fix B02004 and other projectile related killer reasons

1) killer reason for scattered land mine shrapnel used "a" or "an" prefix
   even when multiple projectiles hit as a group -- one of various things
   From a bug report.oextra field) --
   noticed while investigating #1 and later From a bug report.4.0 due to an unintentional side-effect of missile killer reason
   handling in 3.4.1 (removal of redundant "poisoned" prefix by m_throw()
   confused the poison handling routine) -- noticed while investigating #3.
This commit is contained in:
nethack.rankin
2003-05-14 10:25:26 +00:00
parent 835c0ca499
commit c4c1b064f7
6 changed files with 75 additions and 45 deletions

View File

@@ -59,6 +59,12 @@ when polymorhed, only hand/weapon attack on disenchanter should result in
damage to weapon, gloves, etc.
killer should say "the" when choking on unique monster's corpse
allow applying polearm on monster you can see via infravision
killer reason shouldn't use "a" or "an" prefix for multiple projectiles
scattered by land mine explosion
killer reason for named missile could end up with garbage instead of the name
make killer reason for various poisioning deaths be more consistent
poison missiles were unintentionally more likely to inflict "deadly poison"
than in pre-3.4.1 releases
Platform- and/or Interface-Specific Fixes