From c6a8519fec9e57f6bc168398f511972f41aff487 Mon Sep 17 00:00:00 2001 From: nhmall Date: Fri, 9 Sep 2022 10:16:45 -0400 Subject: [PATCH] Guidebook update --- doc/Guidebook.mn | 2 +- doc/Guidebook.tex | 2 +- doc/Guidebook.txt | 1430 ++++++++++++++++++++++----------------------- 3 files changed, 717 insertions(+), 717 deletions(-) diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 071d4303c..6999edbb1 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -36,7 +36,7 @@ .ds f0 "\*(vr .ds f1 .\"DO NOT REMOVE NH_DATESUB .ds f2 "DATE(%B %-d, %Y) -.ds f2 "August 21, 2022 +.ds f2 "September 08, 2022 . .\" A note on some special characters: .\" \(lq = left double quote diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 3bf6272f2..8d338d517 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -46,7 +46,7 @@ \author{Original version - Eric S. Raymond\\ (Edited and expanded for 3.7 by Mike Stephenson and others)} %DO NOT REMOVE NH_DATESUB \date{DATE(%B %-d, %Y)} -\date{August 21, 2022} +\date{September 08, 2022} \maketitle diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index 9bb281890..e1a88396b 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for 3.7 by Mike Stephenson and others) - August 21, 2022 + September 08, 2022 @@ -126,7 +126,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -258,7 +258,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -324,7 +324,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -456,7 +456,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -522,7 +522,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -588,7 +588,7 @@ ing a `*' lists your entire inventory, so you can see the - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -654,7 +654,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -720,7 +720,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -786,7 +786,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -852,7 +852,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -918,7 +918,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -984,7 +984,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1050,7 +1050,7 @@ for which one to take off. (Note that this treats a cloak - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1116,7 +1116,7 @@ that redundant, such as Caveman or Priestess), and - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1182,7 +1182,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1248,7 +1248,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1314,7 +1314,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1380,7 +1380,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1446,7 +1446,7 @@ Jump to another location. Autocompletes. Default key is - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1512,7 +1512,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1578,7 +1578,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1644,7 +1644,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1655,7 +1655,7 @@ #reqmenu - Prefix key to modify the behaviour or request menu from some + Prefix key to modify the behavior or request menu from some commands. Prevents autopickup when used with movement com- mands. Default key is `m'. @@ -1710,7 +1710,7 @@ Do a shell escape, switching from NetHack to a subprocess. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1776,7 +1776,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1842,7 +1842,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1901,14 +1901,14 @@ Bury objects under and around you. Autocompletes. Debug mode only. + #wizcast + Cast any spell. Debug mode only. + #wizdetect - Reveal hidden things (secret doors or traps or unseen mon- - sters) within a modest radius. No time elapses. Autocom- - pletes. Debug mode only. Default key is `^E'. + Reveal hidden things (secret doors or traps or unseen - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1918,6 +1918,9 @@ + monsters) within a modest radius. No time elapses. Auto- + completes. Debug mode only. Default key is `^E'. + #wizgenesis Create a monster. May be prefixed by a count to create more than one. Autocompletes. Debug mode only. Default key is @@ -1969,12 +1972,9 @@ Wish for something. Autocompletes. Debug mode only. De- fault key is `^W'. - #wmode - Show wall modes. Autocompletes. Debug mode only. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -1984,6 +1984,9 @@ + #wmode + Show wall modes. Autocompletes. Debug mode only. + #zap Zap a wand. Default key is `z'. @@ -2035,12 +2038,9 @@ M-j #jump - M-l #loot - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2050,6 +2050,8 @@ + M-l #loot + M-m #monster M-n #name @@ -2104,9 +2106,7 @@ Walls and corridors remain on the map as you explore them. - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2172,7 +2172,7 @@ with the `s' (search) command but it might take multiple tries - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2238,7 +2238,7 @@ in the four cardinal directions, and a boulder which fills a pit - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2304,7 +2304,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2370,7 +2370,7 @@ tory depletion. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2436,7 +2436,7 @@ a visible monster's spot without the move being considered an - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2502,7 +2502,7 @@ business unless you attack them. Some of them are very dangerous - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2568,7 +2568,7 @@ riding, in the same manner as you would move yourself. It is the - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2634,7 +2634,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2700,7 +2700,7 @@ demons. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2766,7 +2766,7 @@ factors. Among them are: type of weapon, quality of weapon - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2832,7 +2832,7 @@ even hitting the thrower, but when caught they become re-wielded. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2898,7 +2898,7 @@ times also referred to as "restricted", because you won't be able - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -2964,7 +2964,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3030,7 +3030,7 @@ tempt to play the entire game without wearing any armor (a self- - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3096,7 +3096,7 @@ name of your favorite reader, so NetHack can shell to it when you - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3162,7 +3162,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3228,7 +3228,7 @@ can become proficient (to varying degrees), spells are similarly - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3294,7 +3294,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3360,7 +3360,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3426,7 +3426,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3492,7 +3492,7 @@ that playing Monk or Priest characters should violate this - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3558,7 +3558,7 @@ cide; playing without this feature is considered a challenge. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3624,7 +3624,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3690,7 +3690,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3756,7 +3756,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3812,17 +3812,17 @@ BINDINGS Change the key bindings of some special keys, menu accelera- - tors, or extended commands. You can specify multiple bindings. - Format is key followed by the command, separated by a colon. - See the "Changing Key Bindings" section for more information. + tors, extended commands, or mouse buttons. You can specify + multiple bindings. Format is key followed by the command, sep- + arated by a colon. See the "Changing Key Bindings" section for + more information. Example: BIND=^X:getpos.autodescribe - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3833,7 +3833,7 @@ CHOOSE - Chooses at random one of the comma-separated parameters as an + Chooses at random one of the comma-separated parameters as an active section name. Lines in other sections are ignored. Example: @@ -3847,9 +3847,9 @@ [] #end of CHOOSE OPTIONS=!rest_on_space - If [] is present, the preceding section is closed and no new - section begins; whatever follows will be common to all sec- - tions. Otherwise the last section extends to the end of the + If [] is present, the preceding section is closed and no new + section begins; whatever follows will be common to all sec- + tions. Otherwise the last section extends to the end of the options file. MENUCOLOR @@ -3857,11 +3857,11 @@ ing Menu Colors" section. MSGTYPE - Change the way messages are shown in the top status line. See + Change the way messages are shown in the top status line. See the "Configuring Message Types" section. ROGUESYMBOLS - Custom symbols for for the rogue level's symbol set. See SYM- + Custom symbols for for the rogue level's symbol set. See SYM- BOLS below. SOUND @@ -3869,12 +3869,12 @@ tion. SOUNDDIR - Define the directory that contains the sound files. See the + Define the directory that contains the sound files. See the "Configuring User Sounds" section. SYMBOLS - Override one or more symbols in the symbol set used for all - dungeon levels except for the special rogue level. See the + Override one or more symbols in the symbol set used for all + dungeon levels except for the special rogue level. See the "Modifying NetHack Symbols" section. Example: @@ -3883,12 +3883,12 @@ SYMBOLS=S_boulder:0,S_golem:7 WIZKIT - Debug mode only: extra items to add to initial inventory. - Value is the name of a text file containing a list of item - names, one per line, up to a maximum of 128 lines. Each line + Debug mode only: extra items to add to initial inventory. + Value is the name of a text file containing a list of item + names, one per line, up to a maximum of 128 lines. Each line - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3928,12 +3928,12 @@ 9.3. Using the NETHACKOPTIONS environment variable - The NETHACKOPTIONS variable is a comma-separated list of - initial values for the various options. Some can only be turned - on or off. You turn one of these on by adding the name of the - option to the list, and turn it off by typing a `!' or "no" be- - fore the name. Others take a character string as a value. You - can set string options by typing the option name, a colon or + The NETHACKOPTIONS variable is a comma-separated list of + initial values for the various options. Some can only be turned + on or off. You turn one of these on by adding the name of the + option to the list, and turn it off by typing a `!' or "no" be- + fore the name. Others take a character string as a value. You + can set string options by typing the option name, a colon or equals sign, and then the value of the string. The value is ter- minated by the next comma or the end of string. @@ -3943,7 +3943,7 @@ % setenv NETHACKOPTIONS "color,\!leg,name:Blue Meanie,fruit:lime" - in csh (note the need to escape the `!' since it's special to + in csh (note the need to escape the `!' since it's special to that shell), or the pair of commands $ NETHACKOPTIONS="color,!leg,name:Blue Meanie,fruit:lime" @@ -3954,7 +3954,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -3966,42 +3966,42 @@ The NETHACKOPTIONS value is effectively the same as a single OPTIONS directive in a configuration file. The "OPTIONS=" prefix - is implied and comma separated options are processed from right + is implied and comma separated options are processed from right to left. Other types of configuration directives such as BIND or MSGTYPE are not allowed. Instead of a comma-separated list of options, NETHACKOPTIONS - can be set to the full name of a configuration file you want to - use. If that full name doesn't start with a slash, precede it - with `@' (at-sign) to let NetHack know that the rest is intended - as a file name. If it does start with `/', the at-sign is op- + can be set to the full name of a configuration file you want to + use. If that full name doesn't start with a slash, precede it + with `@' (at-sign) to let NetHack know that the rest is intended + as a file name. If it does start with `/', the at-sign is op- tional. 9.4. Customization options Here are explanations of what the various options do. Char- - acter strings that are too long may be truncated. Some of the + acter strings that are too long may be truncated. Some of the options listed may be inactive in your dungeon. - Some options are persistent, and are saved and reloaded + Some options are persistent, and are saved and reloaded along with the game. Changing a persistent option in the config- uration file applies only to new games. acoustics - Enable messages about what your character hears (default on). + Enable messages about what your character hears (default on). Note that this has nothing to do with your computer's audio ca- pabilities. Persistent. align - Your starting alignment (align:lawful, align:neutral, or - align:chaotic). You may specify just the first letter. The - default is to randomly pick an appropriate alignment. If you + Your starting alignment (align:lawful, align:neutral, or + align:chaotic). You may specify just the first letter. The + default is to randomly pick an appropriate alignment. If you prefix the value with `!' or "no", you will exclude that align- - ment from being picked randomly. Cannot be set with the `O' + ment from being picked randomly. Cannot be set with the `O' command. Persistent. autodescribe - Automatically describe the terrain under cursor when asked to + Automatically describe the terrain under cursor when asked to get a location on the map (default true). The whatis_coord op- tion controls whether the description includes map coordinates. @@ -4010,7 +4010,7 @@ into a place that can be dug (default false). Persistent. autoopen - Walking into a closed door attempts to open it (default true). + Walking into a closed door attempts to open it (default true). Persistent. autopickup @@ -4020,7 +4020,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4030,40 +4030,40 @@ - See pickup_types and also autopickup_exception for ways to re- + See pickup_types and also autopickup_exception for ways to re- fine the behavior. Note: prior to version 3.7, the default for autopickup was on. autoquiver - This option controls what happens when you attempt the `f' - (fire) command when nothing is quivered or readied (default - false). When true, the computer will fill your quiver or - quiver sack or make ready some suitable weapon. Note that it - will not take into account the blessed/cursed status, enchant- + This option controls what happens when you attempt the `f' + (fire) command when nothing is quivered or readied (default + false). When true, the computer will fill your quiver or + quiver sack or make ready some suitable weapon. Note that it + will not take into account the blessed/cursed status, enchant- ment, damage, or quality of the weapon; you are free to manual- - ly fill your quiver or quiver sack or make ready with the `Q' + ly fill your quiver or quiver sack or make ready with the `Q' command instead. If no weapon is found or the option is false, the `t' (throw) command is executed instead. Persistent. autounlock - Controls what action to take when attempting to walk into a - locked door or to loot a locked container. Takes a plus-sign + Controls what action to take when attempting to walk into a + locked door or to loot a locked container. Takes a plus-sign separated list of values: - Untrap - prompt about whether to attempt to find a trap; it - might fail to find one even when present; if it - does find one, it will ask whether you want to try - to disarm the trap; if you decline, your character + Untrap - prompt about whether to attempt to find a trap; it + might fail to find one even when present; if it + does find one, it will ask whether you want to try + to disarm the trap; if you decline, your character will forget that the door or box is trapped; - Apply-Key - if carrying a key or other unlocking tool, prompt + Apply-Key - if carrying a key or other unlocking tool, prompt about using it; Kick - kick the door (if you omit untrap or decline to at- - tempt untrap and you omit apply-key or you lack a + tempt untrap and you omit apply-key or you lack a key or you decline to use the key; has no effect on containers); - Force - try to force a container's lid with your currently - wielded weapon (if you omit untrap or decline to + Force - try to force a container's lid with your currently + wielded weapon (if you omit untrap or decline to attempt untrap and you omit apply-key or you lack a key or you decline to use the key; has no effect on doors); @@ -4071,22 +4071,22 @@ choices. Omitting the value is treated as if autounlock:apply-key. Pre- - ceding autounlock with `!' or "no" is treated as autoun- + ceding autounlock with `!' or "no" is treated as autoun- lock:none. Applying a key might set off a trap if the door or container is trapped. Successfully kicking a door will break it and wake up - nearby monsters. Successfully forcing a container open will - break its lock and might also destroy some of its contents or + nearby monsters. Successfully forcing a container open will + break its lock and might also destroy some of its contents or damage your weapon or both. The default is Apply-Key. Persistent. blind - Start the character permanently blind (default false). + Start the character permanently blind (default false). - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4099,29 +4099,25 @@ Persistent. bones - Allow saving and loading bones files (default true). Persis- + Allow saving and loading bones files (default true). Persis- tent. boulder - Set the character used to display boulders (default is the + Set the character used to display boulders (default is the "large rock" class symbol, ``'). catname - Name your starting cat (for example "catname:Morris"). Cannot + Name your starting cat (for example "catname:Morris"). Cannot be set with the `O' command. character - Synonym for "role" to pick the type of your character (for ex- + Synonym for "role" to pick the type of your character (for ex- ample "character:Monk"). See role for more details. checkpoint - Save game state after each level change, for possible recovery + Save game state after each level change, for possible recovery after program crash (default on). Persistent. - clicklook - Allows looking at things on the screen by navigating the mouse - over them and clicking the right mouse button (default off). - cmdassist Have the game provide some additional command assistance for new players if it detects some anticipated mistakes (default @@ -4150,9 +4146,13 @@ Each disclosure possibility can optionally be preceded by a prefix which lets you refine how it behaves. Here are the + valid prefixes: - NetHack 3.7 August 21, 2022 + + + + NetHack 3.7 September 08, 2022 @@ -4162,8 +4162,6 @@ - valid prefixes: - y - prompt you and default to yes on the prompt; n - prompt you and default to no on the prompt; + - disclose it without prompting; @@ -4215,10 +4213,12 @@ An obsolete synonym for "gender:female". Cannot be set with the `O' command. + fireassist + This option controls what happens when you attempt the `f' + (fire) and don't have an appropriate launcher, such as a bow or - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4228,9 +4228,6 @@ - fireassist - This option controls what happens when you attempt the `f' - (fire) and don't have an appropriate launcher, such as a bow or a sling, wielded. If on, you will automatically wield the launcher. Default is on. @@ -4282,9 +4279,12 @@ the location. Same as "#herecmdmenu" and "#therecmdmenu" com- mands. + hilite_pet + Visually distinguish pets from similar animals (default off). + The behavior of this option depends on the type of windowing - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4294,9 +4294,6 @@ - hilite_pet - Visually distinguish pets from similar animals (default off). - The behavior of this option depends on the type of windowing you use. In text windowing, text highlighting or inverse video is often used; with tiles, generally displays a heart symbol near pets. @@ -4348,9 +4345,12 @@ mail Enable mail delivery during the game (default on). Persistent. + male + An obsolete synonym for "gender:male". Cannot be set with the + `O' command. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4360,10 +4360,6 @@ - male - An obsolete synonym for "gender:male". Cannot be set with the - `O' command. - mention_decor Give feedback when walking onto various dungeon features such as stairs, fountains, or altars which are ordinarily only de- @@ -4407,16 +4403,20 @@ menu_headings Controls how the headings in a menu are highlighted. Values - are "none", "bold", "dim", "underline", "blink", or "inverse". - Not all ports can actually display all types. + are "none", "bold", "dim", "italic", "underline", "blink", or + "inverse". Not all ports can actually display all types. menu_invert_all Key to invert all items in a menu. Default `@'. + menu_invert_page + Key to invert all items on this page of a menu. Default `~'. + + menu_last_page + Key to jump to the last page in a menu. Default `|'. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4426,12 +4426,6 @@ - menu_invert_page - Key to invert all items on this page of a menu. Default `~'. - - menu_last_page - Key to jump to the last page in a menu. Default `|'. - menu_next_page Key to go to the next menu page. Default `>'. @@ -4480,9 +4474,15 @@ 2 - like 1 but does not make any OS adjustments Omitting a value is the same as specifying 1 and negating + mouse_support is the same as specifying 0. + + msghistory + The number of top line messages to keep (and be able to recall + with `^P') (default 20). Cannot be set with the `O' command. - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -4492,12 +4492,6 @@ - mouse_support is the same as specifying 0. - - msghistory - The number of top line messages to keep (and be able to recall - with `^P') (default 20). Cannot be set with the `O' command. - msg_window Allows you to change the way recalled messages are displayed. Currently it is only supported for tty (all four choices) and @@ -4546,9 +4540,15 @@ For backward compatibility, omitting a value is the same as specifying 1 and negating number_pad is the same as specifying 0. (Settings 2 and 4 are for compatibility with MS-DOS or old + PC Hack; in addition to the different behavior for `5', `Alt-5' + acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- + date some QWERTZ keyboards which have the location of the `y' + and `z' keys swapped.) When moving by numbers, to enter a + count prefix for those commands which accept one (such as "12s" + to search twelve times), precede it with the letter `n' - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4558,12 +4558,6 @@ - PC Hack; in addition to the different behavior for `5', `Alt-5' - acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- - date some QWERTZ keyboards which have the location of the `y' - and `z' keys swapped.) When moving by numbers, to enter a - count prefix for those commands which accept one (such as "12s" - to search twelve times), precede it with the letter `n' ("n12s"). packorder @@ -4611,10 +4605,16 @@ any of the others, include it in the list, such as "para- noid_confirmation:attack pray Remove". + perm_invent + If true, always display your current inventory in a window. + This only makes sense for windowing system interfaces that im- + plement this feature. + + petattr + Specifies one or more text highlighting attributes to use when - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4624,13 +4624,6 @@ - perm_invent - If true, always display your current inventory in a window. - This only makes sense for windowing system interfaces that im- - plement this feature. - - petattr - Specifies one or more text highlighting attributes to use when showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. @@ -4678,9 +4671,16 @@ pickup_types Specify the object types to be picked up when autopickup is on. + Default is all types. Persistent. + + The value is a list of object symbols, such as pickup_types:$?! + to pick up gold, scrolls, and potions. You can use autopick- + up_exception configuration file lines to further refine au- + topickup behavior. - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -4690,13 +4690,6 @@ - Default is all types. Persistent. - - The value is a list of object symbols, such as pickup_types:$?! - to pick up gold, scrolls, and potions. You can use autopick- - up_exception configuration file lines to further refine au- - topickup behavior. - There is no way to set pickup_types to "none". (Setting it to an empty value reverts to "all".) If you want to avoid auto- matically picking up any types of items but do want to have au- @@ -4745,8 +4738,15 @@ clude that race from being picked randomly. Cannot be set with the `O' command. Persistent. + rest_on_space + Make the space bar a synonym for the `.' (#wait) command (de- + fault off). Persistent. - NetHack 3.7 August 21, 2022 + role + Pick your type of character (for example "role:Samurai"); + + + NetHack 3.7 September 08, 2022 @@ -4756,13 +4756,7 @@ - rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- - fault off). Persistent. - - role - Pick your type of character (for example "role:Samurai"); syn- - onym for "character". See "name" for an alternate method of + synonym for "character". See "name" for an alternate method of specifying your role. Normally only the first letter of the value is examined; `r' is an exception with "Rogue", "Ranger", and "random" values. If you prefix the value with `!' or "no", @@ -4810,9 +4804,15 @@ scores Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own + scores"). Only the first letter of each category (`t', `a', or + `o') is necessary. Persistent. + + showexp + Show your accumulated experience points on bottom line (default - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -4822,12 +4822,6 @@ - (for example "scores:5 top scores/4 around my score/own - scores"). Only the first letter of each category (`t', `a', or - `o') is necessary. Persistent. - - showexp - Show your accumulated experience points on bottom line (default off). Persistent. showrace @@ -4877,8 +4871,14 @@ Sort the pack contents by type when displaying inventory (de- fault on). Persistent. + sparkle + Display a sparkly effect when a monster (including yourself) is + hit by an attack to which it is resistant (default on). Per- + sistent. - NetHack 3.7 August 21, 2022 + + + NetHack 3.7 September 08, 2022 @@ -4888,11 +4888,6 @@ - sparkle - Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- - sistent. - standout Boldface monsters and "--More--" (default off). Persistent. @@ -4941,10 +4936,15 @@ travel Allow the travel command via mouse click (default on). Turning - this option off will prevent the game from attempting + this option off will prevent the game from attempting unintend- + ed moves if you make inadvertent mouse clicks on the map win- + dow. Does not affect traveling via the `_' ("#travel") com- + mand. Persistent. - NetHack 3.7 August 21, 2022 + + + NetHack 3.7 September 08, 2022 @@ -4954,10 +4954,6 @@ - unintended moves if you make inadvertent mouse clicks on the - map window. Does not affect traveling via the `_' ("#travel") - command. Persistent. - verbose Provide more commentary during the game (default on). Persis- tent. @@ -5008,9 +5004,13 @@ windowtype When the program has been built to support multiple interfaces, + select which one to use, such as "tty" or "X11" (default de- + pends on build-time settings; use "#version" to check). Cannot + be set with the `O' command. - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -5020,10 +5020,6 @@ - select which one to use, such as "tty" or "X11" (default de- - pends on build-time settings; use "#version" to check). Cannot - be set with the `O' command. - When used, it should be the first option set since its value might enable or disable the availability of various other op- tions. For multiple lines in a configuration file, that would @@ -5075,8 +5071,12 @@ If NetHack can, it should display color if it can for different monsters, objects, and dungeon features (default on). + eight_bit_tty + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -5086,9 +5086,6 @@ - eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to your terminal (default off). font_map @@ -5141,8 +5138,11 @@ large_font If NetHack can, it should use a large font. + map_mode + If NetHack can, it should display the map in the manner - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -5152,9 +5152,7 @@ - map_mode - If NetHack can, it should display the map in the manner speci- - fied. + specified. player_selection If NetHack can, it should pop up dialog boxes, or use prompts @@ -5206,9 +5204,11 @@ is set to top or bottom but ignores statuslines when set to left or right. + The Qt interface already displays more than 3 lines for status + so uses the statuslines value differently. A value of 3 - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5218,9 +5218,7 @@ - The Qt interface already displays more than 3 lines for status - so uses the statuslines value differently. A value of 3 ren- - ders status in the Qt interface's original format, with the + renders status in the Qt interface's original format, with the status window spread out vertically. A value of 2 makes status be slightly condensed, moving some fields to different lines to eliminate one whole line, reducing the height needed. @@ -5274,7 +5272,9 @@ - NetHack 3.7 August 21, 2022 + + + NetHack 3.7 September 08, 2022 @@ -5340,7 +5340,7 @@ er key functions as a meta-shift for that key (default on). - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5406,7 +5406,7 @@ Setting "autodetect" attempts "vesa", then "vga", and finally - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5472,7 +5472,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5512,7 +5512,8 @@ by using BIND stanzas in the configuration file. Format is key, followed by the command to bind to, separated by a colon. The key can be a single character ("x"), a control key ("^X", "C-x"), - a meta key ("M-x"), or a three-digit decimal ASCII code. + a meta key ("M-x"), a mouse button, or a three-digit decimal + ASCII code. For example: @@ -5521,24 +5522,23 @@ BIND=v:loot Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind + to. You can also bind the "", "", and "" keys. Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS lines in the configuration file. You cannot bind ob- + The menu control or accelerator keys can also be rebound via + OPTIONS lines in the configuration file. You cannot bind ob- ject symbols or selection letters into menu accelerators. Some interfaces only support some of the menu accelerators. - Special command keys - Below are the special commands you can rebind. Some of them - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those + Mouse buttons + You can bind "mouse1" or "mouse2" to "nothing", "therecmdmenu", + "clicklook", or "mouseaction". - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5548,6 +5548,10 @@ + Special command keys + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those commands will be available. Special command can only be bound to a single key. @@ -5598,13 +5602,9 @@ getpos.help When asked for a location, the key to show help. Default is - `?'. - - getpos.mon.next - When asked for a location, the key to go to next closest - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5614,7 +5614,11 @@ - monster. Default is `m'. + `?'. + + getpos.mon.next + When asked for a location, the key to go to next closest mon- + ster. Default is `m'. getpos.mon.prev When asked for a location, the key to go to previous closest @@ -5665,12 +5669,8 @@ When asked for a location, the key to choose the location, and show more info without asking. Default is `:'. - getpos.self - When asked for a location, the key to go to your location. De- - fault is `@'. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5680,6 +5680,10 @@ + getpos.self + When asked for a location, the key to go to your location. De- + fault is `@'. + getpos.unexplored.next When asked for a location, the key to go to next closest unex- plored location. Default is `x'. @@ -5731,12 +5735,8 @@ the user is prompted with more-prompt, and a message matching "You displaced ." is not shown at all. - The order of the defined MSGTYPE lines is important; the last - matching rule is used. Put the general case first, exceptions - below them. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5746,6 +5746,10 @@ + The order of the defined MSGTYPE lines is important; the last + matching rule is used. Put the general case first, exceptions + below them. + 9.11. Configuring Menu Colors Some platforms allow you to define colors used in menu lines @@ -5774,35 +5778,31 @@ ground color, which isn't necessarily the same as any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, and - inverse. "Normal" is a synonym for "none". Note that the - platform used may interpret the attributes any way it wants. + Allowed attributes are none, bold, dim, italic, underline, + blink, and inverse. "Normal" is a synonym for "none". Note + that the platform used may interpret the attributes any way it + wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: MENUCOLOR="* blessed *"=green MENUCOLOR="* cursed *"=red MENUCOLOR="* cursed *(being worn)"=red&underline - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- + specifies that any menu line with " blessed " contained in it + will be shown in green color, lines with " cursed " will be + shown in red, and lines with " cursed " followed by "(being + worn)" on the same line will be shown in red color and under- lined. You can have multiple MENUCOLOR entries in your config- - uration file, and the last MENUCOLOR line that matches a menu + uration file, and the last MENUCOLOR line that matches a menu line will be used for the line. Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- - plicit_uncursed option off so that all items known to be uncursed - are actually displayed with the "uncursed" description. + tions match " uncursed ", you will probably want to turn the - - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5812,33 +5812,36 @@ + implicit_uncursed option off so that all items known to be un- + cursed are actually displayed with the "uncursed" description. + 9.12. Configuring User Sounds - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered to the message window. At this time the Qt port and the win32tty and win32gui ports support the use of user sounds. - The following configuration file entries are relevant to + The following configuration file entries are relevant to mapping user sounds to messages: SOUNDDIR The directory that houses the sound files to be played. SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following parts: MESG - message window mapping (the only one supported in 3.7); - msgtype - optional; message type to use, see "Configuring + msgtype - optional; message type to use, see "Configuring Message Types" pattern - the pattern to match; sound file - the sound file to play; - volume - the volume to be set while playing the sound + volume - the volume to be set while playing the sound file; - sound index - optional; the index corresponding to a sound + sound index - optional; the index corresponding to a sound file. The pattern should be a POSIX extended regular expression. @@ -5852,7 +5855,7 @@ 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -5860,15 +5863,12 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if your hitpoints drop to or below a threshold of 30%: - OPTION=hilite_status:hitpoints/<=30%/red/normal - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -5878,41 +5878,43 @@ + OPTION=hilite_status:hitpoints/<=30%/red/normal + (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, + Allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- + ta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not be used in combination with any of the other attributes. To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some display systems a request for bold might yield blink or vice ver- sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- tially (at least with the tty interface) rather than all at once, the only way a situation like that can be controlled is to speci- fy just one attribute. - You can adjust the appearance of the following status + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5923,18 +5925,16 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -5944,7 +5944,10 @@ - "major_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. @@ -5953,54 +5956,51 @@ * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- + ue changes. This attribute times out after statushilites + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- ue, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- perience level to the start of the next level. So if lev- - el 2 starts at 20 points and level 3 starts at 40 points, - having 30 points is 50% and 35 points is 75%. 100% is - unattainable for experience because you'll gain a level + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level and the calculations will be reset for that new level, but - a rule for =100% is allowed and matches the special case + a rule for =100% is allowed and matches the special case of being exactly 1 experience point short of the next lev- el. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. - * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -6010,12 +6010,16 @@ + * text match sets the attribute when the field value matches + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -6035,23 +6039,23 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -6059,14 +6063,10 @@ ----------------------------------------------------------------- S_air (air) _ S_altar (altar) - " S_amulet (amulet) - A S_angel (angelic being) - a S_ant (ant or other insect) - ^ S_anti_magic_trap (anti-magic field) - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6076,6 +6076,10 @@ + " S_amulet (amulet) + A S_angel (angelic being) + a S_ant (ant or other insect) + ^ S_anti_magic_trap (anti-magic field) [ S_armor (suit or piece of armor) [ S_armour (suit or piece of armor) ^ S_arrow_trap (arrow trap) @@ -6125,14 +6129,10 @@ f S_feline (cat or other feline) ^ S_fire_trap (fire trap) ! S_flashbeam (flash beam) - % S_food (piece of food) - { S_fountain (fountain) - F S_fungus (fungus or mold) - * S_gem (gem or rock) - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6142,6 +6142,10 @@ + % S_food (piece of food) + { S_fountain (fountain) + F S_fungus (fungus or mold) + * S_gem (gem or rock) S_ghost (ghost) H S_giant (giant humanoid) G S_gnome (gnome) @@ -6191,14 +6195,10 @@ ! S_potion (potion) P S_pudding (pudding or ooze) q S_quadruped (quadruped) - Q S_quantmech (quantum mechanic) - = S_ring (ring) - ` S_rock (boulder or statue) - r S_rodent (rodent) - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6208,6 +6208,10 @@ + Q S_quantmech (quantum mechanic) + = S_ring (ring) + ` S_rock (boulder or statue) + r S_rodent (rodent) ^ S_rolling_boulder_trap (rolling boulder trap) . S_room (floor of a room) / S_rslant (diagonal beam [zap animation]) @@ -6257,14 +6261,10 @@ | S_vbeam (vertical beam [zap animation]) # S_vcdbridge (vertical raised drawbridge) + S_vcdoor (closed door in vertical wall) - . S_venom (splash of venom) - ^ S_vibrating_square (vibrating square) - . S_vodbridge (vertical lowered drawbridge) - - S_vodoor (open door in vertical wall) - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6274,6 +6274,10 @@ + . S_venom (splash of venom) + ^ S_vibrating_square (vibrating square) + . S_vodbridge (vertical lowered drawbridge) + - S_vodoor (open door in vertical wall) v S_vortex (vortex) | S_vwall (vertical wall) / S_wand (wand) @@ -6294,22 +6298,22 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- abled in the "sysconf" file. - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all if overridden by the more specific S_boulder. 9.15. Customizing Map Glyph Representations Using Unicode - If your platform or terminal supports the display of UTF-8 - character sequences, you can customize your game display by as- - signing Unicode codepoint values and red-green-blue colors to - glyph representations. The customizations can be specified for + If your platform or terminal supports the display of UTF-8 + character sequences, you can customize your game display by as- + signing Unicode codepoint values and red-green-blue colors to + glyph representations. The customizations can be specified for use with a symset that has a UTF8 handler within the symbols file such as the enhanced1 set, or individually within your nethack.rc file. @@ -6319,18 +6323,14 @@ OPTIONS=glyph:glyphidU+nnnn/R-G-B - The window port that is active needs to provide support for - displaying UTF-8 character sequences and explicit red-green-blue - colors in order for the glyph representation to be visible. For + The window port that is active needs to provide support for + displaying UTF-8 character sequences and explicit red-green-blue + colors in order for the glyph representation to be visible. For example, the following line in your configuration file will cause - the glyph representation for glyphid G_pool to use Unicode code- - point U+224B and the color represented by R-G-B value 0-0-160 - - OPTIONS=glyph:G_pool/U+224B/0-0-160 + the glyph representation for glyphid G_pool to use Unicode - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6340,46 +6340,50 @@ - The list of acceptable glyphid's can be produced by nethack + codepoint U+224B and the color represented by R-G-B value 0-0-160 + + OPTIONS=glyph:G_pool/U+224B/0-0-160 + + The list of acceptable glyphid's can be produced by nethack --dumpglyphids. Individual NetHack glyphs can be specified using - the G_ prefix, or you can use an S_ symbol for a glyphid and + the G_ prefix, or you can use an S_ symbol for a glyphid and store the custom representation for all NetHack glyphs that would map to that particular symbol. - You will need to select a symset with a UTF8 handler to enable + You will need to select a symset with a UTF8 handler to enable the display of the customizations, such as the Enhanced symset. 9.16. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - The most crucial settings to make the game more accessible + The most crucial settings to make the game more accessible are: symset:plain @@ -6391,12 +6395,8 @@ nomenu_overlay Show menus on a cleared screen and aligned to the left edge. - number_pad - A lot of speech access programs use the number-pad to review - the screen. If this is the case, disable the number_pad option - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6406,49 +6406,52 @@ + number_pad + A lot of speech access programs use the number-pad to review + the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. paranoid_confirmation:swim Prevent walking into water or lava. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are considered. whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the "#attributes" command. 9.17. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -6456,13 +6459,10 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore - mode. The syntax is the same as WIZARDS. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6472,41 +6472,44 @@ + EXPLORERS = A list of users who are allowed to use the explore + mode. The syntax is the same as WIZARDS. + MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE option. When disabled, incubi and succubi behave like nymphs. - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- er's login name. CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who saved). The following four options affect the score file: @@ -6515,20 +6518,17 @@ ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6538,16 +6538,18 @@ + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override symbols in their configuration file. - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- tions. DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- - ated. Only available if your game is compiled with DUMPLOG. + saved. Not defining this will prevent dumplog from being cre- + ated. Only available if your game is compiled with DUMPLOG. Allows the following placeholders: %% - literal `%' @@ -6560,41 +6562,39 @@ %n - player name %N - first character of player name - LIVELOG = A bit-mask of types of events that should be written + LIVELOG = A bit-mask of types of events that should be written to the livelog file if one is present. The sample sysconf file - accompanying the program contains a comment which lists the - meaning of the various bits used. Intended for server systems - supporting simultaneous play by multiple players (to be clear, + accompanying the program contains a comment which lists the + meaning of the various bits used. Intended for server systems + supporting simultaneous play by multiple players (to be clear, each one running a separate single player game), for displaying their game progress to observers. Only relevant if the program - was built with LIVELOG enabled. When available, it should be - left commented out on single player installations because over + was built with LIVELOG enabled. When available, it should be + left commented out on single player installations because over time the file could grow to be extremely large unless it is ac- tively maintained. 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if - you swing and live, you might find more. + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6604,63 +6604,63 @@ - If you just want to see what the current top players/games + whatever you have. If you quit, you keep all your gold, but if + you swing and live, you might find more. + + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line switch or with the playmode:debug option. - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this document were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. NetHack is the product of literally scores of people's work. - Main events in the course of the game development are described + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny - Woodland, Mike Thome, and Jon Payne. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6670,63 +6670,63 @@ - Andries Brouwer did a major re-write while at Stichting + Jay Fenlason wrote the original Hack, with help from Kenny + Woodland, Mike Thome, and Jon Payne. + + Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- - forming Hack into a very different game. He published the Hack - source code for use on UNIX systems by posting that to Usenet + forming Hack into a very different game. He published the Hack + source code for use on UNIX systems by posting that to Usenet newsgroup net.sources (later renamed comp.sources) releasing ver- sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- - nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack - (later renamed rec.games.hack, eventually replaced by + nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack + (later renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack) was created for discussing it. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- sion numbers, not contemporary NetHack ones). - R. Black ported PC HACK 3.51 to Lattice C and the Atari + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack - version 1.4 in 1987. He then coordinated a cast of thousands in + incorporating many of the added features, and produced NetHack + version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions - 2.2 and 2.3. Like Hack, they were released by posting their - source code to Usenet where they remained available in various - archives accessible via ftp and uucp after expiring from the + 2.2 and 2.3. Like Hack, they were released by posting their + source code to Usenet where they remained available in various + archives accessible via ftp and uucp after expiring from the newsgroup. - Later, Mike coordinated a major re-write of the game, head- - ing a team which included Ken Arromdee, Jean-Christophe Collet, - Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, - John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, + John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Version 3.0 went through ten relatively rapidly released - "patch-level" revisions. Versions at the time were known as 3.0 - for the base release and variously as "3.0a" through "3.0j", - "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were known as 3.0 + for the base release and variously as "3.0a" through "3.0j", + "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the - three component numbering scheme began to be used with 3.1.0. - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6736,63 +6736,63 @@ - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + three component numbering scheme began to be used with 3.1.0. + + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. Version 3.1.0 was released + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. Version 3.1.0 was released in January of 1993. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their de- velopment, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack + Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. It drew the map as text rather than graphically but - included nh10.bdf, an optionally used custom X11 font which has - tiny images in place of letters and punctuation, a precursor of - tiles. Those images don't extend to individual monster and ob- - ject types, just replacements for monster and object classes (so - one custom image for all "a" insects and another for all "[" ar- + included nh10.bdf, an optionally used custom X11 font which has + tiny images in place of letters and punctuation, a precursor of + tiles. Those images don't extend to individual monster and ob- + ject types, just replacements for monster and object classes (so + one custom image for all "a" insects and another for all "[" ar- mor and so forth, not separate images for beetles and ants or for cloaks and boots). - Warwick Allison wrote a graphically displayed version of - NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- + Warwick Allison wrote a graphically displayed version of + NetHack for the Atari where the tiny pictures were described as + "icons" and were distinct for specific types of monsters and ob- jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 + NetHack Development Team which rechristened them "tiles", origi- + nal usage which has subsequently been picked up by various other + games. NetHack's tiles support was then implemented on other + platforms (initially MS-DOS but eventually Windows, Qt, and X11 too). The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin - Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6802,63 +6802,63 @@ + Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2.0 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2.0, one - of the founding members of the NetHack Development Team, Dr. - Izchak Miller, was diagnosed with cancer and passed away. That - release of the game was dedicated to him by the development and + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2.0, one + of the founding members of the NetHack Development Team, Dr. + Izchak Miller, was diagnosed with cancer and passed away. That + release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. - Many bugs were fixed, abuses eliminated, and game features tuned + Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack-- when some people incorrectly assumed - that it was a conversion of the C source code to C++. Working - independently, Stephen White wrote NetHack Plus. Tom Proudfoot + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack-- when some people incorrectly assumed + that it was a conversion of the C source code to C++. Working + independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. - Larry Stewart-Zerba and Warwick Allison improved the spell cast- - ing system with the Wizard Patch. Warwick Allison also ported + Larry Stewart-Zerba and Warwick Allison improved the spell cast- + ing system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- corporated the best of these ideas into NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. Because of the newer version, 3.2.3 was - released as a source code patch only, without any ready-to-play + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. Because of the newer version, 3.2.3 was + released as a source code patch only, without any ready-to-play distribution for systems that usually had such. - (To anyone considering resurrecting an old version: all - versions before 3.2.3 had a Y2K bug. The high scores file and - the log file contained dates which were formatted using a two- - digit year, and 1999's year 99 was followed by 2000's year 100. - That got written out successfully but it unintentionally intro- - duced an extra column in the file layout which prevented score - entries from being read back in correctly, interfering with in- - sertion of new high scores and with retrieval of old character - names to use for random ghost and statue names in the current + (To anyone considering resurrecting an old version: all + versions before 3.2.3 had a Y2K bug. The high scores file and + the log file contained dates which were formatted using a two- + digit year, and 1999's year 99 was followed by 2000's year 100. + That got written out successfully but it unintentionally intro- + duced an extra column in the file layout which prevented score + entries from being read back in correctly, interfering with in- + sertion of new high scores and with retrieval of old character + names to use for random ghost and statue names in the current game.) - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken - NetHack 3.7 August 21, 2022 + + NetHack 3.7 September 08, 2022 @@ -6868,63 +6868,63 @@ - Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, - Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and - 3.3.1 in August of 2000. + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. - Christian "Marvin" Bressler maintained 3.4 for the Atari af- - ter he resurrected it for 3.3.1. - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -6934,63 +6934,63 @@ + Christian "Marvin" Bressler maintained 3.4 for the Atari af- + ter he resurrected it for 3.3.1. + The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that - code was a work-in-progress and had not gone through the process - of debugging it as a suitable release, it was decided that the - version numbers present on that code snapshot would be retired - and never used in an official NetHack release. An announcement + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for Mac OSX. - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- - tained the port of NetHack 3.6 for Microsoft Windows. - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -7000,38 +7000,42 @@ - Pat Rankin attempted to keep the VMS port running for + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + tained the port of NetHack 3.6 for Microsoft Windows. + + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. - Bart House, who had contributed to the game as a porting + Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. - NetHack 3.6.3 was released on December 5, 2019 containing + NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. - NetHack 3.6.5 was released on January 27, 2020 containing + NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. NetHack 3.6.6 was released on March 8, 2020 containing a se- @@ -7044,19 +7048,15 @@ 12.1. Special Thanks On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament, - and in days past, devnull.net (gone for now, but not forgotten). + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament, + and in days past, devnull.net (gone for now, but not forgotten). - - - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -7066,12 +7066,15 @@ + + + 12.2. Dungeoneers - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola @@ -7119,10 +7122,7 @@ - - - - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022 @@ -7132,7 +7132,7 @@ - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -7188,7 +7188,7 @@ - NetHack 3.7 August 21, 2022 + NetHack 3.7 September 08, 2022