",filled,true
REGION:(31,01,44,10),lit,"ordinary",filled,true
REGION:(61,05,74,14),lit,"ordinary",filled,true
REGION:(01,05,16,14),lit,"ordinary",filled,irregular
REGION:(31,01,44,10),lit,"ordinary",filled,irregular
REGION:(61,05,74,14),lit,"ordinary",filled,irregular
# A Sanctum for each alignment
# The shrines' alignments are shuffled for
# each game
@@ -535,29 +537,29 @@ NON_DIGGABLE:(00,00,74,19)
NON_PASSWALL:(00,00,74,19)
# Moloch's horde
# West round room
MONSTER:'@',"aligned priest",(18,09),noalign,hostile
MONSTER:'@',"aligned priest",(19,08),noalign,hostile
MONSTER:'@',"aligned priest",(19,09),noalign,hostile
MONSTER:'@',"aligned priest",(19,10),noalign,hostile
MONSTER:'A',"Angel",(20,09),noalign,hostile
MONSTER:'A',"Angel",(20,10),noalign,hostile
MONSTER:'&',"Pestilence",place[0],hostile
MONSTER:('@',"aligned priest"),(18,09),noalign,hostile
MONSTER:('@',"aligned priest"),(19,08),noalign,hostile
MONSTER:('@',"aligned priest"),(19,09),noalign,hostile
MONSTER:('@',"aligned priest"),(19,10),noalign,hostile
MONSTER:('A',"Angel"),(20,09),noalign,hostile
MONSTER:('A',"Angel"),(20,10),noalign,hostile
MONSTER:('&',"Pestilence"),$place[0],hostile
# South-central round room
MONSTER:'@',"aligned priest",(36,12),noalign,hostile
MONSTER:'@',"aligned priest",(37,12),noalign,hostile
MONSTER:'@',"aligned priest",(38,12),noalign,hostile
MONSTER:'@',"aligned priest",(36,13),noalign,hostile
MONSTER:'A',"Angel",(38,13),noalign,hostile
MONSTER:'A',"Angel",(37,13),noalign,hostile
MONSTER:'&',"Death",place[1],hostile
MONSTER:('@',"aligned priest"),(36,12),noalign,hostile
MONSTER:('@',"aligned priest"),(37,12),noalign,hostile
MONSTER:('@',"aligned priest"),(38,12),noalign,hostile
MONSTER:('@',"aligned priest"),(36,13),noalign,hostile
MONSTER:('A',"Angel"),(38,13),noalign,hostile
MONSTER:('A',"Angel"),(37,13),noalign,hostile
MONSTER:('&',"Death"),$place[1],hostile
# East round room
MONSTER:'@',"aligned priest",(56,09),noalign,hostile
MONSTER:'@',"aligned priest",(55,08),noalign,hostile
MONSTER:'@',"aligned priest",(55,09),noalign,hostile
MONSTER:'@',"aligned priest",(55,10),noalign,hostile
MONSTER:'A',"Angel",(54,09),noalign,hostile
MONSTER:'A',"Angel",(54,10),noalign,hostile
MONSTER:'&',"Famine",place[2],hostile
MONSTER:('@',"aligned priest"),(56,09),noalign,hostile
MONSTER:('@',"aligned priest"),(55,08),noalign,hostile
MONSTER:('@',"aligned priest"),(55,09),noalign,hostile
MONSTER:('@',"aligned priest"),(55,10),noalign,hostile
MONSTER:('A',"Angel"),(54,09),noalign,hostile
MONSTER:('A',"Angel"),(54,10),noalign,hostile
MONSTER:('&',"Famine"),$place[2],hostile
#
# The aligned horde
#
@@ -567,52 +569,52 @@ MONSTER:'&',"Famine",place[2],hostile
# but a place holder.
#
# West court
MONSTER:'@',"aligned priest",(12,07),chaos,hostile
MONSTER:'@',"aligned priest",(13,07),chaos,peaceful
MONSTER:'@',"aligned priest",(14,07),law,hostile
MONSTER:'@',"aligned priest",(12,11),law,peaceful
MONSTER:'@',"aligned priest",(13,11),neutral,hostile
MONSTER:'@',"aligned priest",(14,11),neutral,peaceful
MONSTER:'A',"Angel",(11,05),chaos,hostile
MONSTER:'A',"Angel",(12,05),chaos,peaceful
MONSTER:'A',"Angel",(13,05),law,hostile
MONSTER:'A',"Angel",(11,13),law,peaceful
MONSTER:'A',"Angel",(12,13),neutral,hostile
MONSTER:'A',"Angel",(13,13),neutral,peaceful
MONSTER:('@',"aligned priest"),(12,07),chaos,hostile
MONSTER:('@',"aligned priest"),(13,07),chaos,peaceful
MONSTER:('@',"aligned priest"),(14,07),law,hostile
MONSTER:('@',"aligned priest"),(12,11),law,peaceful
MONSTER:('@',"aligned priest"),(13,11),neutral,hostile
MONSTER:('@',"aligned priest"),(14,11),neutral,peaceful
MONSTER:('A',"Angel"),(11,05),chaos,hostile
MONSTER:('A',"Angel"),(12,05),chaos,peaceful
MONSTER:('A',"Angel"),(13,05),law,hostile
MONSTER:('A',"Angel"),(11,13),law,peaceful
MONSTER:('A',"Angel"),(12,13),neutral,hostile
MONSTER:('A',"Angel"),(13,13),neutral,peaceful
# Central court
MONSTER:'@',"aligned priest",(32,09),chaos,hostile
MONSTER:'@',"aligned priest",(33,09),chaos,peaceful
MONSTER:'@',"aligned priest",(34,09),law,hostile
MONSTER:'@',"aligned priest",(40,09),law,peaceful
MONSTER:'@',"aligned priest",(41,09),neutral,hostile
MONSTER:'@',"aligned priest",(42,09),neutral,peaceful
MONSTER:'A',"Angel",(31,08),chaos,hostile
MONSTER:'A',"Angel",(32,08),chaos,peaceful
MONSTER:'A',"Angel",(31,09),law,hostile
MONSTER:'A',"Angel",(42,08),law,peaceful
MONSTER:'A',"Angel",(43,08),neutral,hostile
MONSTER:'A',"Angel",(43,09),neutral,peaceful
MONSTER:('@',"aligned priest"),(32,09),chaos,hostile
MONSTER:('@',"aligned priest"),(33,09),chaos,peaceful
MONSTER:('@',"aligned priest"),(34,09),law,hostile
MONSTER:('@',"aligned priest"),(40,09),law,peaceful
MONSTER:('@',"aligned priest"),(41,09),neutral,hostile
MONSTER:('@',"aligned priest"),(42,09),neutral,peaceful
MONSTER:('A',"Angel"),(31,08),chaos,hostile
MONSTER:('A',"Angel"),(32,08),chaos,peaceful
MONSTER:('A',"Angel"),(31,09),law,hostile
MONSTER:('A',"Angel"),(42,08),law,peaceful
MONSTER:('A',"Angel"),(43,08),neutral,hostile
MONSTER:('A',"Angel"),(43,09),neutral,peaceful
# East court
MONSTER:'@',"aligned priest",(60,07),chaos,hostile
MONSTER:'@',"aligned priest",(61,07),chaos,peaceful
MONSTER:'@',"aligned priest",(62,07),law,hostile
MONSTER:'@',"aligned priest",(60,11),law,peaceful
MONSTER:'@',"aligned priest",(61,11),neutral,hostile
MONSTER:'@',"aligned priest",(62,11),neutral,peaceful
MONSTER:'A',"Angel",(61,05),chaos,hostile
MONSTER:'A',"Angel",(62,05),chaos,peaceful
MONSTER:'A',"Angel",(63,05),law,hostile
MONSTER:'A',"Angel",(61,13),law,peaceful
MONSTER:'A',"Angel",(62,13),neutral,hostile
MONSTER:'A',"Angel",(63,13),neutral,peaceful
MONSTER:('@',"aligned priest"),(60,07),chaos,hostile
MONSTER:('@',"aligned priest"),(61,07),chaos,peaceful
MONSTER:('@',"aligned priest"),(62,07),law,hostile
MONSTER:('@',"aligned priest"),(60,11),law,peaceful
MONSTER:('@',"aligned priest"),(61,11),neutral,hostile
MONSTER:('@',"aligned priest"),(62,11),neutral,peaceful
MONSTER:('A',"Angel"),(61,05),chaos,hostile
MONSTER:('A',"Angel"),(62,05),chaos,peaceful
MONSTER:('A',"Angel"),(63,05),law,hostile
MONSTER:('A',"Angel"),(61,13),law,peaceful
MONSTER:('A',"Angel"),(62,13),neutral,hostile
MONSTER:('A',"Angel"),(63,13),neutral,peaceful
#
# Assorted nasties
MONSTER:'L',random,random,hostile
MONSTER:'L',random,random,hostile
MONSTER:'L',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'D',random,random,hostile
MONSTER:'D',random,random,hostile
MONSTER:'D',random,random,hostile
MONSTER:'L',random,hostile
MONSTER:'L',random,hostile
MONSTER:'L',random,hostile
MONSTER:'V',random,hostile
MONSTER:'V',random,hostile
MONSTER:'V',random,hostile
MONSTER:'D',random,hostile
MONSTER:'D',random,hostile
MONSTER:'D',random,hostile

View File

@@ -35,9 +35,9 @@ ENDMAP
# The shrine to Moloch.
REGION:(01,06,05,14),lit,"temple"
# The Morgues
REGION:(19,01,24,08),unlit,"morgue",filled,true
REGION:(09,14,16,18),unlit,"morgue",filled,true
REGION:(37,09,43,14),unlit,"morgue",filled,true
REGION:(19,01,24,08),unlit,"morgue",filled,irregular
REGION:(09,14,16,18),unlit,"morgue",filled,irregular
REGION:(37,09,43,14),unlit,"morgue",filled,irregular
# Stairs
STAIR:(01,01),down
# Branch location
@@ -60,60 +60,60 @@ NON_DIGGABLE:(00,00,75,19)
# note: no priest(esse)s or monks - maybe Moloch has a *special*
# fate reserved for members of *those* classes.
#
OBJECT:'%',"corpse",random,"archeologist",0
OBJECT:'%',"corpse",random,"archeologist",0
OBJECT:'%',"corpse",random,"barbarian",0
OBJECT:'%',"corpse",random,"barbarian",0
OBJECT:'%',"corpse",random,"caveman",0
OBJECT:'%',"corpse",random,"cavewoman",0
OBJECT:'%',"corpse",random,"healer",0
OBJECT:'%',"corpse",random,"healer",0
OBJECT:'%',"corpse",random,"knight",0
OBJECT:'%',"corpse",random,"knight",0
OBJECT:'%',"corpse",random,"ranger",0
OBJECT:'%',"corpse",random,"ranger",0
OBJECT:'%',"corpse",random,"rogue",0
OBJECT:'%',"corpse",random,"rogue",0
OBJECT:'%',"corpse",random,"samurai",0
OBJECT:'%',"corpse",random,"samurai",0
OBJECT:'%',"corpse",random,"tourist",0
OBJECT:'%',"corpse",random,"tourist",0
OBJECT:'%',"corpse",random,"valkyrie",0
OBJECT:'%',"corpse",random,"valkyrie",0
OBJECT:'%',"corpse",random,"wizard",0
OBJECT:'%',"corpse",random,"wizard",0
OBJECT:('%',"corpse"),random,montype:"archeologist"
OBJECT:('%',"corpse"),random,montype:"archeologist"
OBJECT:('%',"corpse"),random,montype:"barbarian"
OBJECT:('%',"corpse"),random,montype:"barbarian"
OBJECT:('%',"corpse"),random,montype:"caveman"
OBJECT:('%',"corpse"),random,montype:"cavewoman"
OBJECT:('%',"corpse"),random,montype:"healer"
OBJECT:('%',"corpse"),random,montype:"healer"
OBJECT:('%',"corpse"),random,montype:"knight"
OBJECT:('%',"corpse"),random,montype:"knight"
OBJECT:('%',"corpse"),random,montype:"ranger"
OBJECT:('%',"corpse"),random,montype:"ranger"
OBJECT:('%',"corpse"),random,montype:"rogue"
OBJECT:('%',"corpse"),random,montype:"rogue"
OBJECT:('%',"corpse"),random,montype:"samurai"
OBJECT:('%',"corpse"),random,montype:"samurai"
OBJECT:('%',"corpse"),random,montype:"tourist"
OBJECT:('%',"corpse"),random,montype:"tourist"
OBJECT:('%',"corpse"),random,montype:"valkyrie"
OBJECT:('%',"corpse"),random,montype:"valkyrie"
OBJECT:('%',"corpse"),random,montype:"wizard"
OBJECT:('%',"corpse"),random,montype:"wizard"
#
# Some random weapons and armor.
#
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:')',random
OBJECT:')',random
OBJECT:')',random
OBJECT:')',random
#
# Some random loot.
#
OBJECT:'*',"ruby",random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'/',random,random
OBJECT:'/',random,random
OBJECT:'=',random,random
OBJECT:'=',random,random
OBJECT:'+',random,random
OBJECT:'+',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:('*',"ruby"),random
OBJECT:'*',random
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'/',random
OBJECT:'/',random
OBJECT:'=',random
OBJECT:'=',random
OBJECT:'+',random
OBJECT:'+',random
OBJECT:'(',random
OBJECT:'(',random
OBJECT:'(',random
# (Not so) Random traps.
TRAP:"spiked pit", (05,02)
@@ -130,36 +130,36 @@ TRAP:"magic", random
# Random monsters.
# The ghosts.
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:(' ',"ghost"),random
MONSTER:(' ',"ghost"),random
MONSTER:(' ',"ghost"),random
MONSTER:(' ',"ghost"),random
MONSTER:(' ',"ghost"),random
MONSTER:(' ',"ghost"),random
# Add a few bats for atmosphere.
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
# And a lich for good measure.
MONSTER:'L',random,random
MONSTER:'L',random
# Some undead nasties for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
MONSTER:'V',random
MONSTER:'V',random
MONSTER:'V',random
MONSTER:'Z',random
MONSTER:'Z',random
MONSTER:'Z',random
MONSTER:'Z',random
MONSTER:'M',random
MONSTER:'M',random
MONSTER:'M',random
MONSTER:'M',random
#
# The Juiblex level
#
MAZE:"juiblex",' '
FLAGS:noteleport,shortsighted
INIT_MAP:'.','}',true,true,unlit,false
INIT_MAP:mines,'.','}',true,true,unlit,false
# guarantee at least one open spot to ensure successful stair placement
GEOMETRY:left,bottom
MAP
@@ -169,7 +169,7 @@ MAP
}}}}.}}}
}}}}}}}}
ENDMAP
OBJECT:'`',"boulder",random
OBJECT:('`',"boulder"),random
GEOMETRY:right,top
MAP
}}}}}}}}
@@ -178,7 +178,7 @@ MAP
}}...}}}
}}}}}}}}
ENDMAP
OBJECT:'`',"boulder",random
OBJECT:('`',"boulder"),random
# lair
GEOMETRY:center,center
MAP
@@ -202,8 +202,12 @@ MAP
..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
ENDMAP
# Random registers
RANDOM_MONSTERS:'j','b','P','F'
RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15)
$monster = monster: { 'j','b','P','F' }
SHUFFLE: $monster
$place = { (04,02),(46,02),(04,15),(46,15) }
SHUFFLE: $place
# Dungeon description
REGION:(00,00,50,17),unlit,"swamp"
MAZEWALK:(00,09),west
@@ -213,57 +217,57 @@ STAIR:levregion(69,00,79,20),(0,0,50,17),up
BRANCH:levregion(01,00,11,20),(0,0,50,17)
TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
FOUNTAIN:place[0]
MONSTER:'m',"giant mimic",place[1],m_feature "fountain"
MONSTER:'m',"giant mimic",place[2],m_feature "fountain"
MONSTER:'m',"giant mimic",place[3],m_feature "fountain"
FOUNTAIN:$place[0]
MONSTER:('m',"giant mimic"),$place[1],m_feature "fountain"
MONSTER:('m',"giant mimic"),$place[2],m_feature "fountain"
MONSTER:('m',"giant mimic"),$place[3],m_feature "fountain"
# The demon of the swamp
MONSTER:'&',"Juiblex",(25,08)
MONSTER:('&',"Juiblex"),(25,08)
# And a couple demons
MONSTER:'i',"lemure",(43,08)
MONSTER:'i',"lemure",(44,08)
MONSTER:'i',"lemure",(45,08)
MONSTER:('i',"lemure"),(43,08)
MONSTER:('i',"lemure"),(44,08)
MONSTER:('i',"lemure"),(45,08)
# Some liquids and gems
OBJECT:'*',random,(43,06)
OBJECT:'*',random,(45,06)
OBJECT:'!',random,(43,09)
OBJECT:'!',random,(44,09)
OBJECT:'!',random,(45,09)
OBJECT:'*',(43,06)
OBJECT:'*',(45,06)
OBJECT:'!',(43,09)
OBJECT:'!',(44,09)
OBJECT:'!',(45,09)
# And lots of blobby monsters
MONSTER:monster[0],random,(25,06)
MONSTER:monster[1],random,(24,07)
MONSTER:monster[2],random,(26,07)
MONSTER:monster[3],random,(23,08)
MONSTER:monster[3],random,(27,08)
MONSTER:monster[2],random,(24,09)
MONSTER:monster[1],random,(26,09)
MONSTER:monster[0],random,(25,10)
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',random,random
MONSTER:'b',random,random
MONSTER:'b',random,random
MONSTER:'F',random,random
MONSTER:'F',random,random
MONSTER:'F',random,random
MONSTER:'m',random,random
MONSTER:'m',random,random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:$monster[0],(25,06)
MONSTER:$monster[1],(24,07)
MONSTER:$monster[2],(26,07)
MONSTER:$monster[3],(23,08)
MONSTER:$monster[3],(27,08)
MONSTER:$monster[2],(24,09)
MONSTER:$monster[1],(26,09)
MONSTER:$monster[0],(25,10)
MONSTER:'j',random
MONSTER:'j',random
MONSTER:'j',random
MONSTER:'j',random
MONSTER:'P',random
MONSTER:'P',random
MONSTER:'P',random
MONSTER:'P',random
MONSTER:'b',random
MONSTER:'b',random
MONSTER:'b',random
MONSTER:'F',random
MONSTER:'F',random
MONSTER:'F',random
MONSTER:'m',random
MONSTER:'m',random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
# Some random objects
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'`',"boulder",random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:('`',"boulder"),random
# Some traps
TRAP:"sleep gas",random
TRAP:"sleep gas",random
@@ -305,30 +309,30 @@ STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
# Wall "ruins"
OBJECT:'`',"boulder",(19,02)
OBJECT:'`',"boulder",(20,02)
OBJECT:'`',"boulder",(21,02)
OBJECT:'`',"boulder",(36,02)
OBJECT:'`',"boulder",(36,03)
OBJECT:'`',"boulder",(06,04)
OBJECT:'`',"boulder",(05,05)
OBJECT:'`',"boulder",(06,05)
OBJECT:'`',"boulder",(07,05)
OBJECT:'`',"boulder",(39,05)
OBJECT:'`',"boulder",(08,08)
OBJECT:'`',"boulder",(09,08)
OBJECT:'`',"boulder",(10,08)
OBJECT:'`',"boulder",(11,08)
OBJECT:'`',"boulder",(06,10)
OBJECT:'`',"boulder",(05,11)
OBJECT:'`',"boulder",(06,11)
OBJECT:'`',"boulder",(07,11)
OBJECT:'`',"boulder",(21,11)
OBJECT:'`',"boulder",(21,12)
OBJECT:'`',"boulder",(13,13)
OBJECT:'`',"boulder",(14,13)
OBJECT:'`',"boulder",(15,13)
OBJECT:'`',"boulder",(14,14)
OBJECT:('`',"boulder"),(19,02)
OBJECT:('`',"boulder"),(20,02)
OBJECT:('`',"boulder"),(21,02)
OBJECT:('`',"boulder"),(36,02)
OBJECT:('`',"boulder"),(36,03)
OBJECT:('`',"boulder"),(06,04)
OBJECT:('`',"boulder"),(05,05)
OBJECT:('`',"boulder"),(06,05)
OBJECT:('`',"boulder"),(07,05)
OBJECT:('`',"boulder"),(39,05)
OBJECT:('`',"boulder"),(08,08)
OBJECT:('`',"boulder"),(09,08)
OBJECT:('`',"boulder"),(10,08)
OBJECT:('`',"boulder"),(11,08)
OBJECT:('`',"boulder"),(06,10)
OBJECT:('`',"boulder"),(05,11)
OBJECT:('`',"boulder"),(06,11)
OBJECT:('`',"boulder"),(07,11)
OBJECT:('`',"boulder"),(21,11)
OBJECT:('`',"boulder"),(21,12)
OBJECT:('`',"boulder"),(13,13)
OBJECT:('`',"boulder"),(14,13)
OBJECT:('`',"boulder"),(15,13)
OBJECT:('`',"boulder"),(14,14)
# Doors
DOOR:closed,(23,02)
DOOR:open,(31,03)
@@ -361,56 +365,56 @@ TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Some random objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# The resident nasty
MONSTER:'&',"Orcus",(33,15)
MONSTER:('&',"Orcus"),(33,15)
# And its preferred companions
MONSTER:'Z',"human zombie",(32,15)
MONSTER:' ',"shade",(32,14)
MONSTER:' ',"shade",(32,16)
MONSTER:'V',"vampire",(35,16)
MONSTER:'V',"vampire",(35,14)
MONSTER:'V',"vampire lord",(36,14)
MONSTER:'V',"vampire lord",(36,15)
MONSTER:('Z',"human zombie"),(32,15)
MONSTER:(' ',"shade"),(32,14)
MONSTER:(' ',"shade"),(32,16)
MONSTER:('V',"vampire"),(35,16)
MONSTER:('V',"vampire"),(35,14)
MONSTER:('V',"vampire lord"),(36,14)
MONSTER:('V',"vampire lord"),(36,15)
# Randomly placed companions
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire lord",random
MONSTER:'V',"vampire lord",random
MONSTER:('Z',"skeleton"),random
MONSTER:('Z',"skeleton"),random
MONSTER:('Z',"skeleton"),random
MONSTER:('Z',"skeleton"),random
MONSTER:('Z',"skeleton"),random
MONSTER:(' ',"shade"),random
MONSTER:(' ',"shade"),random
MONSTER:(' ',"shade"),random
MONSTER:(' ',"shade"),random
MONSTER:('Z',"giant zombie"),random
MONSTER:('Z',"giant zombie"),random
MONSTER:('Z',"giant zombie"),random
MONSTER:('Z',"ettin zombie"),random
MONSTER:('Z',"ettin zombie"),random
MONSTER:('Z',"ettin zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('Z',"human zombie"),random
MONSTER:('V',"vampire"),random
MONSTER:('V',"vampire"),random
MONSTER:('V',"vampire"),random
MONSTER:('V',"vampire lord"),random
MONSTER:('V',"vampire lord"),random
# A few more for the party
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
#
# The Asmodeus Level
#
@@ -447,18 +451,18 @@ NON_DIGGABLE:(00,00,20,11)
# Entire main area
REGION:(01,01,20,10),unlit,"ordinary"
# The fellow in residence
MONSTER:'&',"Asmodeus",(12,07)
MONSTER:('&',"Asmodeus"),(12,07)
# Some random weapons and armor.
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:')',random
OBJECT:')',random
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
# Some traps.
TRAP:"spiked pit", (05,02)
TRAP:"fire", (08,06)
@@ -468,13 +472,13 @@ TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Random monsters.
MONSTER:' ',"ghost",(11,07)
MONSTER:'&',"horned devil",(10,05)
MONSTER:'L',random,random
MONSTER:(' ',"ghost"),(11,07)
MONSTER:('&',"horned devil"),(10,05)
MONSTER:'L',random
# Some Vampires for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random
MONSTER:'V',random
MONSTER:'V',random
# Second part
GEOMETRY:half-right,center
MAP
@@ -488,9 +492,9 @@ MAZEWALK:(32,02),east
# Non diggable walls
NON_DIGGABLE:(00,00,32,04)
DOOR:closed,(32,02)
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random
MONSTER:'&',random
MONSTER:'&',random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random
@@ -523,18 +527,18 @@ NON_DIGGABLE:(00,00,46,12)
MAZEWALK:(00,06),west
STAIR:(44,06),down
# The fellow in residence
MONSTER:'&',"Baalzebub",(35,06)
MONSTER:('&',"Baalzebub"),(35,06)
# Some random weapons and armor.
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:')',random
OBJECT:')',random
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
# Some traps.
TRAP:"spiked pit", random
TRAP:"fire", random
@@ -544,14 +548,14 @@ TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Random monsters.
MONSTER:' ',"ghost",(37,07)
MONSTER:'&',"horned devil",(32,05)
MONSTER:'&',"barbed devil",(38,07)
MONSTER:'L',random,random
MONSTER:(' ',"ghost"),(37,07)
MONSTER:('&',"horned devil"),(32,05)
MONSTER:('&',"barbed devil"),(38,07)
MONSTER:'L',random
# Some Vampires for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random
MONSTER:'V',random
MONSTER:'V',random
#
# The Sanctum Level
#
@@ -582,7 +586,7 @@ MAP
ENDMAP
REGION:(15,07,21,10),lit,"temple"
ALTAR:(18,08),noalign,sanctum
REGION:(41,06,48,11),unlit,"morgue",filled,true
REGION:(41,06,48,11),unlit,"morgue",filled,irregular
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Invisible barrier separating the left & right halves of the level
@@ -635,44 +639,44 @@ TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random
# Some random objects
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:'[',random
OBJECT:')',random
OBJECT:')',random
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'?',random
# Some monsters.
MONSTER:'&',"horned devil",(14,12),hostile
MONSTER:'&',"barbed devil",(18,08),hostile
MONSTER:'&',"erinys",(10,04),hostile
MONSTER:'&',"marilith",(07,09),hostile
MONSTER:'&',"nalfeshnee",(27,08),hostile
MONSTER:('&',"horned devil"),(14,12),hostile
MONSTER:('&',"barbed devil"),(18,08),hostile
MONSTER:('&',"erinys"),(10,04),hostile
MONSTER:('&',"marilith"),(07,09),hostile
MONSTER:('&',"nalfeshnee"),(27,08),hostile
# Moloch's horde
MONSTER:'@',"aligned priest",(20,03),noalign,hostile
MONSTER:'@',"aligned priest",(15,04),noalign,hostile
MONSTER:'@',"aligned priest",(11,05),noalign,hostile
MONSTER:'@',"aligned priest",(11,07),noalign,hostile
MONSTER:'@',"aligned priest",(11,09),noalign,hostile
MONSTER:'@',"aligned priest",(11,12),noalign,hostile
MONSTER:'@',"aligned priest",(15,13),noalign,hostile
MONSTER:'@',"aligned priest",(17,13),noalign,hostile
MONSTER:'@',"aligned priest",(21,13),noalign,hostile
MONSTER:('@',"aligned priest"),(20,03),noalign,hostile
MONSTER:('@',"aligned priest"),(15,04),noalign,hostile
MONSTER:('@',"aligned priest"),(11,05),noalign,hostile
MONSTER:('@',"aligned priest"),(11,07),noalign,hostile
MONSTER:('@',"aligned priest"),(11,09),noalign,hostile
MONSTER:('@',"aligned priest"),(11,12),noalign,hostile
MONSTER:('@',"aligned priest"),(15,13),noalign,hostile
MONSTER:('@',"aligned priest"),(17,13),noalign,hostile
MONSTER:('@',"aligned priest"),(21,13),noalign,hostile
# A few nasties
MONSTER:'L',random,random
MONSTER:'L',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'L',random
MONSTER:'L',random
MONSTER:'V',random
MONSTER:'V',random
MONSTER:'V',random
STAIR:(63,15),up
# Teleporting to this level is allowed after the invocation creates its
# entrance. Force arrival in that case to be on rightmost third of level.

View File

@@ -128,20 +128,20 @@ just before the release of NetHack 3.4.0 in March 2002.
As with version 3.3, various people contributed to the game as a whole as
well as supporting ports on the different platforms that NetHack runs on:
Pat Rankin maintained 3.5 for VMS.
Pat Rankin maintained 3.4 for VMS.
Michael Allison maintained NetHack 3.5 for the MS-DOS platform.
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
Macintosh port of 3.4.
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
maintained and enhanced 3.5 for the Microsoft Windows platform. Alex Kompel
maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
contributed a new graphical interface for the Windows port. Alex Kompel also
contributed a Windows CE port for 3.4.1.
Ron Van Iwaarden maintained 3.5 for OS/2.
Ron Van Iwaarden maintained 3.4 for OS/2.
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
@@ -174,7 +174,6 @@ At the beginning of development for what would eventually get released
as 3.6.0, the development team consisted of Michael Allison,
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
@@ -211,7 +210,9 @@ people primarily responsible for the public NetHack servers available for
playing the game at nethack.alt.org and devnull.net. In addition to providing
a way for the public to play a game of NetHack from almost anywhere, they
have hosted annual NetHack tournaments for many, many years.
<FIXME> write up something for Robin, M. Drew Streib, Pasi Kallinen
On behalf of the NetHack community, thank you very much to
M. Drew Streib, Pasi Kallinen and Robin Bandy.
- - - - - - - - - -
@@ -220,11 +221,11 @@ particularly intriguing modification to help out with the game. The Gods of
the Dungeon sometimes make note of the names of the worst of these miscreants
in this, the list of Dungeoneers:
Adam Aronow Izchak Miller Mike Stephenson
Alex Kompel J. Ali Harlow Norm Meluch
Andreas Dorn Janet Walz Olaf Seibert
Andy Church Janne Salmijarvi Pasi Kallinen
Andy Swanson Jean-Christophe Collet Pat Rankin
Adam Aronow J. Ali Harlow Mike Stephenson
Alex Kompel Janet Walz Norm Meluch
Andreas Dorn Janne Salmijarvi Olaf Seibert
Andy Church Jean-Christophe Collet Pasi Kallinen
Andy Swanson Jeff Bailey Pat Rankin
Ari Huttunen Jochen Erwied Paul Winner
Barton House John Kallen Pierre Martineau
Benson I. Margulies John Rupley Ralf Brown
@@ -233,29 +234,30 @@ in this, the list of Dungeoneers:
Bruce Cox Jon W{tte Richard Beigel
Bruce Holloway Jonathan Handler Richard P. Hughey
Bruce Mewborne Joshua Delahunty Rob Menke
Carl Schelin Keizo Yamamoto Robin Johnson
Chris Russo Ken Arnold Roderick Schertler
David Cohrs Ken Arromdee Roland McGrath
David Damerell Ken Lorber Ron Van Iwaarden
David Gentzel Ken Washikita Ronnen Miller
David Hairston Kevin Darcy Ross Brown
Dean Luick Kevin Hugo Sascha Wostmann
Del Lamb Kevin Sitze Scott Bigham
Derek S. Ray Kevin Smolkowski Scott R. Turner
Deron Meranda Kevin Sweet Sean Hunt
Dion Nicolaas Lars Huttar Stephen Spackman
Dylan O'Donnell Leon Arnott Stephen White
Eric Backus Malcolm Ryan Steve Creps
Eric Hendrickson Mark Gooderum Steve Linhart
Eric R. Smith Mark Modrall Steve VanDevender
Eric S. Raymond Marvin Bressler Teemu Suikki
Erik Andersen Matthew Day Tim Lennan
Frederick Roeber Merlyn LeRoy Timo Hakulinen
Gil Neiger Michael Allison Tom Almy
Greg Laskin Michael Feir Tom West
Greg Olson Michael Hamel Warren Cheung
Gregg Wonderly Michael Sokolov Warwick Allison
Hao-yang Wang Mike Engber Yitzhak Sapir
Helge Hafting Mike Gallop
Irina Rempt-Drijfhout Mike Passaretti
Carl Schelin Keizo Yamamoto Robin Bandy
Chris Russo Ken Arnold Robin Johnson
David Cohrs Ken Arromdee Roderick Schertler
David Damerell Ken Lorber Roland McGrath
David Gentzel Ken Washikita Ron Van Iwaarden
David Hairston Kevin Darcy Ronnen Miller
Dean Luick Kevin Hugo Ross Brown
Del Lamb Kevin Sitze Sascha Wostmann
Derek S. Ray Kevin Smolkowski Scott Bigham
Deron Meranda Kevin Sweet Scott R. Turner
Dion Nicolaas Lars Huttar Sean Hunt
Dylan O'Donnell Leon Arnott Stephen Spackman
Eric Backus M. Drew Streib Stephen White
Eric Hendrickson Malcolm Ryan Steve Creps
Eric R. Smith Mark Gooderum Steve Linhart
Eric S. Raymond Mark Modrall Steve VanDevender
Erik Andersen Marvin Bressler Teemu Suikki
Frederick Roeber Matthew Day Tim Lennan
Gil Neiger Merlyn LeRoy Timo Hakulinen
Greg Laskin Michael Allison Tom Almy
Greg Olson Michael Feir Tom West
Gregg Wonderly Michael Hamel Warren Cheung
Hao-yang Wang Michael Sokolov Warwick Allison
Helge Hafting Mike Engber Yitzhak Sapir
Irina Rempt-Drijfhout Mike Gallop
Izchak Miller Mike Passaretti

View File

@@ -39,7 +39,7 @@ TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
# Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
MONSTER:'@',"Croesus",(43,10),hostile
MONSTER:('@',"Croesus"),(43,10),hostile
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
@@ -50,12 +50,12 @@ REGION:(46,06,48,06),lit,"ordinary"
REGION:(19,13,21,13),lit,"ordinary"
REGION:(46,13,48,13),lit,"ordinary"
# A welcoming committee
REGION:(03,10,07,13),lit,"zoo",filled,true
REGION:(03,10,07,13),lit,"zoo",filled,irregular
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
# Barracks
REGION:(62,03,71,04),lit,"barracks",filled,true
REGION:(62,03,71,04),lit,"barracks",filled,irregular
# Doors
DOOR:closed,(06,14)
DOOR:closed,(09,03)
@@ -67,43 +67,43 @@ DOOR:open,(68,11)
DOOR:closed,(63,14)
DOOR:closed,(66,14)
# Soldiers guarding the fort
MONSTER:'@',"soldier",(12,14)
MONSTER:'@',"soldier",(12,13)
MONSTER:'@',"soldier",(11,10)
MONSTER:'@',"soldier",(13,02)
MONSTER:'@',"soldier",(14,03)
MONSTER:'@',"soldier",(20,02)
MONSTER:'@',"soldier",(30,02)
MONSTER:'@',"soldier",(40,02)
MONSTER:'@',"soldier",(30,16)
MONSTER:'@',"soldier",(32,16)
MONSTER:'@',"soldier",(40,16)
MONSTER:'@',"soldier",(54,16)
MONSTER:'@',"soldier",(54,14)
MONSTER:'@',"soldier",(54,13)
MONSTER:'@',"soldier",(57,10)
MONSTER:'@',"soldier",(57,09)
MONSTER:'@',"lieutenant",(15,08)
MONSTER:('@',"soldier"),(12,14)
MONSTER:('@',"soldier"),(12,13)
MONSTER:('@',"soldier"),(11,10)
MONSTER:('@',"soldier"),(13,02)
MONSTER:('@',"soldier"),(14,03)
MONSTER:('@',"soldier"),(20,02)
MONSTER:('@',"soldier"),(30,02)
MONSTER:('@',"soldier"),(40,02)
MONSTER:('@',"soldier"),(30,16)
MONSTER:('@',"soldier"),(32,16)
MONSTER:('@',"soldier"),(40,16)
MONSTER:('@',"soldier"),(54,16)
MONSTER:('@',"soldier"),(54,14)
MONSTER:('@',"soldier"),(54,13)
MONSTER:('@',"soldier"),(57,10)
MONSTER:('@',"soldier"),(57,09)
MONSTER:('@',"lieutenant"),(15,08)
# Four dragons guarding each side
MONSTER:'D',random,(18,09)
MONSTER:'D',random,(49,10)
MONSTER:'D',random,(33,05)
MONSTER:'D',random,(33,14)
MONSTER:'D',(18,09)
MONSTER:'D',(49,10)
MONSTER:'D',(33,05)
MONSTER:'D',(33,14)
# Eels in the moat
MONSTER:';',"giant eel",(17,08)
MONSTER:';',"giant eel",(17,11)
MONSTER:';',"giant eel",(48,08)
MONSTER:';',"giant eel",(48,11)
MONSTER:(';',"giant eel"),(17,08)
MONSTER:(';',"giant eel"),(17,11)
MONSTER:(';',"giant eel"),(48,08)
MONSTER:(';',"giant eel"),(48,11)
# The corner rooms treasures
OBJECT:'*',"diamond",(19,06)
OBJECT:'*',"diamond",(20,06)
OBJECT:'*',"diamond",(21,06)
OBJECT:'*',"emerald",(19,13)
OBJECT:'*',"emerald",(20,13)
OBJECT:'*',"emerald",(21,13)
OBJECT:'*',"ruby",(46,06)
OBJECT:'*',"ruby",(47,06)
OBJECT:'*',"ruby",(48,06)
OBJECT:'*',"amethyst",(46,13)
OBJECT:'*',"amethyst",(47,13)
OBJECT:'*',"amethyst",(48,13)
OBJECT:('*',"diamond"),(19,06)
OBJECT:('*',"diamond"),(20,06)
OBJECT:('*',"diamond"),(21,06)
OBJECT:('*',"emerald"),(19,13)
OBJECT:('*',"emerald"),(20,13)
OBJECT:('*',"emerald"),(21,13)
OBJECT:('*',"ruby"),(46,06)
OBJECT:('*',"ruby"),(47,06)
OBJECT:('*',"ruby"),(48,06)
OBJECT:('*',"amethyst"),(46,13)
OBJECT:('*',"amethyst"),(47,13)
OBJECT:('*',"amethyst"),(48,13)

View File

@@ -55,28 +55,29 @@ BRANCH:levregion(01,00,79,20),(30,06,46,13)
# Non diggable walls
NON_DIGGABLE:(30,06,46,13)
# Objects
CONTAINER:'`',"statue",(36,10),uncursed,"knight",3,"Perseus"
OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0
OBJECT[25%]:'[',"levitation boots",contained,random,+0
OBJECT[50%]:')',"scimitar",contained,blessed,+2
OBJECT[50%]:'(',"sack",contained
CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" {
[75%]: OBJECT:('[',"shield of reflection"),cursed,+0
[25%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
# These aren't really containers, but specifying CONTAINER forces them to be
# empty, since CONTAINERs contain only what is explicitly specified.
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
CONTAINER:'`',"statue",random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
@@ -86,27 +87,27 @@ TRAP:random,random
TRAP:"board",(38,07)
TRAP:"board",(38,12)
# Random monsters
MONSTER:'@',"Medusa",(36,10),asleep
MONSTER:';',"giant eel",(11,06)
MONSTER:';',"giant eel",(23,13)
MONSTER:';',"giant eel",(29,02)
MONSTER:';',"jellyfish",(02,02)
MONSTER:';',"jellyfish",(00,08)
MONSTER:';',"jellyfish",(04,18)
MONSTER:'T',"water troll",(51,03)
MONSTER:'T',"water troll",(64,11)
MONSTER:'S',random,(38,07)
MONSTER:'S',random,(38,12)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:('@',"Medusa"),(36,10),asleep
MONSTER:(';',"giant eel"),(11,06)
MONSTER:(';',"giant eel"),(23,13)
MONSTER:(';',"giant eel"),(29,02)
MONSTER:(';',"jellyfish"),(02,02)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,18)
MONSTER:('T',"water troll"),(51,03)
MONSTER:('T',"water troll"),(64,11)
MONSTER:'S',(38,07)
MONSTER:'S',(38,12)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MAZE:"medusa-2",' '
FLAGS: noteleport
@@ -136,7 +137,7 @@ ENDMAP
# Dungeon Description
REGION:(00,00,74,19),lit,"ordinary"
REGION:(02,03,05,16),unlit,"ordinary"
REGION:(61,03,72,16),unlit,"ordinary",unfilled,true
REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular
REGION:(71,08,72,11),unlit,"ordinary"
REGION:(67,08,69,11),lit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
@@ -153,28 +154,29 @@ BRANCH:levregion(01,00,79,20),(59,01,73,17)
NON_DIGGABLE:(01,02,06,17)
NON_DIGGABLE:(60,02,73,17)
# Objects
CONTAINER:'`',"statue",(68,10),uncursed,"knight",3,"Perseus"
OBJECT[25%]:'[',"shield of reflection",contained,cursed,+0
OBJECT[75%]:'[',"levitation boots",contained,random,+0
OBJECT[50%]:')',"scimitar",contained,blessed,+2
OBJECT[50%]:'(',"sack",contained
CONTAINER:'`',"statue",(64,08)
CONTAINER:'`',"statue",(65,08)
CONTAINER:'`',"statue",(64,09)
CONTAINER:'`',"statue",(65,09)
CONTAINER:'`',"statue",(64,10)
CONTAINER:'`',"statue",(65,10)
CONTAINER:'`',"statue",(64,11)
CONTAINER:'`',"statue",(65,11)
OBJECT:'`',"boulder",(04,04)
OBJECT:'/',random,(52,09)
OBJECT:'`',"boulder",(52,09)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" {
[25%]: OBJECT:('[',"shield of reflection"),cursed,+0
[75%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
CONTAINER:('`',"statue"),(64,08) { }
CONTAINER:('`',"statue"),(65,08) { }
CONTAINER:('`',"statue"),(64,09) { }
CONTAINER:('`',"statue"),(65,09) { }
CONTAINER:('`',"statue"),(64,10) { }
CONTAINER:('`',"statue"),(65,10) { }
CONTAINER:('`',"statue"),(64,11) { }
CONTAINER:('`',"statue"),(65,11) { }
OBJECT:('`',"boulder"),(04,04)
OBJECT:'/',(52,09)
OBJECT:('`',"boulder"),(52,09)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Traps
TRAP:"magic",(03,12)
TRAP:random,random
@@ -182,36 +184,36 @@ TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters.
MONSTER:'@',"Medusa",(68,10),asleep
MONSTER:'g',"gremlin",(02,14)
MONSTER:'H',"titan",(02,05)
MONSTER:';',"electric eel",(10,13)
MONSTER:';',"electric eel",(11,13)
MONSTER:';',"electric eel",(10,14)
MONSTER:';',"electric eel",(11,14)
MONSTER:';',"electric eel",(10,15)
MONSTER:';',"electric eel",(11,15)
MONSTER:';',"jellyfish",(01,01)
MONSTER:';',"jellyfish",(00,08)
MONSTER:';',"jellyfish",(04,19)
MONSTER:''',"stone golem",(64,08),asleep
MONSTER:''',"stone golem",(65,08),asleep
MONSTER:''',"stone golem",(64,09),asleep
MONSTER:''',"stone golem",(65,09),asleep
MONSTER:'S',"cobra",(64,10),asleep
MONSTER:'S',"cobra",(65,10),asleep
MONSTER:'A',random,(72,08)
MONSTER:'y',"yellow light",(72,11),asleep
MONSTER:random,random,(17,07)
MONSTER:random,random,(28,11)
MONSTER:random,random,(32,13)
MONSTER:random,random,(49,09)
MONSTER:random,random,(48,07)
MONSTER:random,random,(65,03)
MONSTER:random,random,(70,04)
MONSTER:random,random,(70,15)
MONSTER:random,random,(65,16)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:('@',"Medusa"),(68,10),asleep
MONSTER:('g',"gremlin"),(02,14)
MONSTER:('H',"titan"),(02,05)
MONSTER:(';',"electric eel"),(10,13)
MONSTER:(';',"electric eel"),(11,13)
MONSTER:(';',"electric eel"),(10,14)
MONSTER:(';',"electric eel"),(11,14)
MONSTER:(';',"electric eel"),(10,15)
MONSTER:(';',"electric eel"),(11,15)
MONSTER:(';',"jellyfish"),(01,01)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,19)
MONSTER:(''',"stone golem"),(64,08),asleep
MONSTER:(''',"stone golem"),(65,08),asleep
MONSTER:(''',"stone golem"),(64,09),asleep
MONSTER:(''',"stone golem"),(65,09),asleep
MONSTER:('S',"cobra"),(64,10),asleep
MONSTER:('S',"cobra"),(65,10),asleep
MONSTER:'A',(72,08)
MONSTER:('y',"yellow light"),(72,11),asleep
MONSTER:random,(17,07)
MONSTER:random,(28,11)
MONSTER:random,(32,13)
MONSTER:random,(49,09)
MONSTER:random,(48,07)
MONSTER:random,(65,03)
MONSTER:random,(70,04)
MONSTER:random,(70,15)
MONSTER:random,(65,16)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random

File diff suppressed because it is too large Load Diff

View File

@@ -45,6 +45,7 @@ tombstone print tombstone when you die [TRUE]
toptenwin print topten in a window rather than stdout [FALSE]
travel enable the command to travel to a map location via [TRUE]
a shortest-path algorithm, usually invoked by '_'.
use_darkgray use bold black instead of blue for black glyphs. [TRUE]
use_inverse display detected monsters in highlighted manner [FALSE]
verbose print more commentary during the game [TRUE]

View File

@@ -8,51 +8,59 @@
LEVEL: "oracle"
ROOM: "ordinary" , lit, (3,3), (center,center), (11,9)
NAME: "central"
OBJECT:'`',"statue",(0,0),"forest centaur",1
OBJECT:'`',"statue",(0,8),"mountain centaur",1
OBJECT:'`',"statue",(10,0),"mountain centaur",1
OBJECT:'`',"statue",(10,8),"forest centaur",1
OBJECT:'`',"statue",(5,1),"plains centaur",1
OBJECT:'`',"statue",(5,7),"plains centaur",1
OBJECT:'`',"statue",(2,4),"plains centaur",1
OBJECT:'`',"statue",(8,4),"plains centaur",1
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) {
OBJECT:('`',"statue"),(0,0),montype:'C',1
OBJECT:('`',"statue"),(0,8),montype:'C',1
OBJECT:('`',"statue"),(10,0),montype:'C',1
OBJECT:('`',"statue"),(10,8),montype:'C',1
OBJECT:('`',"statue"),(5,1),montype:'C',1
OBJECT:('`',"statue"),(5,7),montype:'C',1
OBJECT:('`',"statue"),(2,4),montype:'C',1
OBJECT:('`',"statue"),(8,4),montype:'C',1
SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
FOUNTAIN: (0, 1)
FOUNTAIN: (1, 0)
FOUNTAIN: (1, 2)
FOUNTAIN: (2, 1)
MONSTER: '@', "Oracle", (1,1)
DOOR: false , nodoor , random, random
SUBROOM: "delphi" , lit , (4,3) , (3,3) {
FOUNTAIN: (0, 1)
FOUNTAIN: (1, 0)
FOUNTAIN: (1, 2)
FOUNTAIN: (2, 1)
MONSTER: ('@', "Oracle"), (1,1)
ROOMDOOR: false , nodoor , random, random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random
MONSTER: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
MONSTER: random, random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
}
RANDOM_CORRIDORS

View File

@@ -35,7 +35,7 @@
### Bottom (first) level of Sokoban ###
MAZE:"soko4-1",' '
FLAGS:noteleport,hardfloor
FLAGS:noteleport,hardfloor,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -60,18 +60,18 @@ NON_DIGGABLE:(00,00,13,12)
NON_PASSWALL:(00,00,13,12)
# Boulders
OBJECT:'`',"boulder",(02,02)
OBJECT:'`',"boulder",(02,03)
OBJECT:('`',"boulder"),(02,02)
OBJECT:('`',"boulder"),(02,03)
#
OBJECT:'`',"boulder",(10,02)
OBJECT:'`',"boulder",(09,03)
OBJECT:'`',"boulder",(10,04)
OBJECT:('`',"boulder"),(10,02)
OBJECT:('`',"boulder"),(09,03)
OBJECT:('`',"boulder"),(10,04)
#
OBJECT:'`',"boulder",(08,07)
OBJECT:'`',"boulder",(09,08)
OBJECT:'`',"boulder",(09,09)
OBJECT:'`',"boulder",(08,10)
OBJECT:'`',"boulder",(10,10)
OBJECT:('`',"boulder"),(08,07)
OBJECT:('`',"boulder"),(09,08)
OBJECT:('`',"boulder"),(09,09)
OBJECT:('`',"boulder"),(08,10)
OBJECT:('`',"boulder"),(10,10)
# Traps
TRAP:"pit",(03,06)
@@ -85,20 +85,20 @@ TRAP:"pit",(06,10)
TRAP:"pit",(07,10)
# A little help
OBJECT:'?',"earth",(02,11)
OBJECT:'?',"earth",(03,11)
OBJECT:('?',"earth"),(02,11)
OBJECT:('?',"earth"),(03,11)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
MAZE:"soko4-2",' '
FLAGS:noteleport,hardfloor
FLAGS:noteleport,hardfloor,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -121,20 +121,20 @@ NON_DIGGABLE:(00,00,14,10)
NON_PASSWALL:(00,00,14,10)
# Boulders
OBJECT:'`',"boulder",(05,02)
OBJECT:'`',"boulder",(06,02)
OBJECT:'`',"boulder",(06,03)
OBJECT:'`',"boulder",(07,03)
OBJECT:('`',"boulder"),(05,02)
OBJECT:('`',"boulder"),(06,02)
OBJECT:('`',"boulder"),(06,03)
OBJECT:('`',"boulder"),(07,03)
#
OBJECT:'`',"boulder",(09,05)
OBJECT:'`',"boulder",(10,03)
OBJECT:'`',"boulder",(11,02)
OBJECT:'`',"boulder",(12,03)
OBJECT:('`',"boulder"),(09,05)
OBJECT:('`',"boulder"),(10,03)
OBJECT:('`',"boulder"),(11,02)
OBJECT:('`',"boulder"),(12,03)
#
OBJECT:'`',"boulder",(07,08)
OBJECT:'`',"boulder",(08,08)
OBJECT:'`',"boulder",(09,08)
OBJECT:'`',"boulder",(10,08)
OBJECT:('`',"boulder"),(07,08)
OBJECT:('`',"boulder"),(08,08)
OBJECT:('`',"boulder"),(09,08)
OBJECT:('`',"boulder"),(10,08)
# Traps
TRAP:"pit",(01,02)
@@ -149,21 +149,21 @@ TRAP:"pit",(05,08)
TRAP:"pit",(06,08)
# A little help
OBJECT:'?',"earth",(01,09)
OBJECT:'?',"earth",(02,09)
OBJECT:('?',"earth"),(01,09)
OBJECT:('?',"earth"),(02,09)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
### Second level ###
MAZE:"soko3-1",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -188,29 +188,29 @@ NON_DIGGABLE:(00,00,28,11)
NON_PASSWALL:(00,00,28,11)
# Boulders
OBJECT:'`',"boulder",(03,02)
OBJECT:'`',"boulder",(04,02)
OBJECT:('`',"boulder"),(03,02)
OBJECT:('`',"boulder"),(04,02)
#
OBJECT:'`',"boulder",(06,02)
OBJECT:'`',"boulder",(06,03)
OBJECT:'`',"boulder",(07,02)
OBJECT:('`',"boulder"),(06,02)
OBJECT:('`',"boulder"),(06,03)
OBJECT:('`',"boulder"),(07,02)
#
OBJECT:'`',"boulder",(03,06)
OBJECT:'`',"boulder",(02,07)
OBJECT:'`',"boulder",(03,07)
OBJECT:'`',"boulder",(03,08)
OBJECT:'`',"boulder",(02,09)
OBJECT:'`',"boulder",(03,09)
OBJECT:'`',"boulder",(04,09)
OBJECT:('`',"boulder"),(03,06)
OBJECT:('`',"boulder"),(02,07)
OBJECT:('`',"boulder"),(03,07)
OBJECT:('`',"boulder"),(03,08)
OBJECT:('`',"boulder"),(02,09)
OBJECT:('`',"boulder"),(03,09)
OBJECT:('`',"boulder"),(04,09)
#
OBJECT:'`',"boulder",(06,07)
OBJECT:'`',"boulder",(06,09)
OBJECT:'`',"boulder",(08,07)
OBJECT:'`',"boulder",(08,10)
OBJECT:'`',"boulder",(09,08)
OBJECT:'`',"boulder",(09,09)
OBJECT:'`',"boulder",(10,07)
OBJECT:'`',"boulder",(10,10)
OBJECT:('`',"boulder"),(06,07)
OBJECT:('`',"boulder"),(06,09)
OBJECT:('`',"boulder"),(08,07)
OBJECT:('`',"boulder"),(08,10)
OBJECT:('`',"boulder"),(09,08)
OBJECT:('`',"boulder"),(09,09)
OBJECT:('`',"boulder"),(10,07)
OBJECT:('`',"boulder"),(10,10)
# Traps
TRAP:"hole",(12,10)
@@ -230,16 +230,16 @@ TRAP:"hole",(25,10)
TRAP:"hole",(26,10)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
MAZE:"soko3-2",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -266,22 +266,22 @@ NON_DIGGABLE:(00,00,25,13)
NON_PASSWALL:(00,00,25,13)
# Boulders
OBJECT:'`',"boulder",(02,03)
OBJECT:'`',"boulder",(08,03)
OBJECT:'`',"boulder",(09,04)
OBJECT:'`',"boulder",(02,05)
OBJECT:'`',"boulder",(04,05)
OBJECT:'`',"boulder",(09,05)
OBJECT:'`',"boulder",(02,06)
OBJECT:'`',"boulder",(05,06)
OBJECT:'`',"boulder",(06,07)
OBJECT:'`',"boulder",(03,08)
OBJECT:'`',"boulder",(07,08)
OBJECT:'`',"boulder",(05,09)
OBJECT:'`',"boulder",(10,09)
OBJECT:'`',"boulder",(07,10)
OBJECT:'`',"boulder",(10,10)
OBJECT:'`',"boulder",(03,11)
OBJECT:('`',"boulder"),(02,03)
OBJECT:('`',"boulder"),(08,03)
OBJECT:('`',"boulder"),(09,04)
OBJECT:('`',"boulder"),(02,05)
OBJECT:('`',"boulder"),(04,05)
OBJECT:('`',"boulder"),(09,05)
OBJECT:('`',"boulder"),(02,06)
OBJECT:('`',"boulder"),(05,06)
OBJECT:('`',"boulder"),(06,07)
OBJECT:('`',"boulder"),(03,08)
OBJECT:('`',"boulder"),(07,08)
OBJECT:('`',"boulder"),(05,09)
OBJECT:('`',"boulder"),(10,09)
OBJECT:('`',"boulder"),(07,10)
OBJECT:('`',"boulder"),(10,10)
OBJECT:('`',"boulder"),(03,11)
# Traps
TRAP:"hole",(12,10)
@@ -298,17 +298,17 @@ TRAP:"hole",(22,10)
TRAP:"hole",(23,10)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
### Third level ###
MAZE:"soko2-1",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -333,23 +333,23 @@ NON_DIGGABLE:(00,00,19,11)
NON_PASSWALL:(00,00,19,11)
# Boulders
OBJECT:'`',"boulder",(02,02)
OBJECT:'`',"boulder",(03,02)
OBJECT:('`',"boulder"),(02,02)
OBJECT:('`',"boulder"),(03,02)
#
OBJECT:'`',"boulder",(05,03)
OBJECT:'`',"boulder",(07,03)
OBJECT:'`',"boulder",(07,02)
OBJECT:'`',"boulder",(08,02)
OBJECT:('`',"boulder"),(05,03)
OBJECT:('`',"boulder"),(07,03)
OBJECT:('`',"boulder"),(07,02)
OBJECT:('`',"boulder"),(08,02)
#
OBJECT:'`',"boulder",(10,03)
OBJECT:'`',"boulder",(11,03)
OBJECT:('`',"boulder"),(10,03)
OBJECT:('`',"boulder"),(11,03)
#
OBJECT:'`',"boulder",(02,07)
OBJECT:'`',"boulder",(02,08)
OBJECT:'`',"boulder",(03,09)
OBJECT:('`',"boulder"),(02,07)
OBJECT:('`',"boulder"),(02,08)
OBJECT:('`',"boulder"),(03,09)
#
OBJECT:'`',"boulder",(05,07)
OBJECT:'`',"boulder",(06,06)
OBJECT:('`',"boulder"),(05,07)
OBJECT:('`',"boulder"),(06,06)
# Traps
TRAP:"hole",(08,09)
@@ -364,16 +364,16 @@ TRAP:"hole",(16,09)
TRAP:"hole",(17,09)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
MAZE:"soko2-2",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -399,22 +399,22 @@ NON_DIGGABLE:(00,00,19,12)
NON_PASSWALL:(00,00,19,12)
# Boulders
OBJECT:'`',"boulder",(04,02)
OBJECT:'`',"boulder",(04,03)
OBJECT:'`',"boulder",(05,03)
OBJECT:'`',"boulder",(07,03)
OBJECT:'`',"boulder",(08,03)
OBJECT:'`',"boulder",(02,04)
OBJECT:'`',"boulder",(03,04)
OBJECT:'`',"boulder",(05,05)
OBJECT:'`',"boulder",(06,06)
OBJECT:'`',"boulder",(09,06)
OBJECT:'`',"boulder",(03,07)
OBJECT:'`',"boulder",(04,07)
OBJECT:'`',"boulder",(07,07)
OBJECT:'`',"boulder",(06,09)
OBJECT:'`',"boulder",(05,10)
OBJECT:'`',"boulder",(05,11)
OBJECT:('`',"boulder"),(04,02)
OBJECT:('`',"boulder"),(04,03)
OBJECT:('`',"boulder"),(05,03)
OBJECT:('`',"boulder"),(07,03)
OBJECT:('`',"boulder"),(08,03)
OBJECT:('`',"boulder"),(02,04)
OBJECT:('`',"boulder"),(03,04)
OBJECT:('`',"boulder"),(05,05)
OBJECT:('`',"boulder"),(06,06)
OBJECT:('`',"boulder"),(09,06)
OBJECT:('`',"boulder"),(03,07)
OBJECT:('`',"boulder"),(04,07)
OBJECT:('`',"boulder"),(07,07)
OBJECT:('`',"boulder"),(06,09)
OBJECT:('`',"boulder"),(05,10)
OBJECT:('`',"boulder"),(05,11)
# Traps
TRAP:"hole",(07,11)
@@ -430,17 +430,17 @@ TRAP:"hole",(16,11)
TRAP:"hole",(17,11)
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
### Top (last) level of Sokoban ###
MAZE:"soko1-1",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -463,34 +463,36 @@ MAP
|...|----- --|.....|
----- -------
ENDMAP
RANDOM_PLACES:(16,11),(16,13),(16,15)
$place = { (16,11),(16,13),(16,15) }
SHUFFLE: $place
STAIR:(01,01),down
REGION:(00,00,25,17),lit,"ordinary"
NON_DIGGABLE:(00,00,25,17)
NON_PASSWALL:(00,00,25,17)
# Boulders
OBJECT:'`',"boulder",(03,05)
OBJECT:'`',"boulder",(05,05)
OBJECT:'`',"boulder",(07,05)
OBJECT:'`',"boulder",(09,05)
OBJECT:'`',"boulder",(11,05)
OBJECT:('`',"boulder"),(03,05)
OBJECT:('`',"boulder"),(05,05)
OBJECT:('`',"boulder"),(07,05)
OBJECT:('`',"boulder"),(09,05)
OBJECT:('`',"boulder"),(11,05)
#
OBJECT:'`',"boulder",(04,07)
OBJECT:'`',"boulder",(04,08)
OBJECT:'`',"boulder",(06,07)
OBJECT:'`',"boulder",(09,07)
OBJECT:'`',"boulder",(11,07)
OBJECT:('`',"boulder"),(04,07)
OBJECT:('`',"boulder"),(04,08)
OBJECT:('`',"boulder"),(06,07)
OBJECT:('`',"boulder"),(09,07)
OBJECT:('`',"boulder"),(11,07)
#
OBJECT:'`',"boulder",(03,12)
OBJECT:'`',"boulder",(04,10)
OBJECT:'`',"boulder",(05,12)
OBJECT:'`',"boulder",(06,10)
OBJECT:'`',"boulder",(07,11)
OBJECT:'`',"boulder",(08,10)
OBJECT:'`',"boulder",(09,12)
OBJECT:('`',"boulder"),(03,12)
OBJECT:('`',"boulder"),(04,10)
OBJECT:('`',"boulder"),(05,12)
OBJECT:('`',"boulder"),(06,10)
OBJECT:('`',"boulder"),(07,11)
OBJECT:('`',"boulder"),(08,10)
OBJECT:('`',"boulder"),(09,12)
#
OBJECT:'`',"boulder",(03,14)
OBJECT:('`',"boulder"),(03,14)
# Traps
TRAP:"hole",(08,01)
@@ -510,29 +512,33 @@ TRAP:"hole",(21,01)
TRAP:"hole",(22,01)
TRAP:"hole",(23,01)
MONSTER:'m',"giant mimic", random, m_object "boulder"
MONSTER:'m',"giant mimic", random, m_object "boulder"
MONSTER:('m',"giant mimic"), random, m_object "boulder"
MONSTER:('m',"giant mimic"), random, m_object "boulder"
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
# Rewards
DOOR:locked,(23,13)
DOOR:closed,(17,11)
DOOR:closed,(17,13)
DOOR:closed,(17,15)
REGION:(18,10,22,16),lit,"zoo",filled,true
OBJECT:'(',"bag of holding",place[0]
ENGRAVING:place[0],burn,"Elbereth"
REGION:(18,10,22,16),lit,"zoo",filled,irregular
IF [50%] {
OBJECT:('(',"bag of holding"),$place[0]
} ELSE {
OBJECT:('"',"amulet of reflection"),$place[0]
}
ENGRAVING:$place[0],burn,"Elbereth"
MAZE:"soko1-2",' '
FLAGS:noteleport
FLAGS:noteleport,premapped,solidify
GEOMETRY:center,center
#12345678901234567890123456789012345678901234567890
MAP
@@ -554,35 +560,37 @@ MAP
|..|..| --|.....|
------- -------
ENDMAP
RANDOM_PLACES:(16,10),(16,12),(16,14)
$place = { (16,10),(16,12),(16,14) }
SHUFFLE: $place
STAIR:(06,15),down
REGION:(00,00,25,16),lit,"ordinary"
NON_DIGGABLE:(00,00,25,16)
NON_PASSWALL:(00,00,25,16)
# Boulders
OBJECT:'`',"boulder",(04,04)
OBJECT:'`',"boulder",(02,06)
OBJECT:'`',"boulder",(03,06)
OBJECT:'`',"boulder",(04,07)
OBJECT:'`',"boulder",(05,07)
OBJECT:'`',"boulder",(02,08)
OBJECT:'`',"boulder",(05,08)
OBJECT:'`',"boulder",(03,09)
OBJECT:'`',"boulder",(04,09)
OBJECT:'`',"boulder",(03,10)
OBJECT:'`',"boulder",(05,10)
OBJECT:'`',"boulder",(06,12)
OBJECT:('`',"boulder"),(04,04)
OBJECT:('`',"boulder"),(02,06)
OBJECT:('`',"boulder"),(03,06)
OBJECT:('`',"boulder"),(04,07)
OBJECT:('`',"boulder"),(05,07)
OBJECT:('`',"boulder"),(02,08)
OBJECT:('`',"boulder"),(05,08)
OBJECT:('`',"boulder"),(03,09)
OBJECT:('`',"boulder"),(04,09)
OBJECT:('`',"boulder"),(03,10)
OBJECT:('`',"boulder"),(05,10)
OBJECT:('`',"boulder"),(06,12)
#
OBJECT:'`',"boulder",(07,14)
OBJECT:('`',"boulder"),(07,14)
#
OBJECT:'`',"boulder",(11,05)
OBJECT:'`',"boulder",(12,06)
OBJECT:'`',"boulder",(10,07)
OBJECT:'`',"boulder",(11,07)
OBJECT:'`',"boulder",(10,08)
OBJECT:'`',"boulder",(12,09)
OBJECT:'`',"boulder",(11,10)
OBJECT:('`',"boulder"),(11,05)
OBJECT:('`',"boulder"),(12,06)
OBJECT:('`',"boulder"),(10,07)
OBJECT:('`',"boulder"),(11,07)
OBJECT:('`',"boulder"),(10,08)
OBJECT:('`',"boulder"),(12,09)
OBJECT:('`',"boulder"),(11,10)
# Traps
TRAP:"hole",(05,01)
@@ -604,22 +612,26 @@ TRAP:"hole",(20,01)
TRAP:"hole",(21,01)
TRAP:"hole",(22,01)
MONSTER:'m',"giant mimic", random, m_object "boulder"
MONSTER:'m',"giant mimic", random, m_object "boulder"
MONSTER:('m',"giant mimic"), random, m_object "boulder"
MONSTER:('m',"giant mimic"), random, m_object "boulder"
# Random objects
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'=',random,random
OBJECT:'/',random,random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'%',random
OBJECT:'=',random
OBJECT:'/',random
# Rewards
DOOR:locked,(23,12)
DOOR:closed,(17,10)
DOOR:closed,(17,12)
DOOR:closed,(17,14)
REGION:(18,09,22,15),lit,"zoo",filled,true
OBJECT:'"',"amulet of reflection",place[0]
ENGRAVING:place[0],burn,"Elbereth"
REGION:(18,09,22,15),lit,"zoo",filled,irregular
IF [50%] {
OBJECT:('(',"bag of holding"),$place[0]
} ELSE {
OBJECT:('"',"amulet of reflection"),$place[0]
}
ENGRAVING:$place[0],burn,"Elbereth"

View File

@@ -6,7 +6,7 @@
#
# Upper stage of Vlad's tower
MAZE:"tower1",' '
FLAGS: noteleport,hardfloor
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
@@ -23,13 +23,13 @@ MAP
ENDMAP
LADDER:(11,05),down
# The lord and his court
MONSTER:'V',"Vlad the Impaler",(06,05)
MONSTER:'V',random,(03,09)
MONSTER:'V',random,(07,09)
MONSTER:'V',random,(11,09)
MONSTER:'V',random,(03,01)
MONSTER:'V',random,(07,01)
MONSTER:'V',random,(11,01)
MONSTER:('V',"Vlad the Impaler"),(06,05)
MONSTER:'V',(03,09)
MONSTER:'V',(07,09)
MONSTER:'V',(11,09)
MONSTER:'V',(03,01)
MONSTER:'V',(07,01)
MONSTER:'V',(11,01)
# The doors
DOOR:closed,(08,03)
DOOR:closed,(10,03)
@@ -39,20 +39,20 @@ DOOR:locked,(08,07)
DOOR:locked,(10,07)
DOOR:closed,(03,06)
# treasures
OBJECT:'(',"chest",(07,05)
OBJECT:'(',"chest",(03,09)
OBJECT:'(',"chest",(07,09)
OBJECT:'(',"chest",(11,09)
OBJECT:'(',"chest",(03,01)
OBJECT:'(',"chest",(07,01)
OBJECT:'(',"chest",(11,01)
OBJECT:('(',"chest"),(07,05)
OBJECT:('(',"chest"),(03,09)
OBJECT:('(',"chest"),(07,09)
OBJECT:('(',"chest"),(11,09)
OBJECT:('(',"chest"),(03,01)
OBJECT:('(',"chest"),(07,01)
OBJECT:('(',"chest"),(11,01)
# We have to protect the tower against outside attacks
NON_DIGGABLE:(00,00,14,10)
# Intermediate stage of Vlad's tower
MAZE:"tower2",' '
FLAGS: noteleport,hardfloor
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
@@ -68,31 +68,34 @@ MAP
--- --- ---
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03),
(01,07),(13,07),(03,09),(07,09),(11,09)
$place = { (03,01),(07,01),(11,01),(01,03),(13,03),
(01,07),(13,07),(03,09),(07,09),(11,09) }
SHUFFLE: $place
LADDER:(11,05),up
LADDER:(03,07),down
DOOR:locked,(10,04)
DOOR:locked,(09,07)
MONSTER:'&',random,place[0]
MONSTER:'&',random,place[1]
MONSTER:'d',"hell hound pup",place[2]
MONSTER:'d',"hell hound pup",place[3]
MONSTER:'d',"winter wolf",place[4]
CONTAINER:'(',"chest",place[5]
OBJECT:'"',"amulet of life saving",contained
CONTAINER:'(',"chest",place[6]
OBJECT:'"',"amulet of strangulation",contained
OBJECT:'[',"water walking boots",place[7]
OBJECT:'[',"crystal plate mail",place[8]
OBJECT:'+',"invisibility",place[9]
MONSTER:'&',$place[0]
MONSTER:'&',$place[1]
MONSTER:('d',"hell hound pup"),$place[2]
MONSTER:('d',"hell hound pup"),$place[3]
MONSTER:('d',"winter wolf"),$place[4]
CONTAINER:('(',"chest"),$place[5] {
OBJECT:('"',"amulet of life saving")
}
CONTAINER:('(',"chest"),$place[6] {
OBJECT:('"',"amulet of strangulation")
}
OBJECT:('[',"water walking boots"),$place[7]
OBJECT:('[',"crystal plate mail"),$place[8]
OBJECT:('+',"invisibility"),$place[9]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,14,10)
# Bottom most stage of Vlad's tower
MAZE:"tower3",' '
FLAGS: noteleport,hardfloor
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
@@ -110,29 +113,30 @@ MAP
---------------
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03),
(03,07),(15,07),(05,09),(09,09),(13,09)
$place = { (05,01),(09,01),(13,01),(03,03),(15,03),
(03,07),(15,07),(05,09),(09,09),(13,09) }
SHUFFLE: $place
BRANCH:(02,05,02,05),(00,00,00,00)
LADDER:(05,07),up
# Entry door is, of course, locked
DOOR:locked,(14,05)
# Let's put a dragon behind the door, just for the fun...
MONSTER:'D',random,(13,05)
MONSTER:random,random,(12,04)
MONSTER:random,random,(12,06)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
OBJECT:')',"long sword",place[0]
TRAP:random,place[0]
OBJECT:'(',"lock pick",place[1]
TRAP:random,place[1]
OBJECT:'[',"elven cloak",place[2]
TRAP:random,place[2]
OBJECT:'(',"blindfold",place[3]
TRAP:random,place[3]
MONSTER:'D',(13,05)
MONSTER:random,(12,04)
MONSTER:random,(12,06)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
OBJECT:(')',"long sword"),$place[0]
TRAP:random,$place[0]
OBJECT:('(',"lock pick"),$place[1]
TRAP:random,$place[1]
OBJECT:('[',"elven cloak"),$place[2]
TRAP:random,$place[2]
OBJECT:('(',"blindfold"),$place[3]
TRAP:random,$place[3]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,18,12)

View File

@@ -48,29 +48,29 @@ NON_PASSWALL:(11,00,21,00)
NON_PASSWALL:(11,10,27,12)
NON_PASSWALL:(21,00,27,10)
# The wizard and his guards
MONSTER:'@',"Wizard of Yendor",(16,05),asleep
MONSTER:'d',"hell hound",(15,05)
MONSTER:'V',"vampire lord",(17,05)
MONSTER:('@',"Wizard of Yendor"),(16,05),asleep
MONSTER:('d',"hell hound"),(15,05)
MONSTER:('V',"vampire lord"),(17,05)
# The local treasure
OBJECT:'+',"Book of the Dead",(16,05)
OBJECT:('+',"Book of the Dead"),(16,05)
# Surrounding terror
MONSTER:';',"kraken",(14,02)
MONSTER:';',"giant eel",(17,02)
MONSTER:';',"kraken",(13,04)
MONSTER:';',"giant eel",(13,06)
MONSTER:';',"kraken",(19,04)
MONSTER:';',"giant eel",(19,06)
MONSTER:';',"kraken",(15,08)
MONSTER:';',"giant eel",(17,08)
MONSTER:';',"piranha",(15,02)
MONSTER:';',"piranha",(19,08)
MONSTER:(';',"kraken"),(14,02)
MONSTER:(';',"giant eel"),(17,02)
MONSTER:(';',"kraken"),(13,04)
MONSTER:(';',"giant eel"),(13,06)
MONSTER:(';',"kraken"),(19,04)
MONSTER:(';',"giant eel"),(19,06)
MONSTER:(';',"kraken"),(15,08)
MONSTER:(';',"giant eel"),(17,08)
MONSTER:(';',"piranha"),(15,02)
MONSTER:(';',"piranha"),(19,08)
# Random monsters
MONSTER:'D',random,random
MONSTER:'H',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'D',random
MONSTER:'H',random
MONSTER:'&',random
MONSTER:'&',random
MONSTER:'&',random
MONSTER:'&',random
# And to make things a little harder.
TRAP:"board",(16,04)
TRAP:"board",(16,06)
@@ -82,14 +82,14 @@ TRAP:"sleep gas",random
TRAP:"anti magic",random
TRAP:"magic",random
# Some random loot.
OBJECT:'*',"ruby",random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'+',random,random
OBJECT:'+',random,random
OBJECT:('*',"ruby"),random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'+',random
OBJECT:'+',random
OBJECT:'+',random
# The middle wizard level.
@@ -136,13 +136,13 @@ TRAP:"sleep gas",random
TRAP:"anti magic",random
TRAP:"magic",random
# Some random loot.
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'!',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'+',random
# treasures
OBJECT:'"',random,(04,06)
OBJECT:'"',(04,06)
# The bottom wizard level.
@@ -191,33 +191,33 @@ NON_PASSWALL:(06,00,27,02)
NON_PASSWALL:(16,02,27,12)
NON_PASSWALL:(06,12,16,12)
#
MONSTER:'L',random,(10,07)
MONSTER:'V',"vampire lord",(12,07)
MONSTER:'L',(10,07)
MONSTER:('V',"vampire lord"),(12,07)
# Some surrounding horrors
MONSTER:';',"kraken",(08,05)
MONSTER:';',"giant eel",(08,08)
MONSTER:';',"kraken",(14,05)
MONSTER:';',"giant eel",(14,08)
MONSTER:(';',"kraken"),(08,05)
MONSTER:(';',"giant eel"),(08,08)
MONSTER:(';',"kraken"),(14,05)
MONSTER:(';',"giant eel"),(14,08)
# Other monsters
MONSTER:'L',random,random
MONSTER:'D',random,random
MONSTER:'D',random,(26,09)
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'L',random
MONSTER:'D',random
MONSTER:'D',(26,09)
MONSTER:'&',random
MONSTER:'&',random
MONSTER:'&',random
# And to make things a little harder.
TRAP:"board",(10,07)
TRAP:"board",(12,07)
TRAP:"board",(11,06)
TRAP:"board",(11,08)
# Some loot
OBJECT:')',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'(',random,random
OBJECT:')',random
OBJECT:'!',random
OBJECT:'?',random
OBJECT:'?',random
OBJECT:'(',random
# treasures
OBJECT:'"',random,(11,07)
OBJECT:'"',(11,07)
# The former decoy wizard levels.
@@ -241,10 +241,10 @@ BRANCH:levregion(01,00,79,20),(0,0,8,7)
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
PORTAL:(4,4,4,4),(0,0,0,0),"wizard3"
MAZEWALK:(08,05),east
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
MONSTER:'L',random,(04,04)
MONSTER:'V',"vampire lord",(03,04)
MONSTER:';',"kraken",(06,06)
REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular
MONSTER:'L',(04,04)
MONSTER:('V',"vampire lord"),(03,04)
MONSTER:(';',"kraken"),(06,06)
# And to make things a little harder.
TRAP:"board",(04,03)
TRAP:"board",(04,05)
@@ -269,14 +269,14 @@ STAIR:levregion(01,00,79,20),(0,0,8,7),down
BRANCH:levregion(01,00,79,20),(0,0,8,7)
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
MAZEWALK:(08,05),east
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
MONSTER:'L',random,(04,04)
MONSTER:'V',"vampire lord",(03,04)
MONSTER:';',"kraken",(06,06)
REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular
MONSTER:'L',(04,04)
MONSTER:('V',"vampire lord"),(03,04)
MONSTER:(';',"kraken"),(06,06)
# And to make things a little harder.
TRAP:"board",(04,03)
TRAP:"board",(04,05)
TRAP:"board",(03,04)
TRAP:"board",(05,04)
# treasures
OBJECT:'"',random,(04,04)
OBJECT:'"',(04,04)