end-of-game attribute disclosure in wizard mode

Disclosing final inventory while wearing an alchemy smock reported
the apron's slogan accurately but then disclosing attributes gave
different text if it was conferring poison resistance and/or acid
resistance.  The extra text was unneeded/unwanted there anyway, so
simply suppress it rather than force it to be accurate.

3.6.x had the same issue but it wasn't detectable there because it
only had extra text for T-shirts and they don't confer attributes.
This commit is contained in:
PatR
2024-03-27 23:52:37 -07:00
parent 9955b2364b
commit c6992777f5
2 changed files with 17 additions and 4 deletions

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@@ -1907,6 +1907,10 @@ if hero was wielding potion(s) of unholy water and a magic trap gave its
remove curse effect, scroll of remove curse would become discovered
object discoveries during the tutorial carried over when normal play resumed;
counts of monsters created and vanquished carried over too
end-of-game attribute disclosure in wizard mode reported incorrect text for
for apron/alchemy smock's conferral of poison+acid resistances
(3.6.x was susceptible to this for T-shirt text but since T-shirts
don't confer any attributes, it wasn't noticeable)
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository