more spelling and inconsistency corrections; comments and elsewhere
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@@ -1078,7 +1078,7 @@ hatch_egg(anything *arg, long timeout)
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* mind are:
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* + Create the hatched monster then place it on the migrating
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* mons list. This is tough because all makemon() is made
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* to place the monster as well. Makemon() also doesn't lend
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* to place the monster as well. Makemon() also doesn't lend
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* itself well to splitting off a "not yet placed" subroutine.
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* + Mark the egg as hatched, then place the monster when we
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* place the migrating objects.
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@@ -1232,7 +1232,7 @@ slip_or_trip(void)
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if (otmp && on_foot) { /* trip over something in particular */
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/*
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If there is only one item, it will have just been named
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during the move, so refer to by via pronoun; otherwise,
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during the move, so refer to it by pronoun; otherwise,
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if the top item has been or can be seen, refer to it by
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name; if not, look for rocks to trip over; trip over
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anonymous "something" if there aren't any rocks.
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@@ -1532,7 +1532,7 @@ burn_object(anything *arg, long timeout)
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default:
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/*
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* Someone added fuel to the lamp while it was
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* lit. Just fall through and let begin burn
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* lit. Just fall through and let begin_burn()
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* handle the new age.
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*/
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break;
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@@ -1659,7 +1659,7 @@ burn_object(anything *arg, long timeout)
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default:
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/*
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* Someone added fuel (candles) to the menorah while
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* it was lit. Just fall through and let begin burn
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* it was lit. Just fall through and let begin_burn()
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* handle the new age.
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*/
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break;
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@@ -1875,7 +1875,7 @@ do_storms(void)
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}
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if (levl[u.ux][u.uy].typ == CLOUD) {
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/* Inside a cloud during a thunder storm is deafening. */
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/* Inside a cloud during a thunderstorm is deafening. */
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/* Even if already deaf, we sense the thunder's vibrations. */
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Soundeffect(se_kaboom_boom_boom, 80);
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pline("Kaboom!!! Boom!! Boom!!");
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@@ -1925,7 +1925,7 @@ do_storms(void)
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* Save all timers of range 'range'. Range is either global
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* or local. Global timers follow game play, local timers
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* are saved with a level. Object and monster timers are
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* saved using their respective id's instead of pointers.
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* saved using their respective ids instead of pointers.
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*
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* void restore_timers(NHFILE *, int range, long adjust)
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* Restore timers of range 'range'. If from a ghost pile,
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@@ -2217,7 +2217,7 @@ run_timers(void)
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/*
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* Always use the first element. Elements may be added or deleted at
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* any time. The list is ordered, we are done when the first element
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* any time. The list is ordered; we are done when the first element
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* is in the future.
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*/
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while (gt.timer_base && gt.timer_base->timeout <= svm.moves) {
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@@ -2653,7 +2653,7 @@ maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
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* + timeouts that follow obj & monst that are migrating
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*
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* Level range:
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* + timeouts that are level specific (e.g. storms)
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* + timeouts that are level-specific (e.g. storms)
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* + timeouts that stay with the level (obj & monst)
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*/
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void
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