Lua sandbox
Change table format to handle functions never to be included. Clean up bit masks and tables of functions. Remove some old comments and out-of-date code.
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@@ -514,12 +514,7 @@ typedef struct nhl_sandbox_info {
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#define NHL_SB_SAFE 0x80000000
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/* Access to Lua version information. */
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#define NHL_SB_VERSION 0x40000000
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#ifdef notyet
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/* XXX These need to be replaced. */
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#define NHL_SB_CANREAD 0x20000000
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#define NHL_SB_CANWRITE 0x10000000
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#endif
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/* Debugging library - highly unsafe. */
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/* Debugging library - mostly unsafe. */
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#define NHL_SB_DEBUGGING 0x08000000
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/* Use with memlimit/steps/perpcall to get usage. */
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#define NHL_SB_REPORT 0x04000000
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@@ -528,24 +523,30 @@ typedef struct nhl_sandbox_info {
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/* Low level groups. If you need these, you probably need to define
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* a new high level group instead. */
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#define NHL_SB_DB 0x00000001
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#define NHL_SB_STRING 0x00000002
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#define NHL_SB_TABLE 0x00000004
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#define NHL_SB_COROUTINE 0x00000008
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#define NHL_SB_MATH 0x00000010
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#define NHL_SB_UTF8 0x00000020
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#define NHL_SB_STRING 0x00000001
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#define NHL_SB_TABLE 0x00000002
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#define NHL_SB_COROUTINE 0x00000004
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#define NHL_SB_MATH 0x00000008
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#define NHL_SB_UTF8 0x00000010
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#ifdef notyet
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#define NHL_SB_PACKAGE 0x00000040
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#define NHL_SB_IO 0x00000080
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#define NHL_SB_OS 0x00000100
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#define NHL_SB_IO 0x00000020
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#endif
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#define NHL_SB_OS 0x00000040
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#define NHL_SB_BASEMASK 0x0001f000
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#define NHL_SB_BASE_BASE 0x00001000
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#define NHL_SB_BASE_ERROR 0x00002000
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#define NHL_SB_BASE_META 0x00004000
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#define NHL_SB_BASE_GC 0x00008000
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#define NHL_SB_BASE_UNSAFE 0x00010000
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#define NHL_SB_BASEMASK 0x00000f80
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#define NHL_SB_BASE_BASE 0x00000080
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#define NHL_SB_BASE_ERROR 0x00000100
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#define NHL_SB_BASE_META 0x00000200
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#define NHL_SB_BASE_GC 0x00000400
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#define NHL_SB_BASE_UNSAFE 0x00000800
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#define NHL_SB_DBMASK 0x00003000
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#define NHL_SB_DB_DB 0x00001000
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#define NHL_SB_DB_SAFE 0x00002000
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#define NHL_SB_OSMASK 0x0000c000
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#define NHL_SB_OS_TIME 0x00004000
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#define NHL_SB_OS_FILES 0x00008000
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#define NHL_SB_ALL 0x0000ffff
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