fix scatter feedback
Reported directly to devteam (for 3.4.3 but still present in 3.6.0): an unseen landmine explosion which caused scatter() to break a boulder or statue would give feedback as if the hero could see the boulder or statue being destroyed. Also, a couple of landmine explosion messages didn't take deafness into account.
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@@ -191,6 +191,7 @@ some instances of stun or confusion timers were being overridden rather than
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female gnome who gains level can grow up into male-only gnome lord; give an
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an alternate message instead of prohibiting the promotion
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kicked weapon which successfully hits monster vanishes from play
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unseen landmine explosion could result in "The <monst-type> statue crumbles."
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Platform- and/or Interface-Specific Fixes
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