sync changes since last snapshot

This commit is contained in:
cohrs
2002-01-07 02:12:04 +00:00
parent 7218689e70
commit c77073be31
51 changed files with 581 additions and 286 deletions

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@@ -1863,6 +1863,9 @@ Cannot be set with the `O' command.
.lp msghistory
The number of top line messages to save (and recall with ^P) (default 20).
Cannot be set with the `O' command.
.lp msg_window
Use a screen-size window to show the previous messages with ^P instead of
showing them one at a time. (Currently implemented for tty only.)
.lp "name "
Set your character's name (defaults to your user name). You can also
set your character's role by appending a dash and one or more letters of

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@@ -2299,6 +2299,10 @@ Cannot be set with the `{\tt O}' command.
The number of top line messages to save (and recall with `{\tt \^{}P}')
(default 20). Cannot be set with the `{\tt O}' command.
%.lp
\item[\ib{msg\_window}]
Use a screen-size window to show the previous messages with `{\tt \^{}P}'
instead of showing them one at a time. (Currently implemented for tty only.)
%.lp
\item[\ib{name}]
Set your character's name (defaults to your user name). You can also
set your character's role by appending a dash and one or more letters of

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@@ -51,9 +51,6 @@ Drain life requires you to reach floor to wipe an engraving.
Orc monsters should be given poison res? [psmith@spod-central.org]
Ninja monsters should get multishot bonuses with yumi-ya?
[psmith@spod-central.org]
Chromatic Dragon should have reflection? [psmith@spod-central.org]
stone-to-flesh monsters' inventory? [psmith@spod-central.org]
@@ -61,15 +58,6 @@ stone-to-flesh monsters' inventory? [psmith@spod-central.org]
Releasing your pet from a bear trap by displacing is silly.
[eino.keskitalo@purkki.mbnet.fi]
When punished, being teleported always places the iron ball underneath you
even when you land at a spot that's within range of the current ball&chain
position. Since the teleport mechanism is used for crawling out of water,
this can produce an even stranger effect: if you're carrying the attached
ball when you step into water and it happens to be chosen as an item to
drop in order to lighten your load, it will end up crawling out of the
water with you. (Ie, it will end up underneath you on land rather than in
the adjacent water where it was actually dropped.)
Monster spellcasting is in serious need of overhaul.
Clerical spell `case 1' has ``if (...) {} /* else fall into default */''
but the default case has been moved away so the comment is a lie.
@@ -96,18 +84,6 @@ inefficient when multiple objects are migrating. It might be better to place
all of the migrating objects that are being scattered onto a special obj
chain which scatter() could easily be changed to accomodate.
Occasionally an eating attempt which gets interrupted will produce a
food object that is not flagged as partially eaten, even though it did
get split out of a merged group. (Observed in both 3.1.3 and 3.2.2),
for ordinary food rations carried in the player's inventory.)
Occasionally player will get messages about become encumbered while eating,
when they didn't begin eating encumbered, but they return to proper encum-
berance when finished eating. There is also a problem with partly eaten
food rations carrying the wrong nutritional value (player can start out weak,
get interrupted, finish the partly eaten ration, and end up satiated) which is
likely the same bug.
For "traditional" menu style, pickup and #loot/apply can't accept an 'm'
response to bring up a menu upon request when all items involved are of
the same class, because the prompt where that response is allowed only
@@ -128,9 +104,7 @@ The resistance delays are very slow on some machines and fine on others, with
no apparent pattern. There is a proposal to do timing in a different manner.
Monsters do not get affected by special properties of many types of armor,
like levitation boots. They do get affected by speed boots, but do not
consider such items to be any better than other shoes which grant 1 point
of AC when deciding whether to wear them.
like levitation boots.
Corpses buried under ice ought to be handled as if they were inside an
ice box.

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@@ -349,6 +349,25 @@ make blindness with just 1 turn remaining be a candicate for repair by
healing potions/spells shouldn't fix being creamed
make pie throwing and venom spitting by the player be consistent with the
effects of those attacks by monsters
offering & tinning corpses on altars should work even while riding
It was possible to faint after eating a fortune cookie and still read
the fortune's text despite being unconscious
when filling a pit containing a vortex, a surviving vortex gets untrapped
teleporting no longer moves the iron ball to under you if that's not necessary;
prevents odd ball movement when crawling out of water
monsters now prefer to wear speed boots over other boots
prevent crash when loading a special level specifying a mimic using m_object
prevent crashes caused by dropping or shipping quivered or secondary weapons
don't trigger spurious encumbrance messages on last turn of a multi-turn meal
prevent food being restored to untouched status if interrupted while eating
troll revival shouldn't increment the troll creation counter
breaking mirrors and your eggs should be bad luck when kicking chests as well
as throwing
vampires should be G_NOCORPSE so you can't wish for them
glass objects should break when thrown, just like when kicked in chests
rocks/gems shouldn't be hard to throw by hand because they are ammo
avoid all cases where splitting an object would result in two objects being
quivered, wielded or otherwise having its owornflag set
Platform- and/or Interface-Specific Fixes
@@ -378,6 +397,7 @@ X11: allow extra space added to map widget to be removed if widget shrinks
Gnome: workaround for GTK+ attempts to disallow setgid executables
X11: general solution to the problem that the meaning of font height varies
among different implementations of X11
X11: make "slow" mode the default since it seems to be very prevalent
General New Features
@@ -433,6 +453,8 @@ blessed gold detection now detects anything made of gold, not just
new T-shirt messages from Scott Bigham
option to get rid of resistance 'sparkle' (shieldeffect) (Scott Bigham)
glowing Sunsword (inspired by Slashem)
msg_window option for ^P in TTY mode (Jay Tilton)
ninjas should get multishot bonus with yumi and ya (Dylan O'Donnell)
Platform- and/or Interface-Specific New Features