container groundwork / splitting welded weapons (trunk only)
Some miscellaneous changes preparatory to enhancing the container interface. This also fixes a minor inconsistency in object manipulation: askchain() wouldn't let you split a stack of welded weapons but getobj() would, so you couldn't get rid of part of the stack using 'D' or #loot, but you could with 'd' (and post-3.4.3, with #adjust). Now getobj() will behave like askchain(); if you have 3 cursed daggers welded to your hand, you won't be able to drop 1 or 2 of them anymore.
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@@ -183,6 +183,7 @@ allow hero to attempt to offer the Amulet at ordinary altars
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shooting range for crossbow isn't affected by strength; multi-shot volley is
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right-handed boomerang throw travels counterclockwise
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monsters can use ranged attacks over/around boulders, same as hero
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can't drop part of a stack of N weapons welded to hero's hand
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Platform- and/or Interface-Specific Fixes
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