diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index c6f24e51e..071d4303c 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1495,7 +1495,7 @@ Default key is \(oqR\(cq. Repeat the previous command. Default key is \(oq\(haA\(cq. .lp "#reqmenu " -Prefix key to modify the behaviour or request menu from some commands. +Prefix key to modify the behavior or request menu from some commands. Prevents autopickup when used with movement commands. Default key is \(oqm\(cq. .lp "#retravel" diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 326aa41ff..3bf6272f2 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -1609,7 +1609,7 @@ Repeat the previous command. Default key is~`{\tt \^{}A}'. %.lp \item[\tb{\#reqmenu}] -Prefix key to modify the behaviour or request menu from some commands. +Prefix key to modify the behavior or request menu from some commands. Prevents autopickup when used with movement commands. Default key is `{\tt m}'. %.lp diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 479fc5c57..593105247 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -258,7 +258,7 @@ if the Wizard of Yendor fled up the stairs on level 1, the game would behave as if he was still in play, but he wouldn't be on migrating monsters list so couldn't be brought back and wouldn't appear on Plane of Earth (stale non-zero value for context.no_of_wizards) -if a mind flayer's psychic blast targetted a hidden monster, feedback named +if a mind flayer's psychic blast targeted a hidden monster, feedback named the monster but it wasn't brought out of hiding hero poly'd into a mind flayer who used #monster to emit a psychic blast was able to harm mindless monsters with it @@ -298,7 +298,7 @@ make gasp/exclamation message from peaceful monsters be more verbose to when make was invoked with -j makedefs instances could end up running in parallel and could trample on each other's temp files; default to using mkstemp(); allow a port runtime library implementation that lacks - mkstemp() to define HAS_NO_MKSTEMP to revert to the old behaviour; + mkstemp() to define HAS_NO_MKSTEMP to revert to the old behavior; provide a work-alike mkstemp() implementation for windows visual studio in mdlib.c so there is no requirement to define HAS_NO_MKSTEMP there make piranhas faster and give them extra bite attack @@ -411,7 +411,7 @@ curses interface failed to honor menu_xxx option settings for menu interaction during engraving, spaces were counted instead of non-spaces [later: affected code is gone, removed when engraving was converted into an occupation] when an explosion scatters objects, make any that fly over sinks stop there -output message when changing fastmove mode while cursor targetting +output message when changing fastmove mode while cursor targeting messages when Minetown watchmen become angry could report "you see an angry guard approaching" even if he was invisible and hero can't see invis when autopickup is on but disabled due to being inside a shop, have ^X say so @@ -1210,7 +1210,7 @@ when picking up a thrown weapon while quiver is empty, don't put it into the using bhitpos in flooreffects to handle erosion damage broke its original use of tracking wand zaps if a teleportation zap hit an object; subsequent zap traversal was done from object's landing spot rather than from its - zap hit spot, resulting in scrambled wand targetting + zap hit spot, resulting in scrambled wand targeting restore previous behavior of the 'altmeta' option (only wait for a second character when getting a command keystroke, not other key input) baby gold dragons weren't able to grow into adult gold dragons diff --git a/include/display.h b/include/display.h index f8f8585dd..457e20b8f 100644 --- a/include/display.h +++ b/include/display.h @@ -968,7 +968,7 @@ enum glyph_offsets { || glyph_is_obj_piletop(glyph)) #endif -/* mgflags for altering map_glyphinfo() internal behaviour */ +/* mgflags for altering map_glyphinfo() internal behavior */ #define MG_FLAG_NORMAL 0x00 #define MG_FLAG_NOOVERRIDE 0x01 /* disregard accessibility override values */ diff --git a/include/flag.h b/include/flag.h index f4006d118..fe5b78ab0 100644 --- a/include/flag.h +++ b/include/flag.h @@ -184,7 +184,7 @@ struct debug_flags { /* * Stuff that really isn't option or platform related and does not * get saved and restored. They are set and cleared during the game - * to control the internal behaviour of various NetHack functions + * to control the internal behavior of various NetHack functions * and probably warrant a structure of their own elsewhere some day. */ struct instance_flags { diff --git a/include/monflag.h b/include/monflag.h index b0fc9afcf..080aa5ea6 100644 --- a/include/monflag.h +++ b/include/monflag.h @@ -34,7 +34,7 @@ enum ms_sounds { MS_IMITATE = 20, /* imitates others (leocrotta) */ MS_WERE = 21, /* lycanthrope in human form */ MS_ORC = 22, /* intelligent brutes */ - /* from here onward, can speach can be comprehended */ + /* from here onward, can speech can be comprehended */ MS_HUMANOID = 23, /* generic traveling companion */ MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */ MS_SOLDIER = 25, /* army and watchmen expressions */ diff --git a/include/optlist.h b/include/optlist.h index f98bd3ca2..b12e10875 100644 --- a/include/optlist.h +++ b/include/optlist.h @@ -357,7 +357,7 @@ static int optfn_##a(int, int, boolean, char *, char *); No, Yes, No, NoAlias, "edit menu colors") NHOPTC(menuinvertmode, Advanced, 5, opt_in, set_in_game, No, Yes, No, No, NoAlias, - "experimental behaviour of menu inverts") + "experimental behavior of menu inverts") NHOPTC(menustyle, Advanced, MENUTYPELEN, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias, "user interface for object selection") diff --git a/include/spell.h b/include/spell.h index a54fa0a9f..f52053b47 100644 --- a/include/spell.h +++ b/include/spell.h @@ -14,7 +14,7 @@ struct spell { short sp_id; /* spell id (== object.otyp) */ xint16 sp_lev; /* power level */ - int sp_know; /* knowlege of spell */ + int sp_know; /* knowledge of spell */ }; enum spellknowledge { diff --git a/outdated/win/Qt3/Install.Qt b/outdated/win/Qt3/Install.Qt index 6a3de9c3e..559e6f418 100644 --- a/outdated/win/Qt3/Install.Qt +++ b/outdated/win/Qt3/Install.Qt @@ -76,7 +76,7 @@ with the following additional steps: something as challenging to compile as NetHack before you can already build a Qtopia application for your target device. - 2. If you are cross-compiling (eg. targetting an ARM-based handheld), + 2. If you are cross-compiling (eg. targeting an ARM-based handheld), be sure to follow the steps for cross-compiling in the Makefile.src and Makefile.utl files. diff --git a/outdated/win/Qt3/qt3_win.cpp b/outdated/win/Qt3/qt3_win.cpp index 4f77e220c..dcbe53130 100644 --- a/outdated/win/Qt3/qt3_win.cpp +++ b/outdated/win/Qt3/qt3_win.cpp @@ -4283,7 +4283,7 @@ char NetHackQtYnDialog::Exec() } void NetHackQtYnDialog::keyPressEvent(QKeyEvent* event) { - // Don't want QDialog's Return/Esc behaviour + // Don't want QDialog's Return/Esc behavior event->ignore(); } diff --git a/src/apply.c b/src/apply.c index de6562755..abe840714 100644 --- a/src/apply.c +++ b/src/apply.c @@ -1061,7 +1061,7 @@ use_mirror(struct obj *obj) return ECMD_TIME; /* couldsee(mtmp->mx, mtmp->my) is implied by the fact that bhit() - targetted it, so we can ignore possibility of X-ray vision */ + targeted it, so we can ignore possibility of X-ray vision */ vis = canseemon(mtmp); /* ways to directly see monster (excludes X-ray vision, telepathy, extended detection, type-specific warning) */ @@ -3824,7 +3824,7 @@ do_break_wand(struct obj *obj) continue; } else if (x != u.ux || y != u.uy) { /* - * Wand breakage is targetting a square adjacent to the hero, + * Wand breakage is targeting a square adjacent to the hero, * which might contain a monster or a pile of objects or both. * Handle objects last; avoids having undead turning raise an * undead's corpse and then attack resulting undead monster. @@ -3843,7 +3843,7 @@ do_break_wand(struct obj *obj) } } else { /* - * Wand breakage is targetting the hero. Using xdir[]+ydir[] + * Wand breakage is targeting the hero. Using xdir[]+ydir[] * deltas for location selection causes this case to happen * after all the surrounding squares have been handled. * Process objects first, in case damage is fatal and leaves diff --git a/src/detect.c b/src/detect.c index 61dffd10f..33896260b 100644 --- a/src/detect.c +++ b/src/detect.c @@ -1755,8 +1755,8 @@ find_trap(struct trap *trap) exercise(A_WIS, TRUE); feel_newsym(trap->tx, trap->ty); - /* The "Hallucination ||" is to preserve 3.6.1 behaviour, but this - behaviour might need a rework in the hallucination case + /* The "Hallucination ||" is to preserve 3.6.1 behavior, but this + behavior might need a rework in the hallucination case (e.g. to not prompt if any trap glyph appears on the square). */ if (Hallucination || levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) { diff --git a/src/do_name.c b/src/do_name.c index d23f76ef9..3b1bc72c9 100644 --- a/src/do_name.c +++ b/src/do_name.c @@ -847,7 +847,7 @@ getpos(coord *ccp, boolean force, const char *goal) getpos_help(force, goal); else /* ^R */ docrt(); /* redraw */ - /* update message window to reflect that we're still targetting */ + /* update message window to reflect that we're still targeting */ show_goal_msg = TRUE; msg_given = TRUE; } else if (c == g.Cmd.spkeys[NHKF_GETPOS_SHOWVALID] @@ -1328,7 +1328,7 @@ do_oname(struct obj *obj) the text had been trodden upon, sometimes picking punctuation instead of an arbitrary letter; unfortunately, we have to cover the possibility of - it targetting spaces so failing to make any change + it targeting spaces so failing to make any change (we know that it must eventually target a nonspace because buf[] matches a valid artifact name) */ Strcpy(bufcpy, buf); diff --git a/src/dogmove.c b/src/dogmove.c index 6f487bed4..5bfea859e 100644 --- a/src/dogmove.c +++ b/src/dogmove.c @@ -445,7 +445,7 @@ dog_invent(struct monst *mtmp, struct edog *edog, int udist) omy = mtmp->my; /* If we are carrying something then we drop it (perhaps near @). - * Note: if apport == 1 then our behaviour is independent of udist. + * Note: if apport == 1 then our behavior is independent of udist. * Use udist+1 so steed won't cause divide by zero. */ if (droppables(mtmp)) { diff --git a/src/eat.c b/src/eat.c index f49d1f007..25232fcfe 100644 --- a/src/eat.c +++ b/src/eat.c @@ -637,7 +637,7 @@ eat_brains(struct monst *magr, struct monst *mdef, exercise(A_WIS, TRUE); *dmg_p += xtra_dmg; } - /* targetting another mind flayer or your own underlying species + /* targeting another mind flayer or your own underlying species is cannibalism */ (void) maybe_cannibal(monsndx(pd), TRUE); diff --git a/src/hack.c b/src/hack.c index 41acee2a7..9cc61178f 100644 --- a/src/hack.c +++ b/src/hack.c @@ -1404,7 +1404,7 @@ is_valid_travelpt(coordxy x, coordxy y) (all failures and most successful escapes leave hero at original spot) */ static boolean trapmove( - coordxy x, coordxy y, /* targetted destination, */ + coordxy x, coordxy y, /* targeted destination, */ struct trap *desttrap) /* nonnull if another trap at */ { boolean anchored = FALSE; @@ -1947,7 +1947,7 @@ domove_fight_empty(coordxy x, coordxy y) if (boulder) { Strcpy(buf, ansimpleoname(boulder)); } else if (Underwater && !is_pool(x, y)) { - /* Underwater, targetting non-water; the map just shows blank + /* Underwater, targeting non-water; the map just shows blank because you don't see remembered terrain while underwater; although the hero can attack an adjacent monster this way, assume he can't reach out far enough to distinguish terrain */ diff --git a/src/lock.c b/src/lock.c index d6f4ec1d5..00cc38a99 100644 --- a/src/lock.c +++ b/src/lock.c @@ -794,7 +794,7 @@ doopen_indir(coordxy x, coordxy y) return ECMD_TIME; /* when choosing a direction is impaired, use a turn - regardless of whether a door is successfully targetted */ + regardless of whether a door is successfully targeted */ if (Confusion || Stunned) res = ECMD_TIME; @@ -954,7 +954,7 @@ doclose(void) return ECMD_TIME; /* when choosing a direction is impaired, use a turn - regardless of whether a door is successfully targetted */ + regardless of whether a door is successfully targeted */ if (Confusion || Stunned) res = ECMD_TIME; diff --git a/src/makemon.c b/src/makemon.c index e7690ed04..6f3535f47 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -1480,7 +1480,7 @@ unmakemon( /* if count has reached the limit of 255, we don't know whether that just happened when creating this monster or the threshold - had already been reached and further incrments were suppressed; + had already been reached and further increments were suppressed; assume the latter */ if (countbirth && g.mvitals[mndx].born > 0 && g.mvitals[mndx].born < 255) g.mvitals[mndx].born -= 1; diff --git a/src/mhitm.c b/src/mhitm.c index 1b539c923..f4ca94d7f 100644 --- a/src/mhitm.c +++ b/src/mhitm.c @@ -824,7 +824,7 @@ gulpmm( * removes it when they match. So magr is still at mdef's * former spot these days. * - * We still potentially do one fixup: if the gulp targetted + * We still potentially do one fixup: if the gulp targeted * an inhospitable location, magr will return to its previous * spot instead of staying. */ diff --git a/src/mklev.c b/src/mklev.c index 38a7e882d..0e294e1fb 100644 --- a/src/mklev.c +++ b/src/mklev.c @@ -992,7 +992,7 @@ makelevel(void) * Place deposits of minerals (gold and misc gems) in the stone * surrounding the rooms on the map. * Also place kelp in water. - * mineralize(-1, -1, -1, -1, FALSE); => "default" behaviour + * mineralize(-1, -1, -1, -1, FALSE); => "default" behavior */ void mineralize(int kelp_pool, int kelp_moat, int goldprob, int gemprob, diff --git a/src/mon.c b/src/mon.c index 7f426134d..6e54e60ce 100644 --- a/src/mon.c +++ b/src/mon.c @@ -2108,7 +2108,7 @@ mm_2way_aggression(struct monst *magr, struct monst *mdef) /* Monster against monster special attacks; for the specified monster combinations, this allows one monster to attack another adjacent one - in the absence of Conflict. There is no provision for targetting + in the absence of Conflict. There is no provision for targeting other monsters; just hand to hand fighting when they happen to be next to each other. */ static long @@ -3181,7 +3181,7 @@ xkilled( newsym(x, y); cleanup: - /* punish bad behaviour */ + /* punish bad behavior */ if (is_human(mdat) && (!always_hostile(mdat) && mtmp->malign <= 0) && (mndx < PM_ARCHEOLOGIST || mndx > PM_WIZARD) diff --git a/src/muse.c b/src/muse.c index 410b87e1f..a8090c1a5 100644 --- a/src/muse.c +++ b/src/muse.c @@ -1280,7 +1280,7 @@ find_offensive(struct monst* mtmp) && !uwep && !uarmu && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) return FALSE; - /* all offensive items require orthogonal or diagonal targetting */ + /* all offensive items require orthogonal or diagonal targeting */ if (!lined_up(mtmp)) return FALSE; @@ -1959,7 +1959,7 @@ find_misc(struct monst* mtmp) && u_at(mtmp->mux, mtmp->muy) && next2u(mtmp->mx, mtmp->my) /* don't bother if it can't work (this doesn't - prevent cursed weapons from being targetted) */ + prevent cursed weapons from being targeted) */ && (canletgo(uwep, "") || (u.twoweap && canletgo(uswapwep, "")))) { g.m.misc = obj; diff --git a/src/options.c b/src/options.c index 677b9916b..6104b40d4 100644 --- a/src/options.c +++ b/src/options.c @@ -1092,7 +1092,7 @@ optfn_disclose(int optidx, int req, boolean negated, char *opts, char *op) * DISCLOSE_SPECIAL_WITHOUT_PROMPT ...to set up sort order. * * Those setting values can be used in the option - * string as a prefix to get the desired behaviour. + * string as a prefix to get the desired behavior. * * For backward compatibility, no prefix is required, * and the presence of a i,a,g,v, or c without a prefix diff --git a/src/pickup.c b/src/pickup.c index b7282b2c6..186d184b3 100644 --- a/src/pickup.c +++ b/src/pickup.c @@ -1140,7 +1140,7 @@ query_objlist(const char *qstr, /* query string */ int query_category(const char *qstr, /* query string */ struct obj *olist, /* the list to pick from */ - int qflags, /* behaviour modification flags */ + int qflags, /* behavior modification flags */ menu_item **pick_list, /* return list of items picked */ int how) /* type of query */ { @@ -2113,12 +2113,12 @@ doloot_core(void) looted_mon = TRUE; } /* always use a turn when choosing a direction is impaired, - even if you've successfully targetted a saddled creature + even if you've successfully targeted a saddled creature and then answered "no" to the "remove its saddle?" prompt */ if (Confusion || Stunned) timepassed = 1; - /* Preserve pre-3.3.1 behaviour for containers. + /* Preserve pre-3.3.1 behavior for containers. * Adjust this if-block to allow container looting * from one square away to change that in the future. */ diff --git a/src/read.c b/src/read.c index 284569e7b..4e4d2f0cc 100644 --- a/src/read.c +++ b/src/read.c @@ -3105,7 +3105,7 @@ create_particular_creation(struct _create_particular_data* d) mtmp->mundetected = 1; if (d->sleeping) mtmp->msleeping = 1; - /* iff asking for 'hidden', show locaton of every created monster + /* iff asking for 'hidden', show location of every created monster that can't be seen--whether that's due to successfully hiding or vision issues (line-of-sight, invisibility, blindness) */ if (d->hidden && !canspotmon(mtmp)) { diff --git a/src/region.c b/src/region.c index 33f8a7995..f4288223e 100644 --- a/src/region.c +++ b/src/region.c @@ -1006,7 +1006,7 @@ inside_gas_cloud(genericptr_t p1, genericptr_t p2) int dam = reg->arg.a_int; /* - * Gas clouds can't be targetted at water locations, but they can + * Gas clouds can't be targeted at water locations, but they can * start next to water and spread over it. */ diff --git a/src/rumors.c b/src/rumors.c index e1aea8bac..b1ef874b6 100644 --- a/src/rumors.c +++ b/src/rumors.c @@ -893,7 +893,7 @@ init_CapMons(void) * CapMons[] init doesn't kick in until needed. To force this name * dump, set DEBUGFILES to "CapMons" in your environment (or in * sysconf) prior to starting nethack, wish for a statue of an Archon - * and drop it if held, then step away and apply a stethscope towards + * and drop it if held, then step away and apply a stethoscope towards * it to trigger a message that passes "Archon" to the() which will * then call CapitalMon() which in turn will call init_CapMons(). */ diff --git a/src/save.c b/src/save.c index 8ea4cd219..2824f7f7c 100644 --- a/src/save.c +++ b/src/save.c @@ -304,7 +304,7 @@ savegamestate(NHFILE* nhfp) pointers into invent (uwep, uarmg, uamul, &c) are set to Null too */ saveobjchn(nhfp, &g.invent); - /* save ball and chain if they happen to be in an unusal state */ + /* save ball and chain if they happen to be in an unusual state */ save_bc(nhfp); saveobjchn(nhfp, &g.migrating_objs); /* frees objs and sets to Null */ @@ -728,7 +728,7 @@ save_stairs(NHFILE* nhfp) bwrite(nhfp->fd, (genericptr_t) stway, sizeof *stway); } if (use_relative) { - /* reset staiway dlevel back to absolute */ + /* reset stairway dlevel back to absolute */ stway->tolev.dlevel += u.uz.dlevel; } } diff --git a/src/sounds.c b/src/sounds.c index bb4f62746..fdecb5c56 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -898,7 +898,7 @@ domonnoise(register struct monst* mtmp) pline_msg = "threatens you."; break; } - /* Generic peaceful humanoid behaviour. */ + /* Generic peaceful humanoid behavior. */ if (mtmp->mflee) pline_msg = "wants nothing to do with you."; else if (mtmp->mhp < mtmp->mhpmax / 4) diff --git a/src/steal.c b/src/steal.c index e3af075a4..557c1e119 100644 --- a/src/steal.c +++ b/src/steal.c @@ -567,7 +567,7 @@ stealamulet(struct monst* mtmp) } if (!otmp) { - /* if we didn't find any quest arifact, find another valuable item */ + /* if we didn't find any quest artifact, find another valuable item */ if (u.uhave.amulet) { real = AMULET_OF_YENDOR; fake = FAKE_AMULET_OF_YENDOR; @@ -595,7 +595,7 @@ stealamulet(struct monst* mtmp) } if (otmp) { /* we have something to snatch */ - /* take off outer gear if we're targetting [hypothetical] + /* take off outer gear if we're targeting [hypothetical] quest artifact suit, shirt, gloves, or rings */ if ((otmp == uarm || otmp == uarmu) && uarmc) remove_worn_item(uarmc, FALSE); @@ -680,7 +680,7 @@ mdrop_obj( coordxy omx = mon->mx, omy = mon->my; long unwornmask = obj->owornmask; /* call distant_name() for its possible side-effects even if the result - might not be printed, and do it before extracing obj from minvent */ + might not be printed, and do it before extracting obj from minvent */ char *obj_name = distant_name(obj, doname); extract_from_minvent(mon, obj, FALSE, TRUE); diff --git a/src/trap.c b/src/trap.c index c77fc7498..561a2ca88 100644 --- a/src/trap.c +++ b/src/trap.c @@ -5297,7 +5297,7 @@ untrap( } } -/* for magic unlocking; returns true if targetted monster (which might +/* for magic unlocking; returns true if targeted monster (which might be hero) gets untrapped; the trap remains intact */ boolean openholdingtrap( @@ -5389,7 +5389,7 @@ openholdingtrap( return TRUE; } -/* for magic locking; returns true if targetted monster (which might +/* for magic locking; returns true if targeted monster (which might be hero) gets hit by a trap (might avoid actually becoming trapped) */ boolean closeholdingtrap( @@ -5430,7 +5430,7 @@ closeholdingtrap( return result; } -/* for magic unlocking; returns true if targetted monster (which might +/* for magic unlocking; returns true if targeted monster (which might be hero) gets hit by a trap (target might avoid its effect) */ boolean openfallingtrap( diff --git a/src/wizard.c b/src/wizard.c index 0b3056d38..63ae39a9b 100644 --- a/src/wizard.c +++ b/src/wizard.c @@ -241,7 +241,7 @@ target_on(int mask, struct monst *mtmp) else if ((otmp = on_ground(otyp))) return STRAT(STRAT_GROUND, otmp->ox, otmp->oy, mask); else if ((mtmp2 = other_mon_has_arti(mtmp, otyp)) != 0 - /* when seeking the Amulet, avoid targetting the Wizard + /* when seeking the Amulet, avoid targeting the Wizard or temple priests (to protect Moloch's high priest) */ && (otyp != AMULET_OF_YENDOR || (!mtmp2->iswiz && !inhistemple(mtmp2)))) diff --git a/src/zap.c b/src/zap.c index dc68b447f..92069d4fa 100644 --- a/src/zap.c +++ b/src/zap.c @@ -5342,7 +5342,7 @@ destroy_item(int osym, int dmgtyp) * rehumanization could also drop hero onto a trap, and there's no * straightforward way to defer that. Things could be improved by * redoing this to use two passes, first to collect a list or array - * of o_id and quantity of what is targetted for destruction, + * of o_id and quantity of what is targeted for destruction, * second pass to handle the destruction.] */ bypass_objlist(g.invent, FALSE); /* clear bypass bit for invent */ diff --git a/sys/msdos/msdoshlp.txt b/sys/msdos/msdoshlp.txt index 441f3bb61..2a074ed39 100644 --- a/sys/msdos/msdoshlp.txt +++ b/sys/msdos/msdoshlp.txt @@ -101,7 +101,7 @@ OPTIONS=VIDEOCOLORS (defaults.nh only) This option is only provided because some people on r.g.r.n mentioned how they liked to modify the color - values from the default ANSI.SYS behaviour, and were + values from the default ANSI.SYS behavior, and were "upset" to find out that they could no longer do so under 3.1.2. The color map is as accurate as possible on standard PC video hardware as it stands, and any diff --git a/win/X11/wintext.c b/win/X11/wintext.c index ee96a3234..d83574658 100644 --- a/win/X11/wintext.c +++ b/win/X11/wintext.c @@ -230,7 +230,7 @@ display_text_window(struct xwindow *wp, boolean blocking) if (num_args) XtSetValues(wp->w, args, num_args); - /* We want the user to acknowlege. */ + /* We want the user to acknowledge. */ if (blocking) { (void) x_event(EXIT_ON_EXIT); nh_XtPopdown(wp->popup);