cham changes (trunk only)
This is a foundation patch for patches to follow. - use a full short index for mon->cham field. - The current system of providing CHAM_XXX values was limited to the 3 bits allocated in the bitfield and invalidated save/bones if the field was expanded. - The current system didn't provide an easy backwards change if multiple monster types wanted to use the bit, there was a one to one mapping: For instance, if you wanted a CHAM_VAMPIRE, and you wanted vampires, vampire lords, and Vlad to use it, you would have to have CHAM_VAMPIRE, CHAM_VAMPIRE_LORD, and CHAM_VLAD defined to achieve that with the one-to-one backward mapping. - This new way just uses the mon[] index in the mon->cham field and eliminates the need for CHAM_XXX (CHAM_ORDINARY is still used). - no longer requires the cham_to_pm mappings
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)trap.c 3.4 2003/12/26 */
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/* SCCS Id: @(#)trap.c 3.4 2004/06/12 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1100,7 +1100,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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deltrap(trap); /* delete trap before polymorph */
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newsym(u.ux,u.uy); /* get rid of trap symbol */
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You_feel("a change coming over you.");
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polyself(FALSE);
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polyself(0);
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}
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break;
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}
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