more spelling and inconsistency corrections; comments and elsewhere
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@@ -631,7 +631,7 @@ nasty(struct monst *summoner)
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* randomized so it won't always do so.
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*/
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for (j = 0; j < 20; j++) {
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/* Don't create more spellcasters of the monsters' level or
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/* Don't create more spellcasters of the monster's level or
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* higher--avoids chain summoners filling up the level.
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*/
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trylimit = 10 + 1; /* 10 tries */
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@@ -704,7 +704,7 @@ nasty(struct monst *summoner)
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return count;
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}
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/* Let's resurrect the wizard, for some unexpected fun. */
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/* Let's resurrect the Wizard, for some unexpected fun. */
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void
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resurrect(void)
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{
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@@ -744,7 +744,7 @@ resurrect(void)
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if (!mtmp->mx)
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mtmp = 0;
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/* note: there might be a second Wizard; if so,
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he'll have to wait til the next resurrection */
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he'll have to wait until the next resurrection */
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break;
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}
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}
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