more spelling and inconsistency corrections; comments and elsewhere

This commit is contained in:
nhmall
2026-01-11 21:12:25 -05:00
parent 904e3ffe67
commit c62d76b776
17 changed files with 68 additions and 68 deletions

View File

@@ -31,7 +31,7 @@ staticfn struct wseg *create_worm_tail(int); /* may return NULL */
* If wormno == 0 this does not mean that the monster is not a worm,
* it just means that the monster does not have a long worm tail.
*
* The actual segments of a worm are not full blown monst structs.
* The actual segments of a worm are not full0blown monst structs.
* They are small wseg structs, and their position in the levels.monsters[][]
* array is held by the monst struct of the head of the worm. This makes
* things like probing and hit point bookkeeping much easier.
@@ -46,7 +46,7 @@ staticfn struct wseg *create_worm_tail(int); /* may return NULL */
* wheads: The last (end) of a linked list of segments. This points to
* the segment that is at the same position as the real monster
* (the head). Note that the segment that wheads[wormno] points
* to, is not displayed. It is simply there to keep track of
* to is not displayed. It is simply there to keep track of
* where the head came from, so that worm movement and display
* are simplified later.
* Keeping the head segment of the worm at the end of the list
@@ -113,8 +113,8 @@ get_wormno(void)
* Initialize the worm entry. This will set up the worm grow time, and
* create and initialize the dummy segment for wheads[] and wtails[].
*
* If the worm has no tail (ie get_wormno() fails) then this function need
* not be called.
* If the worm has no tail (ie get_wormno() fails) then this function
* need not be called.
*/
void
initworm(struct monst *worm, int wseg_count)
@@ -282,7 +282,7 @@ worm_move(struct monst *worm)
*
* Check for mon->wormno before calling this function!
*
* The worm don't move so it should shrink.
* The worm doesn't move, so it should shrink.
*/
void
worm_nomove(struct monst *worm)
@@ -379,7 +379,7 @@ cutworm(struct monst *worm, coordxy x, coordxy y,
int cut_chance, new_wnum;
if (!wnum)
return; /* bullet proofing */
return; /* bullet-proofing */
if (x == worm->mx && y == worm->my)
return; /* hit on head */
@@ -420,7 +420,7 @@ cutworm(struct monst *worm, coordxy x, coordxy y,
/*
* At this point, the old worm is correct. Any new worm will have
* it's head at "curr" and its tail at "new_tail". The old worm
* its head at "curr" and its tail at "new_tail". The old worm
* must be at least level 3 in order to produce a new worm.
*/
new_worm = 0;
@@ -804,7 +804,7 @@ random_dir(int x, int y, int *nx, int *ny)
{
*nx = x + (x > 1 /* extreme left ? */
? (x < COLNO - 1 /* extreme right ? */
? (rn2(3) - 1) /* neither so +1, 0, or -1 */
? (rn2(3) - 1) /* neither, so +1, 0, or -1 */
: -rn2(2)) /* right edge, use -1 or 0 */
: rn2(2)); /* left edge, use 0 or 1 */
if (*nx != x) /* if x has changed, do same thing with y */