Add menucolors
-Add a boolean option menucolors to toggle menu color -Add MENUCOLOR -config file option TODO: -Better support for win32 -Support more windowports -Update Guidebook -Allow changing menucolor lines in-game
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@@ -7,6 +7,10 @@
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#ifndef COLOR_H
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#define COLOR_H
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#ifdef MENU_COLOR_REGEX
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#include <regex.h>
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#endif
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/*
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* The color scheme used is tailored for an IBM PC. It consists of the
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* standard 8 colors, folowed by their bright counterparts. There are
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@@ -51,4 +55,18 @@
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#define DRAGON_SILVER CLR_BRIGHT_CYAN
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#define HI_ZAP CLR_BRIGHT_BLUE
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struct menucoloring {
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# ifdef MENU_COLOR_REGEX
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# ifdef MENU_COLOR_REGEX_POSIX
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regex_t match;
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# else
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struct re_pattern_buffer match;
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# endif
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# else
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char *match;
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# endif
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int color, attr;
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struct menucoloring *next;
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};
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#endif /* COLOR_H */
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@@ -437,6 +437,14 @@ typedef unsigned char uchar;
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* bugs left here.
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*/
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/* Menucolors */
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# define MENU_COLOR_REGEX /* use GNU regex */
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/*# define MENU_COLOR_REGEX_POSIX*/ /* use POSIX regex */
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/* if neither is defined, uses pmatch()
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* pmatch() provides basic globbing: '*' and '?' wildcards.
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*/
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#define STATUS_VIA_WINDOWPORT /* re-work of the status line updating process */
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#define STATUS_HILITES /* support hilites of status fields */
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/* #define WINCHAIN*/ /* stacked window systems */
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@@ -1583,6 +1583,9 @@ E void FDECL(parsesymbols, (char *));
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E struct symparse *FDECL(match_sym, (char *));
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E void NDECL(set_playmode);
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E int FDECL(sym_val, (char *));
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E boolean FDECL(add_menu_coloring, (char *));
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E boolean FDECL(get_menu_coloring, (char *, int *, int *));
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E void NDECL(free_menu_coloring);
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/* ### pager.c ### */
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@@ -201,6 +201,7 @@ struct instance_flags {
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boolean rlecomp; /* run-length comp of levels when writing savefile */
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uchar num_pad_mode;
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boolean echo; /* 1 to echo characters */
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boolean use_menu_color; /* use color in menus; only if wc_color */
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#if 0
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boolean DECgraphics; /* use DEC VT-xxx extended character set */
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boolean IBMgraphics; /* use IBM extended character set */
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