fix scatter feedback

Reported directly to devteam (for 3.4.3 but still present in 3.6.0):
an unseen landmine explosion which caused scatter() to break a
boulder or statue would give feedback as if the hero could see the
boulder or statue being destroyed.

Also, a couple of landmine explosion messages didn't take deafness
into account.
This commit is contained in:
PatR
2016-03-19 15:46:33 -07:00
parent 96dd800301
commit c53565036c
3 changed files with 16 additions and 8 deletions

View File

@@ -191,6 +191,7 @@ some instances of stun or confusion timers were being overridden rather than
female gnome who gains level can grow up into male-only gnome lord; give an
an alternate message instead of prohibiting the promotion
kicked weapon which successfully hits monster vanishes from play
unseen landmine explosion could result in "The <monst-type> statue crumbles."
Platform- and/or Interface-Specific Fixes