cham changes (trunk only)
This is a foundation patch for patches to follow. - use a full short index for mon->cham field. - The current system of providing CHAM_XXX values was limited to the 3 bits allocated in the bitfield and invalidated save/bones if the field was expanded. - The current system didn't provide an easy backwards change if multiple monster types wanted to use the bit, there was a one to one mapping: For instance, if you wanted a CHAM_VAMPIRE, and you wanted vampires, vampire lords, and Vlad to use it, you would have to have CHAM_VAMPIRE, CHAM_VAMPIRE_LORD, and CHAM_VLAD defined to achieve that with the one-to-one backward mapping. - This new way just uses the mon[] index in the mon->cham field and eliminates the need for CHAM_XXX (CHAM_ORDINARY is still used). - no longer requires the cham_to_pm mappings
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@@ -123,6 +123,7 @@
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#define M2_PRINCE 0x00000800L /* is an overlord to its kind */
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#define M2_MINION 0x00001000L /* is a minion of a deity */
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#define M2_GIANT 0x00002000L /* is a giant */
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#define M2_SHAPESHIFTER 0x00004000L /* is a shapeshifting species */
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#define M2_MALE 0x00010000L /* always male */
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#define M2_FEMALE 0x00020000L /* always female */
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#define M2_NEUTER 0x00040000L /* neither male nor female */
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