\#turn mechanics

This part got left out of yesterday's #turn update.
This commit is contained in:
PatR
2019-06-06 13:12:39 -07:00
parent f4353a3c15
commit c46d6c0572
+3 -1
View File
@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.41 $ $NHDT-Date: 1559733390 2019/06/05 11:16:30 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ $NHDT-Date: 1559851954 2019/06/06 20:12:34 $
This fixes36.3 file is here to capture information about updates in the 3.6.x This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however, lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -57,6 +57,8 @@ flying monsters could enter water on the Plane of Water but then they'd drown
unless they could also swim or else didn't need to breathe unless they could also swim or else didn't need to breathe
when finding a place to put a monster on the Plane of Water, don't pick a when finding a place to put a monster on the Plane of Water, don't pick a
water location for flyers or floaters (levitate) or clingers (ceiling) water location for flyers or floaters (levitate) or clingers (ceiling)
#turn worked when unable to speak despite "you chant an arcane formula"
#turn implicitly required sight due to wrong check for avoiding spanning walls
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository