more spelling and inconsistency corrections; comments and elsewhere
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@@ -86,7 +86,7 @@ static const char
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* 1. Initializing the slot during character generation or a
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* restore.
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* 2. Setting the slot due to a player's actions.
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* 3. If one of the objects in the slot are split off, these
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* 3. If one of the objects in the slot is split off, these
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* functions can be used to put the remainder back in the slot.
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* 4. Putting an item that was thrown and returned back into the slot.
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* 5. Emptying the slot, by passing a null object. NEVER pass
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@@ -1021,7 +1021,7 @@ chwepon(struct obj *otmp, int amount)
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/*
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* Enchantment, which normally improves a weapon, has an
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* addition adverse reaction on Magicbane whose effects are
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* additional adverse reaction on Magicbane whose effects are
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* spe dependent. Give an obscure clue here.
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*/
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if (u_wield_art(ART_MAGICBANE) && uwep->spe >= 0) {
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