Merge branch 'NetHack-3.6.2'
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@@ -4584,7 +4584,7 @@ Allowed colors are {\it black}, {\it red}, {\it green}, {\it brown},
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{\it blue}, {\it magenta}, {\it cyan}, {\it gray}, {\it orange},
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{\it light-green}, {\it yellow}, {\it light-blue}, {\it light-magenta},
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{\it light-cyan}, and {\it white}.
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And {\itno-color}, the default foreground color, which isn't necessarily
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And {\it no-color}, the default foreground color, which isn't necessarily
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the same as any of the other colors.
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%.lp ""
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@@ -4675,9 +4675,9 @@ the hitpoints field to display in the color red if your hitpoints
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drop to or below a threshold of 30%:\\
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\begin{verbatim}
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OPTION=hilite_status:hitpoints/<=30%/red/normal
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\end{verbatim}\\
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(That example is actually specifying {\tt red\&normal} for <=30\%
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and {\tt no-color\&normal} for >30\%.)\\
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\end{verbatim}
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(That example is actually specifying {\tt red\&normal} for {\tt <=30\%}
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and {\tt no-color\&normal} for {\tt >30\%}.)\\
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For another example, the following line in your configuration file will cause
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wisdom to be displayed red if it drops and green if it rises:\\
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.300 $ $NHDT-Date: 1554841009 2019/04/09 20:16:49 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.303 $ $NHDT-Date: 1555201701 2019/04/14 00:28:21 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -409,6 +409,8 @@ once a status highlight for a temporary rule ('up', 'down', 'changed') timed
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if a migrating long worm couldn't be placed, or some other monster was given
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an existing long worm's place and it couldn't be put somewhere else,
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a "trying to place monster at <0,0>" warning would occur
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if hero throws a pick-axe into a shop and shopkeeper catches it, shk will say
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"get out of my way, scum" even if there's no monster at pick-axe spot
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -465,6 +467,8 @@ when engulfed while in a shop, dropping an item into the engulfer and then
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using ':' to look at current location could cause a crash
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when items were on the floor just inside a shop's door where the shopkeeper
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doesn't buy and sell stuff, those items showed a 'for sale' price
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probing a monster inside a shop (including shopkeeper) showed 'for sale'
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price for items in monster's minvent
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applying a container while inside a shop and initiating a put-in operation
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would show non-empty containers in inventory--including the one being
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applied--with "for sale" amounts for the prices of their contents
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@@ -681,6 +685,7 @@ include isaac64 for pseudo random number generation
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core prng and display prng use different contexts
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when healing magic other than unicorn horn cures blindness, cure deafness too
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do less status updating when the 'time' option is on
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slightly more thorough feedback when shop damage is repaired in hero's presence
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curses: status display substantially revamped for both horizontal (via
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'align_status:bottom' or 'top') and vertical (via 'align_status:left'
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or 'right'); 3-line horizontal layout (via 'statuslines:3') added
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