trapped monsters

A suggestion from <Someone>
- since newsym marks physical traps that have a monster trapped as seen,
and the ^ command will tell you what it is, lookat() can tell you about the
trap too
This commit is contained in:
cohrs
2002-04-14 06:44:46 +00:00
parent 1a5f501758
commit c850007966
2 changed files with 11 additions and 0 deletions

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@@ -71,6 +71,7 @@ travel command should restrict its shortest paths to areas of the map the
hero knows about or might reasonably guess
non-altar prayer should limit god action, not maximize it
potions of acid explode, not dilute, so make water_damage behave this way
lookat monster notes if you see monster is trapped
Platform- and/or Interface-Specific Fixes