sync changes since last snapshot
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@@ -1863,6 +1863,9 @@ Cannot be set with the `O' command.
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.lp msghistory
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The number of top line messages to save (and recall with ^P) (default 20).
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Cannot be set with the `O' command.
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.lp msg_window
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Use a screen-size window to show the previous messages with ^P instead of
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showing them one at a time. (Currently implemented for tty only.)
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.lp "name "
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Set your character's name (defaults to your user name). You can also
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set your character's role by appending a dash and one or more letters of
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@@ -2299,6 +2299,10 @@ Cannot be set with the `{\tt O}' command.
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The number of top line messages to save (and recall with `{\tt \^{}P}')
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(default 20). Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{msg\_window}]
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Use a screen-size window to show the previous messages with `{\tt \^{}P}'
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instead of showing them one at a time. (Currently implemented for tty only.)
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%.lp
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\item[\ib{name}]
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Set your character's name (defaults to your user name). You can also
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set your character's role by appending a dash and one or more letters of
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28
doc/buglist
28
doc/buglist
@@ -51,9 +51,6 @@ Drain life requires you to reach floor to wipe an engraving.
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Orc monsters should be given poison res? [psmith@spod-central.org]
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Ninja monsters should get multishot bonuses with yumi-ya?
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[psmith@spod-central.org]
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Chromatic Dragon should have reflection? [psmith@spod-central.org]
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stone-to-flesh monsters' inventory? [psmith@spod-central.org]
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@@ -61,15 +58,6 @@ stone-to-flesh monsters' inventory? [psmith@spod-central.org]
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Releasing your pet from a bear trap by displacing is silly.
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[eino.keskitalo@purkki.mbnet.fi]
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When punished, being teleported always places the iron ball underneath you
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even when you land at a spot that's within range of the current ball&chain
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position. Since the teleport mechanism is used for crawling out of water,
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this can produce an even stranger effect: if you're carrying the attached
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ball when you step into water and it happens to be chosen as an item to
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drop in order to lighten your load, it will end up crawling out of the
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water with you. (Ie, it will end up underneath you on land rather than in
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the adjacent water where it was actually dropped.)
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Monster spellcasting is in serious need of overhaul.
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Clerical spell `case 1' has ``if (...) {} /* else fall into default */''
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but the default case has been moved away so the comment is a lie.
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@@ -96,18 +84,6 @@ inefficient when multiple objects are migrating. It might be better to place
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all of the migrating objects that are being scattered onto a special obj
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chain which scatter() could easily be changed to accomodate.
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Occasionally an eating attempt which gets interrupted will produce a
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food object that is not flagged as partially eaten, even though it did
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get split out of a merged group. (Observed in both 3.1.3 and 3.2.2),
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for ordinary food rations carried in the player's inventory.)
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Occasionally player will get messages about become encumbered while eating,
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when they didn't begin eating encumbered, but they return to proper encum-
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berance when finished eating. There is also a problem with partly eaten
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food rations carrying the wrong nutritional value (player can start out weak,
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get interrupted, finish the partly eaten ration, and end up satiated) which is
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likely the same bug.
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For "traditional" menu style, pickup and #loot/apply can't accept an 'm'
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response to bring up a menu upon request when all items involved are of
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the same class, because the prompt where that response is allowed only
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@@ -128,9 +104,7 @@ The resistance delays are very slow on some machines and fine on others, with
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no apparent pattern. There is a proposal to do timing in a different manner.
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Monsters do not get affected by special properties of many types of armor,
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like levitation boots. They do get affected by speed boots, but do not
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consider such items to be any better than other shoes which grant 1 point
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of AC when deciding whether to wear them.
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like levitation boots.
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Corpses buried under ice ought to be handled as if they were inside an
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ice box.
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@@ -349,6 +349,25 @@ make blindness with just 1 turn remaining be a candicate for repair by
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healing potions/spells shouldn't fix being creamed
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make pie throwing and venom spitting by the player be consistent with the
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effects of those attacks by monsters
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offering & tinning corpses on altars should work even while riding
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It was possible to faint after eating a fortune cookie and still read
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the fortune's text despite being unconscious
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when filling a pit containing a vortex, a surviving vortex gets untrapped
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teleporting no longer moves the iron ball to under you if that's not necessary;
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prevents odd ball movement when crawling out of water
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monsters now prefer to wear speed boots over other boots
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prevent crash when loading a special level specifying a mimic using m_object
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prevent crashes caused by dropping or shipping quivered or secondary weapons
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don't trigger spurious encumbrance messages on last turn of a multi-turn meal
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prevent food being restored to untouched status if interrupted while eating
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troll revival shouldn't increment the troll creation counter
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breaking mirrors and your eggs should be bad luck when kicking chests as well
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as throwing
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vampires should be G_NOCORPSE so you can't wish for them
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glass objects should break when thrown, just like when kicked in chests
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rocks/gems shouldn't be hard to throw by hand because they are ammo
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avoid all cases where splitting an object would result in two objects being
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quivered, wielded or otherwise having its owornflag set
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Platform- and/or Interface-Specific Fixes
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@@ -378,6 +397,7 @@ X11: allow extra space added to map widget to be removed if widget shrinks
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Gnome: workaround for GTK+ attempts to disallow setgid executables
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X11: general solution to the problem that the meaning of font height varies
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among different implementations of X11
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X11: make "slow" mode the default since it seems to be very prevalent
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General New Features
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@@ -433,6 +453,8 @@ blessed gold detection now detects anything made of gold, not just
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new T-shirt messages from Scott Bigham
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option to get rid of resistance 'sparkle' (shieldeffect) (Scott Bigham)
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glowing Sunsword (inspired by Slashem)
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msg_window option for ^P in TTY mode (Jay Tilton)
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ninjas should get multishot bonus with yumi and ya (Dylan O'Donnell)
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Platform- and/or Interface-Specific New Features
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