fix B02004 and other projectile related killer reasons
1) killer reason for scattered land mine shrapnel used "a" or "an" prefix even when multiple projectiles hit as a group -- one of various things From a bug report.oextra field) -- noticed while investigating #1 and later From a bug report.4.0 due to an unintentional side-effect of missile killer reason handling in 3.4.1 (removal of redundant "poisoned" prefix by m_throw() confused the poison handling routine) -- noticed while investigating #3.
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@@ -59,6 +59,12 @@ when polymorhed, only hand/weapon attack on disenchanter should result in
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damage to weapon, gloves, etc.
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killer should say "the" when choking on unique monster's corpse
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allow applying polearm on monster you can see via infravision
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killer reason shouldn't use "a" or "an" prefix for multiple projectiles
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scattered by land mine explosion
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killer reason for named missile could end up with garbage instead of the name
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make killer reason for various poisioning deaths be more consistent
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poison missiles were unintentionally more likely to inflict "deadly poison"
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than in pre-3.4.1 releases
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Platform- and/or Interface-Specific Fixes
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