spellcasting bug fix: confusion duration
Fix the reported bug that attempting to cast an expired spell, which causes confusion and/or stun, was replacing the duration of any existing confusion or stun with the new amount rather than increasing it by that amount. Attempting to cast any spell while stunned will now fail immediately, and casting an expired spell while confused will increase confusion duration (and/or set stun duration) rather than override it.
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@@ -932,6 +932,9 @@ remaining monsters continued to move after hero conceptually left the level
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#turn for non-priest/non-knight attempts to cast "turn undead" spell, but
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was forcing the spell to target self rather than choose a direction
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potions of gain energy are more useful for recovering hero's spell energy
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spellcasting attempt of any spell while stunned now always fails
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spellcasting attempt of expired spell while confused will increase confusion
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duration rather than replace it
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Platform- and/or Interface-Specific Fixes
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