Change key binds from array to linked list

Key bindings were stored as a fixed-size array, indexed by the input
character, pointing to the extended commands.  This changes that into
a linked list of an intermediary struct Cmd_bind, storing the input key
and the pointer to the command.

This is just code cleanup for future enhancements, and should have
no effect on gameplay.
This commit is contained in:
Pasi Kallinen
2026-03-20 17:28:27 +02:00
parent 044a229467
commit c595f241e6
8 changed files with 228 additions and 81 deletions

View File

@@ -240,6 +240,7 @@ struct instance_globals_c {
/* decl.c */
char chosen_windowtype[WINTYPELEN];
int cmd_key; /* parse() / rhack() */
struct Cmd_bind *cmd_bind;
cmdcount_nht command_count;
/* some objects need special handling during destruction or placement */
struct obj *current_wand; /* wand currently zapped/applied */