Adjust enchantment spell levels
The enchantment spells were skewed towards lower spell levels,
and didn't seem to correspond with the spell effectiveness or
power. Adjust the spell levels:
- Confuse monster is probably the least powerful enchantment, and
also requires touch to work, so make it the new level 1 spell.
- Sleep is quite powerful, and ray, bump it to level 4.
- Charm monster is even more powerful so make it level 5.
(Considering that create familiar is level 6)
old new
sleep 1 4
confuse monster 2 1
slow monster 2 2
cause fear 3 3
charm monster 3 5
Also swap sleep and confuse monster generation probability.
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@@ -800,6 +800,7 @@ make looting less tedious by getting rid of a y/n prompt making the command
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always give a message when monster changes form via polytrap if seen
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illiterate hero receiving a spellbook from their deity gets the spell shoved
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directly into their mind instead
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adjust levels of sleep, confuse monster, and charm monster spells
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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