fix github issue #1191 - obj->age of oil potions
Issue reported by AmyBSOD: several actions change the object type of a potion rather than force creation of a replacement one, and if/when the type was changed to oil, the age wasn't converted from absolute to relative. Relative age is the amount available and/or the number of turns it will burn if applied. The later in a game a potion got converted into oil, the longer it would burn. Not mentioned: reverse situation was also the case, although that didn't have any noticeable effect since incorrect absolute age of former oil doesn't matter. Not thoroughly tested. I got a potion of oil from a horn of plenty and it burned for 400 turns, but it might have been created directly rather than be a rejected magic potion that was converted into oil. Closes #1191
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1703716146 2023/12/27 22:29:06 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1356 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1704316439 2024/01/03 21:13:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1359 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1595,6 +1595,7 @@ extern struct obj *mksobj(int, boolean, boolean) NONNULL;
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extern int bcsign(struct obj *) NONNULLARG1;
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extern int weight(struct obj *) NONNULLARG1;
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extern struct obj *mkgold(long, coordxy, coordxy);
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extern void fixup_oil(struct obj *, struct obj *) NONNULLARG1;
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extern struct obj *mkcorpstat(int, struct monst *, struct permonst *,
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coordxy, coordxy, unsigned);
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extern int corpse_revive_type(struct obj *) NONNULLARG1;
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