sync changes since last snapshot

This commit is contained in:
cohrs
2002-01-07 02:12:04 +00:00
parent 7218689e70
commit c77073be31
51 changed files with 581 additions and 286 deletions

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@@ -51,9 +51,6 @@ Drain life requires you to reach floor to wipe an engraving.
Orc monsters should be given poison res? [psmith@spod-central.org]
Ninja monsters should get multishot bonuses with yumi-ya?
[psmith@spod-central.org]
Chromatic Dragon should have reflection? [psmith@spod-central.org]
stone-to-flesh monsters' inventory? [psmith@spod-central.org]
@@ -61,15 +58,6 @@ stone-to-flesh monsters' inventory? [psmith@spod-central.org]
Releasing your pet from a bear trap by displacing is silly.
[eino.keskitalo@purkki.mbnet.fi]
When punished, being teleported always places the iron ball underneath you
even when you land at a spot that's within range of the current ball&chain
position. Since the teleport mechanism is used for crawling out of water,
this can produce an even stranger effect: if you're carrying the attached
ball when you step into water and it happens to be chosen as an item to
drop in order to lighten your load, it will end up crawling out of the
water with you. (Ie, it will end up underneath you on land rather than in
the adjacent water where it was actually dropped.)
Monster spellcasting is in serious need of overhaul.
Clerical spell `case 1' has ``if (...) {} /* else fall into default */''
but the default case has been moved away so the comment is a lie.
@@ -96,18 +84,6 @@ inefficient when multiple objects are migrating. It might be better to place
all of the migrating objects that are being scattered onto a special obj
chain which scatter() could easily be changed to accomodate.
Occasionally an eating attempt which gets interrupted will produce a
food object that is not flagged as partially eaten, even though it did
get split out of a merged group. (Observed in both 3.1.3 and 3.2.2),
for ordinary food rations carried in the player's inventory.)
Occasionally player will get messages about become encumbered while eating,
when they didn't begin eating encumbered, but they return to proper encum-
berance when finished eating. There is also a problem with partly eaten
food rations carrying the wrong nutritional value (player can start out weak,
get interrupted, finish the partly eaten ration, and end up satiated) which is
likely the same bug.
For "traditional" menu style, pickup and #loot/apply can't accept an 'm'
response to bring up a menu upon request when all items involved are of
the same class, because the prompt where that response is allowed only
@@ -128,9 +104,7 @@ The resistance delays are very slow on some machines and fine on others, with
no apparent pattern. There is a proposal to do timing in a different manner.
Monsters do not get affected by special properties of many types of armor,
like levitation boots. They do get affected by speed boots, but do not
consider such items to be any better than other shoes which grant 1 point
of AC when deciding whether to wear them.
like levitation boots.
Corpses buried under ice ought to be handled as if they were inside an
ice box.