sync changes since last snapshot
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28
doc/buglist
28
doc/buglist
@@ -51,9 +51,6 @@ Drain life requires you to reach floor to wipe an engraving.
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Orc monsters should be given poison res? [psmith@spod-central.org]
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Ninja monsters should get multishot bonuses with yumi-ya?
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[psmith@spod-central.org]
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Chromatic Dragon should have reflection? [psmith@spod-central.org]
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stone-to-flesh monsters' inventory? [psmith@spod-central.org]
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@@ -61,15 +58,6 @@ stone-to-flesh monsters' inventory? [psmith@spod-central.org]
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Releasing your pet from a bear trap by displacing is silly.
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[eino.keskitalo@purkki.mbnet.fi]
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When punished, being teleported always places the iron ball underneath you
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even when you land at a spot that's within range of the current ball&chain
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position. Since the teleport mechanism is used for crawling out of water,
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this can produce an even stranger effect: if you're carrying the attached
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ball when you step into water and it happens to be chosen as an item to
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drop in order to lighten your load, it will end up crawling out of the
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water with you. (Ie, it will end up underneath you on land rather than in
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the adjacent water where it was actually dropped.)
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Monster spellcasting is in serious need of overhaul.
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Clerical spell `case 1' has ``if (...) {} /* else fall into default */''
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but the default case has been moved away so the comment is a lie.
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@@ -96,18 +84,6 @@ inefficient when multiple objects are migrating. It might be better to place
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all of the migrating objects that are being scattered onto a special obj
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chain which scatter() could easily be changed to accomodate.
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Occasionally an eating attempt which gets interrupted will produce a
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food object that is not flagged as partially eaten, even though it did
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get split out of a merged group. (Observed in both 3.1.3 and 3.2.2),
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for ordinary food rations carried in the player's inventory.)
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Occasionally player will get messages about become encumbered while eating,
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when they didn't begin eating encumbered, but they return to proper encum-
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berance when finished eating. There is also a problem with partly eaten
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food rations carrying the wrong nutritional value (player can start out weak,
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get interrupted, finish the partly eaten ration, and end up satiated) which is
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likely the same bug.
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For "traditional" menu style, pickup and #loot/apply can't accept an 'm'
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response to bring up a menu upon request when all items involved are of
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the same class, because the prompt where that response is allowed only
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@@ -128,9 +104,7 @@ The resistance delays are very slow on some machines and fine on others, with
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no apparent pattern. There is a proposal to do timing in a different manner.
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Monsters do not get affected by special properties of many types of armor,
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like levitation boots. They do get affected by speed boots, but do not
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consider such items to be any better than other shoes which grant 1 point
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of AC when deciding whether to wear them.
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like levitation boots.
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Corpses buried under ice ought to be handled as if they were inside an
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ice box.
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