diff --git a/dat/minend-2.lua b/dat/minend-2.lua index 16bc272b2..fefdba486 100644 --- a/dat/minend-2.lua +++ b/dat/minend-2.lua @@ -55,6 +55,11 @@ if percent(50) then end end +-- uncontroled arrival (via trap door, level teleport) will be in the central +-- portion of level to prevent ending up stuck in the treasure area, whether +-- arriving from above or below (despite this being bottom of Mines branch, +-- hero might arrive from below by invoking Wiz role's Eye of the Aethiopica) +des.teleport_region({ region={23,03,48,16}, region_islev=1 }) -- Dungeon Description des.feature("fountain", {14,13}) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 20e6310c2..c8305e942 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1206,6 +1206,8 @@ hero might hear unseen monster read scroll of create monster or scroll of wizard mode wish for terrain while on a fountain|sink spot made the counter for number of fountains|sinks become one too big; would affect level sound messages if all fountains|sinks were eventually destroyed +add a level arrival region to the Gnone King's Wine Cellar variation of the + Mines' End level so that hero can't end up in the treature chamber Fixes to 3.7.0-x General Problems Exposed Via git Repository