Adjust enchantment spell levels

The enchantment spells were skewed towards lower spell levels,
and didn't seem to correspond with the spell effectiveness or
power.  Adjust the spell levels:

- Confuse monster is probably the least powerful enchantment, and
  also requires touch to work, so make it the new level 1 spell.

- Sleep is quite powerful, and ray, bump it to level 4.

- Charm monster is even more powerful so make it level 5.
  (Considering that create familiar is level 6)

                 old   new
sleep             1     4
confuse monster   2     1
slow monster      2     2
cause fear        3     3
charm monster     3     5

Also swap sleep and confuse monster generation probability.
This commit is contained in:
Pasi Kallinen
2022-02-21 19:30:52 +02:00
parent ae28e259ab
commit c73595cc96
2 changed files with 4 additions and 3 deletions

View File

@@ -800,6 +800,7 @@ make looting less tedious by getting rid of a y/n prompt making the command
always give a message when monster changes form via polytrap if seen
illiterate hero receiving a spellbook from their deity gets the spell shoved
directly into their mind instead
adjust levels of sleep, confuse monster, and charm monster spells
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository