black and white ice
Like lava when that looks the same as water with color Off, render ice in inverse video if it looks the same as the floor of a room. (I tried bold first but the result didn't look very good.) Done for tty and curses; others may want to follow suit.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 hack.h $NHDT-Date: 1559227823 2019/05/30 14:50:23 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.105 $ */
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/* NetHack 3.6 hack.h $NHDT-Date: 1580252122 2020/01/28 22:55:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.127 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -83,15 +83,16 @@ enum dismount_types {
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#define MG_FLAG_NOOVERRIDE 0x01
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/* Special returns from mapglyph() */
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#define MG_CORPSE 0x01
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#define MG_INVIS 0x02
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#define MG_DETECT 0x04
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#define MG_PET 0x08
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#define MG_RIDDEN 0x10
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#define MG_STATUE 0x20
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#define MG_OBJPILE 0x40 /* more than one stack of objects */
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#define MG_BW_LAVA 0x80 /* 'black & white lava': highlight lava if it
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can't be distringuished from water by color */
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#define MG_CORPSE 0x0001
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#define MG_INVIS 0x0002
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#define MG_DETECT 0x0004
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#define MG_PET 0x0008
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#define MG_RIDDEN 0x0010
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#define MG_STATUE 0x0020
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#define MG_OBJPILE 0x0040 /* more than one stack of objects */
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#define MG_BW_LAVA 0x0080 /* 'black & white lava': highlight lava if it
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can't be distringuished from water by color */
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#define MG_BW_ICE 0x0100 /* similar for ice vs floor */
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/* sellobj_state() states */
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#define SELL_NORMAL (0)
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