trapped monsters
A suggestion from <Someone> - since newsym marks physical traps that have a monster trapped as seen, and the ^ command will tell you what it is, lookat() can tell you about the trap too
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@@ -71,6 +71,7 @@ travel command should restrict its shortest paths to areas of the map the
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hero knows about or might reasonably guess
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non-altar prayer should limit god action, not maximize it
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potions of acid explode, not dilute, so make water_damage behave this way
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lookat monster notes if you see monster is trapped
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Platform- and/or Interface-Specific Fixes
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