region ttl field size change (trunk only)
make region ttl field a long instead of short to get rid of lint warnings about a possible loss of data
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)patchlevel.h 3.5 2006/04/15 */
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/* SCCS Id: @(#)patchlevel.h 3.5 2006/06/27 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -13,7 +13,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 32
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#define EDITLEVEL 33
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2006"
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)region.h 3.5 2004/12/29 */
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/* SCCS Id: @(#)region.h 3.5 2006/06/27 */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -38,7 +38,7 @@ typedef struct {
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/*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
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const char* enter_msg; /* Message when entering */
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const char* leave_msg; /* Message when leaving */
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short ttl; /* Time to live. -1 is forever */
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long ttl; /* Time to live. -1 is forever */
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short expire_f; /* Function to call when region's ttl expire */
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short can_enter_f; /* Function to call to check wether the player
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can, or can not, enter the region */
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