Sunsword can be invoked to create a blinding ray
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@@ -64,7 +64,8 @@ enum invoke_prop_types {
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CREATE_PORTAL,
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ENLIGHTENING,
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CREATE_AMMO,
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BANISH
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BANISH,
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BLINDING_RAY
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};
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/* clang-format on */
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@@ -179,8 +179,8 @@ static NEARDATA struct artifact artilist[] = {
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/* Sunsword emits light when wielded (handled in the core rather than
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via artifact fields), but that light has no particular color */
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A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
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PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L,
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NO_COLOR, SUNSWORD),
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PHYS(5, 0), DFNS(AD_BLND), NO_CARY, BLINDING_RAY, A_LAWFUL, NON_PM,
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NON_PM, 1500L, NO_COLOR, SUNSWORD),
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/*
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* The artifacts for the quest dungeon, all self-willed.
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@@ -103,6 +103,7 @@ extern long timet_delta(time_t, time_t);
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/* ### apply.c ### */
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extern void do_blinding_ray(struct obj *) NONNULLPTRS;
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extern int doapply(void);
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extern int dorub(void);
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extern int dojump(void);
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