more spelling and inconsistency corrections; comments and elsewhere

This commit is contained in:
nhmall
2026-01-11 21:12:25 -05:00
parent 904e3ffe67
commit c62d76b776
17 changed files with 68 additions and 68 deletions

View File

@@ -155,7 +155,7 @@ hitval(struct obj *otmp, struct monst *mon)
if (Is_weapon)
tmp += otmp->spe;
/* Put weapon specific "to hit" bonuses in below: */
/* Put weapon-specific "to hit" bonuses in below: */
tmp += objects[otmp->otyp].oc_hitbon;
/* Put weapon vs. monster type "to hit" bonuses in below: */
@@ -302,7 +302,7 @@ dmgval(struct obj *otmp, struct monst *mon)
}
if (objects[otyp].oc_material <= LEATHER && thick_skinned(ptr))
/* thick skinned/scaled creatures don't feel it */
/* thick-skinned or scaled creatures don't feel it */
tmp = 0;
if (ptr == &mons[PM_SHADE] && !shade_glare(otmp))
tmp = 0;
@@ -1387,7 +1387,7 @@ enhance_weapon_skill(void)
n = selected[0].item.a_int - 1; /* get item selected */
free((genericptr_t) selected);
skill_advance(n);
/* check for more skills able to advance, if so then .. */
/* check for more skills able to advance; if so, then... */
for (n = i = 0; i < P_NUM_SKILLS; i++) {
if (can_advance(i, speedy)) {
if (!speedy)