growing into genocided form

<Someone> recently reported that after lieutenants had been genocided,
he saw a sergeant drink a potion of gain level and then vanish, leaving
behind its gear but no corpse.  The message about growing into a lieutenant
and subsequently dropping dead would only be given if the monster could
be sensed via telepathy, not when it occurred in plain sight.  I'm not
absolutely sure that this was unintentional, since sensing the dying
monster's mind might be giving additional information about what was
happening.  But there was no comment stating that and I think such behavior
violates the principal of least surprise, so seeing it happen will now give
the message too.
This commit is contained in:
nethack.rankin
2005-06-14 04:42:16 +00:00
parent 0f0a85d0bd
commit c967266d6f
2 changed files with 4 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)makemon.c 3.5 2004/06/12 */
/* SCCS Id: @(#)makemon.c 3.5 2005/06/13 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1453,7 +1453,7 @@ struct monst *mtmp, *victim;
if ((int)++mtmp->m_lev >= mons[newtype].mlevel && newtype != oldtype) {
ptr = &mons[newtype];
if (mvitals[newtype].mvflags & G_GENOD) { /* allow G_EXTINCT */
if (sensemon(mtmp))
if (canspotmon(mtmp))
pline("As %s grows up into %s, %s %s!", mon_nam(mtmp),
an(ptr->mname), mhe(mtmp),
nonliving(ptr) ? "expires" : "dies");