more spelling and inconsistency corrections; comments and elsewhere

This commit is contained in:
nhmall
2026-01-11 21:12:25 -05:00
parent 904e3ffe67
commit c62d76b776
17 changed files with 68 additions and 68 deletions

View File

@@ -100,7 +100,7 @@ staticfn void propagate_chain_lightning(struct chain_lightning_queue *,
* Fighters find body armour & shield a little less limiting.
* Headgear, Gauntlets and Footwear are not role-specific (but
* still have an effect, except helm of brilliance, which is designed
* to permit magic-use).
* to permit magic use).
*/
#define uarmhbon 4 /* Metal helmets interfere with the mind */
@@ -191,7 +191,7 @@ confused_book(struct obj *spellbook)
boolean gone = FALSE;
if (!rn2(3) && spellbook->otyp != SPE_BOOK_OF_THE_DEAD) {
spellbook->in_use = TRUE; /* in case called from learn */
spellbook->in_use = TRUE; /* in case called from learn() */
pline(
"Being confused you have difficulties in controlling your actions.");
display_nhwindow(WIN_MESSAGE, FALSE);
@@ -225,7 +225,7 @@ deadbook_pacify_undead(struct monst *mtmp)
}
}
/* special effects for The Book of the Dead; reading it while blind is
/* special effects for the Book of the Dead; reading it while blind is
allowed so that needs to be taken into account too */
staticfn void
deadbook(struct obj *book2)
@@ -2084,8 +2084,8 @@ dospellmenu(
* The correct spacing of the columns when not using
* tab separation depends on the following:
* (1) that the font is monospaced, and
* (2) that selection letters are pre-pended to the
* given string and are of the form "a - ".
* (2) that selection letters are prepended to the
* given string and are of the form "a - ".
* For SPELLMENU_DUMP, (2) is untrue, so four spaces
* need to be subtracted.
*/
@@ -2163,7 +2163,7 @@ staticfn int
percent_success(int spell)
{
/* Intrinsic and learned ability are combined to calculate
* the probability of player's success at cast a given spell.
* the probability of player's success at casting a given spell.
*/
int chance, splcaster, special, statused;
int difficulty;
@@ -2214,13 +2214,13 @@ percent_success(int spell)
/* Calculate learned ability */
/* Players basic likelihood of being able to cast any spell
/* The player's basic likelihood of being able to cast any spell
* is based of their `magic' statistic. (Int or Wis)
*/
chance = 11 * statused / 2;
/*
* High level spells are harder. Easier for higher level casters.
* High-level spells are harder. Easier for higher-level casters.
* The difficulty is based on the hero's level and their skill level
* in that spell type.
*/