end-of-game attribute disclosure in wizard mode
Disclosing final inventory while wearing an alchemy smock reported the apron's slogan accurately but then disclosing attributes gave different text if it was conferring poison resistance and/or acid resistance. The extra text was unneeded/unwanted there anyway, so simply suppress it rather than force it to be accurate. 3.6.x had the same issue but it wasn't detectable there because it only had extra text for T-shirts and they don't confer attributes.
This commit is contained in:
@@ -1907,6 +1907,10 @@ if hero was wielding potion(s) of unholy water and a magic trap gave its
|
||||
remove curse effect, scroll of remove curse would become discovered
|
||||
object discoveries during the tutorial carried over when normal play resumed;
|
||||
counts of monsters created and vanquished carried over too
|
||||
end-of-game attribute disclosure in wizard mode reported incorrect text for
|
||||
for apron/alchemy smock's conferral of poison+acid resistances
|
||||
(3.6.x was susceptible to this for T-shirt text but since T-shirts
|
||||
don't confer any attributes, it wasn't noticeable)
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user