'urgent' messages for curses
Have curses catch up with tty. Some particular messages override message suppression after --More-ESC (tty) or >>ESC (curses).
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@@ -20,7 +20,7 @@ extern char erase_char, kill_char;
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/* player can type ESC at More>> prompt to avoid seeing more messages
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for the current move; but hero might get more than one move per turn,
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so the input routines need to be able to cancel this */
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long curs_mesg_suppress_turn = -1;
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long curs_mesg_suppress_turn = -1L;
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/* Message window routines for curses interface */
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@@ -166,7 +166,7 @@ void
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curses_got_input(void)
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{
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/* if messages are being suppressed, reenable them */
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curs_mesg_suppress_turn = -1;
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curs_mesg_suppress_turn = -1L;
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/* misleadingly named; represents number of lines delivered since
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player was sure to have had a chance to read them; if player
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