handle C++ vs enum arithmatic differently
The cast to (int) was much simpler but this seems better overall.
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@@ -98,6 +98,14 @@ GENERIC("iron ball", BALL_CLASS, GENERIC_BALL), /* [15] */
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GENERIC("iron chain", CHAIN_CLASS, GENERIC_CHAIN), /* [16] */
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GENERIC("venom", VENOM_CLASS, GENERIC_VENOM), /* [17] */
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#undef GENERIC
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/* FIRST_OBJECT: it would be simpler just to use MARKER(FIRST_OBJECT,ARROW)
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below but that is vulnerable to neglecting to update the marker enum
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after inserting something in front of arrow */
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MARKER(LAST_GENERIC, GENERIC_VENOM)
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MARKER(FIRST_OBJECT, LAST_GENERIC + 1)
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/* this definition of FIRST_OBJECT advances the default value for next enum;
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backtrack to fix that, otherwise ARROW and the rest would be off by 1 */
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MARKER(OBJCLASS_HACK, FIRST_OBJECT - 1)
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/* weapons ... */
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#define WEAPON(name,desc,kn,mg,bi,prob,wt, \
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@@ -810,9 +818,9 @@ MARKER(FIRST_AMULET, AMULET_OF_ESP)
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AMULET("amulet of life saving", "spherical", LIFESAVED, 75,
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AMULET_OF_LIFE_SAVING),
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AMULET("amulet of strangulation", "oval", STRANGLED, 115,
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AMULET_OF_STRANGULATION),
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AMULET_OF_STRANGULATION),
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AMULET("amulet of restful sleep", "triangular", SLEEPY, 115,
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AMULET_OF_RESTFUL_SLEEP),
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AMULET_OF_RESTFUL_SLEEP),
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AMULET("amulet versus poison", "pyramidal", POISON_RES, 115,
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AMULET_VERSUS_POISON),
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AMULET("amulet of change", "square", 0, 115,
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