more spelling and inconsistency corrections; comments and elsewhere

This commit is contained in:
nhmall
2026-01-11 21:12:25 -05:00
parent 904e3ffe67
commit c62d76b776
17 changed files with 68 additions and 68 deletions

View File

@@ -1078,7 +1078,7 @@ hatch_egg(anything *arg, long timeout)
* mind are:
* + Create the hatched monster then place it on the migrating
* mons list. This is tough because all makemon() is made
* to place the monster as well. Makemon() also doesn't lend
* to place the monster as well. Makemon() also doesn't lend
* itself well to splitting off a "not yet placed" subroutine.
* + Mark the egg as hatched, then place the monster when we
* place the migrating objects.
@@ -1232,7 +1232,7 @@ slip_or_trip(void)
if (otmp && on_foot) { /* trip over something in particular */
/*
If there is only one item, it will have just been named
during the move, so refer to by via pronoun; otherwise,
during the move, so refer to it by pronoun; otherwise,
if the top item has been or can be seen, refer to it by
name; if not, look for rocks to trip over; trip over
anonymous "something" if there aren't any rocks.
@@ -1532,7 +1532,7 @@ burn_object(anything *arg, long timeout)
default:
/*
* Someone added fuel to the lamp while it was
* lit. Just fall through and let begin burn
* lit. Just fall through and let begin_burn()
* handle the new age.
*/
break;
@@ -1659,7 +1659,7 @@ burn_object(anything *arg, long timeout)
default:
/*
* Someone added fuel (candles) to the menorah while
* it was lit. Just fall through and let begin burn
* it was lit. Just fall through and let begin_burn()
* handle the new age.
*/
break;
@@ -1875,7 +1875,7 @@ do_storms(void)
}
if (levl[u.ux][u.uy].typ == CLOUD) {
/* Inside a cloud during a thunder storm is deafening. */
/* Inside a cloud during a thunderstorm is deafening. */
/* Even if already deaf, we sense the thunder's vibrations. */
Soundeffect(se_kaboom_boom_boom, 80);
pline("Kaboom!!! Boom!! Boom!!");
@@ -1925,7 +1925,7 @@ do_storms(void)
* Save all timers of range 'range'. Range is either global
* or local. Global timers follow game play, local timers
* are saved with a level. Object and monster timers are
* saved using their respective id's instead of pointers.
* saved using their respective ids instead of pointers.
*
* void restore_timers(NHFILE *, int range, long adjust)
* Restore timers of range 'range'. If from a ghost pile,
@@ -2217,7 +2217,7 @@ run_timers(void)
/*
* Always use the first element. Elements may be added or deleted at
* any time. The list is ordered, we are done when the first element
* any time. The list is ordered; we are done when the first element
* is in the future.
*/
while (gt.timer_base && gt.timer_base->timeout <= svm.moves) {
@@ -2653,7 +2653,7 @@ maybe_write_timer(NHFILE *nhfp, int range, boolean write_it)
* + timeouts that follow obj & monst that are migrating
*
* Level range:
* + timeouts that are level specific (e.g. storms)
* + timeouts that are level-specific (e.g. storms)
* + timeouts that stay with the level (obj & monst)
*/
void